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RE: Patch 07 - Unofficial Public Beta - 1123v update

 
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RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 3:11:21 PM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 10:56:21 AM >

(in reply to Sardaukar)
Post #: 961
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/24/2014 1:53:50 AM   
LargeSlowTarget


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quote:

ORIGINAL: michaelm

Looked up the code, and unpack/pack only affects strategic move before unit starts moving. If unit is in non-strategic mode, then it will start moving even still 'unpacking'.
--
Logically, it seems that un/packing should apply to strat-2-other rather than just other-2-strat. Not sure if this is a defect.
I'm going to remove the mode check and just not move if un/pack is not zero.
Any objections or reasons why this wont work?





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(in reply to michaelm75au)
Post #: 962
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/26/2014 12:34:33 PM   
PaxMondo


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Thanks for the support Michael!



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Pax

(in reply to LargeSlowTarget)
Post #: 963
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/27/2014 9:59:47 AM   
JeffroK


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Gday Michael,

Norton says this is unsafe and wont let me download it :-(

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(in reply to PaxMondo)
Post #: 964
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/27/2014 12:43:58 PM   
pws1225

 

Posts: 1166
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It worked fine for me using Viper Internet Security.

(in reply to JeffroK)
Post #: 965
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/27/2014 12:46:43 PM   
EHansen


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I downloaded it and I have Nortons installed.

(in reply to pws1225)
Post #: 966
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/27/2014 12:56:31 PM   
btd64


Posts: 9469
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JeffK, Does the threat look like this.



I also have norton and all of the other patches downloaded fine. When I go to install it I get what you see.

Attachment (1)

< Message edited by General Patton -- 2/27/2014 1:59:31 PM >


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(in reply to EHansen)
Post #: 967
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/27/2014 3:50:02 PM   
witpqs


Posts: 25915
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From: Argleton
Status: online
I use ESET NOD32 and it was not a threat. Norton is somewhat known for more false positives than others.

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(in reply to btd64)
Post #: 968
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/27/2014 7:05:47 PM   
Uncivil Engineer

 

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quote:

ORIGINAL: JeffK

Gday Michael,

Norton says this is unsafe and wont let me download it :-(



I've had Norton problems with one previous update, but only one. If you're the first or second person to download it Norton kicks it. Turn Norton off for 5 minutes, download, install, then turn Norton back on.

(in reply to JeffroK)
Post #: 969
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 5:35:41 PM   
CrackSabbath


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From: Aridzona
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I'm in a PBEM game using the latest Beta, playing DaIronBabes C version 5c, with the extended map w/stackng limits loaded. I double checked that I have the correct pwhex files etc loaded.

I'm seeing the BF for Abadan and Aden stranded in the middle of the ocean. While this would be cool if I had a James Bond style underwater base, I'd prefer to have them in their ports.

Any ideas? Can it be fixed in-game?




Attachment (1)

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The Dude abides

(in reply to Uncivil Engineer)
Post #: 970
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 5:41:19 PM   
EHansen


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It looks like you did not install the required map panel upgrades.

(in reply to CrackSabbath)
Post #: 971
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 6:52:58 PM   
CrackSabbath


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From: Aridzona
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I double checked that I have the extended art files loaded per the instruction, along w/the associated "pw..." files in the game folder. I tried loading the same scenario v. the computer & the prob wasn't present. It's something that's only happening w/the PBEM file.

Here is the file I downloaded.




Attachment (1)

< Message edited by CrackSabbath -- 2/28/2014 9:13:12 PM >


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RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 6:54:52 PM   
EHansen


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I was wrong, you do have the right panels installed, sorry.

(in reply to CrackSabbath)
Post #: 973
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 10:20:20 PM   
JeffroK


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Thanks for the help, I was download 22 so it could be Norton playing safe, I'll try again.

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Post #: 974
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 10:23:15 PM   
JeffroK


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Still doesnt love me!






Attachment (1)

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Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to JeffroK)
Post #: 975
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/28/2014 10:37:51 PM   
JeffroK


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Bloody computers.

Went into history, told it to trust the file, downloaded and got told it already existed!!!!

I'm going back to pen and paper, if i can find a shop that still sells them!!

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(in reply to JeffroK)
Post #: 976
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/2/2014 2:44:17 PM   
btd64


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CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
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"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to JeffroK)
Post #: 977
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/3/2014 9:43:59 PM   
CrackSabbath


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quote:

ORIGINAL: General Patton

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers


It's that simple? This is a PBEM game, will that be an issue?

Thanks for the response!

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RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/3/2014 10:43:40 PM   
witpqs


Posts: 25915
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: CrackSabbath


quote:

ORIGINAL: General Patton

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers


It's that simple? This is a PBEM game, will that be an issue?

Thanks for the response!

I believe that he meant edit the scenario. Games in progress cannot be edited, except by a developer.

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(in reply to CrackSabbath)
Post #: 979
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/3/2014 10:48:04 PM   
CrackSabbath


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From: Aridzona
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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: CrackSabbath


quote:

ORIGINAL: General Patton

CrackSabbath, I had the same issue. Just go into the Editor and change the hex coordinates for that unit and the other one at Abadan.
Cheers

OK, I'd be shocked if you could edit an in-progress game. All sorts of mischief would be possible. I'll live w/my James Bond underwater base force.

It's that simple? This is a PBEM game, will that be an issue?

Thanks for the response!

I believe that he meant edit the scenario. Games in progress cannot be edited, except by a developer.


Thanks, I'd have been shocked if you could edit an ongoing game. All sorts of mischief would be possible. I'll be happy with my James Bond underwater base force.

< Message edited by CrackSabbath -- 3/3/2014 11:50:10 PM >


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(in reply to witpqs)
Post #: 980
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/4/2014 1:59:43 AM   
btd64


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I edited the location coordinates in the scenario file at the beginning of my ironbabes game. worked fine. even the reinforcements were ok.
Cheers

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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
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TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to CrackSabbath)
Post #: 981
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/9/2014 12:14:57 AM   
Califvol


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From: The Land of Yore
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I just loaded the Beta. I had been using the latest official patch. Previously as the turn executed if I hit the space bar it turned the message delay off. If I hit it a second time it turned the message delay back on. That does not happen when using the beta.

In the beta is there a new button to press to turn the message delay off and on while a turn executes?

Thank you.

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Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.

(in reply to btd64)
Post #: 982
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/9/2014 8:04:43 AM   
michaelm75au


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From: Melbourne, Australia
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Pressing CNTL-Z may be what you want.

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Michael

(in reply to Califvol)
Post #: 983
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/9/2014 4:57:10 PM   
Califvol


Posts: 134
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From: The Land of Yore
Status: offline
YES! That's it.

Thank you.

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Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.

(in reply to michaelm75au)
Post #: 984
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/15/2014 12:20:26 PM   
laien607


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Just find it very useful.
Great work.

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(in reply to Califvol)
Post #: 985
RE: Patch 07 - Unofficial Public Beta - 1123v update - 3/17/2014 2:44:47 PM   
Yaab


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One step closer to perfection.

Thanks for the new build, michaelm!

(in reply to laien607)
Post #: 986
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 3/22/2014 12:44:57 PM   
czert2

 

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it is posible to add when you set destination for unit which you move via RR that in destination it will keep stategic deployment or not ?
It is realy simple, since now it allways keep stategic redeployment, well it is usefull if you weant to transport that unit from desination port, but it make problems if destination is front line and you forgot to change them to combat after they reach destination.

and here is second idea - it is posible to add to all TF info how many turns it will take for them to reach thier destination ?
it can be next wayponts, bombardement target or home port :)
and some info about how long it will take loading/unloading of troops/supplies will be nice too.

(in reply to PaxMondo)
Post #: 987
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 3/22/2014 2:51:38 PM   
witpqs


Posts: 25915
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: czert2

it is posible to add when you set destination for unit which you move via RR that in destination it will keep stategic deployment or not ?
It is realy simple, since now it allways keep stategic redeployment, well it is usefull if you weant to transport that unit from desination port, but it make problems if destination is front line and you forgot to change them to combat after they reach destination.

and here is second idea - it is posible to add to all TF info how many turns it will take for them to reach thier destination ?
it can be next wayponts, bombardement target or home port :)
and some info about how long it will take loading/unloading of troops/supplies will be nice too.

Use Tracker - it reports when LCU reach their destination.

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(in reply to czert2)
Post #: 988
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 3/22/2014 3:02:06 PM   
czert2

 

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well, problem is that i dont (only) want to know at how long LCU arive at destination but navy TF too :).

(in reply to witpqs)
Post #: 989
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 3/25/2014 6:55:04 AM   
Zebedee


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Just wanted to say 'thank you' for the continued support. Here's to you.

(in reply to czert2)
Post #: 990
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