Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Possible Bugs in

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Possible Bugs in Page: [1]
Message << Older Topic   Newer Topic >>
Possible Bugs in - 7/22/2012 4:31:54 PM   


Posts: 37
Joined: 2/19/2008
Status: offline
I've noticed a few things that may be bugs in (but I've played so infrequently in the last two years that they may be things that I've somehow messed up in my settings):

1 - Started a game as Wekkarus and the default escorts were the size of frigates, the default frigates were the size of destroyers, and the default destroyers were so large that I could not even build them.

2 - My next door neighbor Hakonish kept removing its trade embargo, then immediately re-imposing it. Both messages appear at the same time - the removal above the re-imposition. This stopped once I built a bunch more warships.

3 - I can't build them yet, but I have a bunch of non-obselete designs for Cruisers and Battleships in my design screen.

4 - This has been happening since at least, but sometimes I get the same exotic resource on two different planets - it's usually Zentenaba Fluid. Is that WAD or a bug?

I'm not seeing anyone else post bugs, so I'm thinking that this is probably an issue with my machine, a corrupt install, or I've messed up my settings?

Post #: 1
RE: Possible Bugs in - 7/24/2012 2:18:58 AM   


Posts: 162
Joined: 11/29/2011
Status: offline
number 3 has always been there, the auto design will create plans for every ship type even if you can not build them yet.

(in reply to vengen)
Post #: 2
RE: Possible Bugs in - 7/25/2012 9:20:26 AM   

Posts: 1040
Joined: 9/12/2011
Status: offline
Number 4 has always happened, at least on bigger maps.  I regularly encounter more than one source of each exotic resource on the largest map.  Though they could have tweaked the thresholds in recent patches?

(in reply to Dracus)
Post #: 3
RE: Possible Bugs in - 7/25/2012 1:28:40 PM   

Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Yes number 3 and 4 aren't bugs they are WAD.


"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to feelotraveller)
Post #: 4
RE: Possible Bugs in - 7/25/2012 10:15:06 PM   


Posts: 37
Joined: 2/19/2008
Status: offline
My issue with #3 is that the old designs are not getting obsoleted, so I end up with 15 or 20 crusiser and battleship designs being displayed as avaialble for construction.

However, since no one else is reporting any problems like mine, it's probably something specific to my situation. I'm side tracked onto something else right now, but when I get a chance I'll re-install and patch directly to and see if #1, 2, and 3 go away.

(in reply to WoodMan)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Possible Bugs in Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI