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Krupp's Graphix edition V2

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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Krupp's Graphix edition V2 Page: [1]
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Krupp's Graphix edition V2 - 7/24/2012 7:47:10 PM   

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Introducing Krupp's Graphix edition V2 and
RRRH-Sr graphix edition V2 mod

About Graphix V2
Handmade and color touched, most textures have been saturated, contrasted, "de-vibranced" and re-hued, incorporating elements of the original art to try to "keep the feel"
Special attention was provided to try to keep terrain types identifiable in this version as well as keep appealing graphix. Thanks to Templar who pointed out the needed improvement. While i did have to sacrifice a level of detail to remove the 'bumpy look' i kept as much as i thought i could.

Stand alone (Krupp Graphix V2 mod) includes:
-(new)Hand painted plains; mud, snow and normal. (some elements from original art used).
-(new)Re-contrasted forests. All types
-(new)Re-contrasted hills. Plain and snow (not mud yet).
-(new)Contrasted forest hills, plain, mud and snow
-(new)Repainted swamps (all)
-(new)Incorporated and fine tuned hex transitions for all above..
-Old but added permanently to graphics out of necessity of cooperation RRR part of RRRH mod. (which includes of course roads rails and rivers (necessary because of the coloring.) (shroud, shade and hex shader come with the RRRH_Sr mod, Or with any RRRH_Sr Graphix ed mod, or independently.)

About RRRH-Sr
Now you can survey the map with ease seeing the roads rails and rivers, it should be much easier to tell river sizes apart and see where the roads are
(especially zoomed out more) and the hex's are shaded so they dont stick out so much, so you have a better time.
Now added reduced shroud so you can plan your panzer attacks deep behind enemy lines without squinting to see the terrain.
Krupp RRRH-Sr Graphix ed2 includes all the above plus
-shroud shader and hex shader
-reduced drummer noise

To install: Preferably use a program like JSGME to enable the mod
(see **Budd's** excellent instructions in this thread

JSGME Download:

You can use 7zip free zip program to unzip mod

If you do not want to use JSGME than just drop the Graphics folder into your main directory after unzipping where the graphics folder is already located and overwrite old files (this means you have to have your old graphics folder present and named the same "Graphics" When you drag and drop)
BEFORE you drag and drop, I highly recommend making a backup your original graphics folder before install by copying and pasting it as another name. You will still need to keep the original folder there as this mod only includes changed files to save space.

(mod should be compatible with multiplayer or other graphics mods (provided other graphic mods do not edit any of the same files.)

(If you want to delete something form the mod before install it should not cause any issues.)

Download link for RRRH-Sr Graphix V2 Mod

Download link for standalone Graphix V2 Mod

If you would like to download any separate mod you can install them apart or together with RRRH-Sr.

Download links for other mods (all content included in RRRH-Sr Graphix V2

Reduced shroud:

Hex shader:

River recolor/brighter:

Roads and rails darkener:


After RRRH-Sr Graphix ed V2

RRRH-Sr Graphix ed V2 Mud

RRRH-Sr Graphix ed V2 Snow

RRRH-Sr Graphix ed V2 Medium zoom

RRRH-Sr Graphix ed V2 Far zoom

< Message edited by krupp_88mm -- 7/24/2012 10:17:51 PM >
Post #: 1
RE: Krupp's Graphix edition V2 - 7/24/2012 8:00:21 PM   

Posts: 1634
Joined: 1/5/2009
From: Germany
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The maps have become well. Have become very good.

But in the winter map I have to complain now that on the village squares, even at maximum zoom, I can't see any Christmas trees.

Where to go krupp_88mm? Where to go?

As Flaviusx has said in a post somewere: Someone should pay you for your commitment.


(in reply to krupp_88mm)
Post #: 2
RE: Krupp's Graphix edition V2 - 7/24/2012 8:11:46 PM   

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Joined: 9/1/2008
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Downloading… And just want to say thank you Krupp for sharing this.

(in reply to Templer_12)
Post #: 3
RE: Krupp's Graphix edition V2 - 7/24/2012 8:58:00 PM   

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great work

(in reply to EisenHammer)
Post #: 4
RE: Krupp's Graphix edition V2 - 7/24/2012 9:48:25 PM   

Posts: 337
Joined: 8/28/2010
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I cannot believe it... many thanx!!

(in reply to stone10)
Post #: 5
RE: Krupp's Graphix edition V2 - 7/24/2012 9:49:37 PM   

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just installed it, just beautiful

(in reply to Krupinski)
Post #: 6
RE: Krupp's Graphix edition V2 - 7/25/2012 12:01:05 AM   

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Joined: 5/8/2000
From: Jackson Tn
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krupp_88mm, great work. Thanks.


"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to krupp_88mm)
Post #: 7
RE: Krupp's Graphix edition V2 - 7/25/2012 12:45:54 AM   

Posts: 2880
Joined: 7/4/2009
From: Tacoma
Status: offline
Holy Moly you guys are fast, nice work. Now we need some nice new counters to match
Thanks alot.


Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to parusski)
Post #: 8
RE: Krupp's Graphix edition V2 - 7/25/2012 1:59:13 AM   

Posts: 1886
Joined: 10/2/2001
From: Kentucky
Status: offline
Absolutely outstanding! Now if you could create some correct NATO symbols for the unit types within the Divisions my life will be complete.


"The fruit of too much liberty is slavery", Cicero

(in reply to budd)
Post #: 9
RE: Krupp's Graphix edition V2 - 7/25/2012 8:22:57 AM   

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Joined: 3/23/2011
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Very well done, thanks mate

(in reply to sol_invictus)
Post #: 10
RE: Krupp's Graphix edition V2 - 7/25/2012 8:55:04 AM   

Posts: 406
Joined: 10/13/2008
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Awesome everyone likes it so far, even the king has been almost pleased!

It seems alot of people want nato counters modded? I'm afraid not all the tools needed to mod this is not entirely provided. But I may have thought of a crazy way to circumvent on part of the restriction. It might help me if someone could draw what they are talking about in paint that they want the marker to look like in all three zoom levels because i'm not really getting what precisely people want changed.

Regardless i have been neglecting my chores now and i've got to get some real work done. I just realized i missed jury duty yesterday, i was modding instead. I wonder if they will understand my excuse. So ill see you all later. have fun.

< Message edited by krupp_88mm -- 7/25/2012 9:09:15 AM >

(in reply to SCAF)
Post #: 11
RE: Krupp's Graphix edition V2 - 7/25/2012 10:34:33 AM   

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Very impressive work. Especially in fully zoomed in mode.

Dont be a stranger to ask for any info on the engine/editor! Or even a small feature request.


< Message edited by Vic -- 7/25/2012 10:35:06 AM >


Visit for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics

(in reply to krupp_88mm)
Post #: 12
RE: Krupp's Graphix edition V2 - 7/27/2012 7:52:08 AM   

Posts: 2363
Joined: 6/3/2006
From: Italy
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Very nice, thanks! I only substituted the hex rasters with more darker versions.


"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection:

(in reply to Vic)
Post #: 13
RE: Krupp's Graphix edition V2 - 7/27/2012 12:00:55 PM   


Posts: 472
Joined: 8/27/2010
From: Canada
Status: offline
Wow! Thank you

(in reply to JMass)
Post #: 14
RE: Krupp's Graphix edition V2 - 7/27/2012 6:43:17 PM   
Blind Sniper

Posts: 863
Joined: 8/9/2008
From: Turin, Italy
Status: offline
Excellent job, thanks


WitP-AE - WitE - CWII - BASPM - BaB

(in reply to GFelz)
Post #: 15
RE: Krupp's Graphix edition V2 - 8/12/2012 5:23:37 PM   


Posts: 86
Joined: 8/15/2009
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Great looking terrain!


Your life is now complete.

Checkout my Ritterkrieg mod!


< Message edited by Ritterkrieg -- 8/12/2012 5:24:37 PM >

(in reply to sol_invictus)
Post #: 16
RE: Krupp's Graphix edition V2 - 1/6/2013 10:35:43 PM   


Posts: 36
Joined: 6/16/2010
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I just bought the game yesterday so I'm a little late, but thank you for this!

(in reply to Ritterkrieg_slith)
Post #: 17
RE: Krupp's Graphix edition V2 - 5/17/2013 1:52:25 PM   


Posts: 75
Joined: 3/17/2013
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Great pack thanks a lot! Changed my game for the better. Merci!

(in reply to HappyHedonist)
Post #: 18
RE: Krupp's Graphix edition V2 - 9/25/2013 1:16:12 PM   


Posts: 444
Joined: 5/30/2004
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Getting an error when trying to download from mediafire. Are the links and files still good?

(in reply to Hugolin)
Post #: 19
RE: Krupp's Graphix edition V2 - 12/7/2013 5:37:23 AM   

Posts: 406
Joined: 10/13/2008
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I just tried to DL and it all seemed good on my end. Was it a temporary outage?

(in reply to comsolut)
Post #: 20
RE: Krupp's Graphix edition V2 - 12/8/2013 10:38:01 AM   


Posts: 444
Joined: 5/30/2004
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I think so, because I got it now.

Great job.


(in reply to krupp_88mm)
Post #: 21
RE: Krupp's Graphix edition V2 - 5/7/2014 9:33:27 AM   
Michael T

Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
A huge improvement on the stock map. Thanks


(in reply to comsolut)
Post #: 22
RE: Krupp's Graphix edition V2 - 1/23/2015 6:00:02 PM   


Posts: 267
Joined: 9/1/2014
From: Wales UK
Status: offline
Cant seem to download from mediafile
Says preparing download and then it come up with a capcha and then i authorize download and then nothing

strage but switcted on laptop this morn and seems that i can downkoad

< Message edited by bazjak -- 1/24/2015 8:09:33 AM >

(in reply to Michael T)
Post #: 23
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