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RE: Distant Worlds Extended

 
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RE: Distant Worlds Extended - 6/26/2014 6:12:20 PM   
Haree78


Posts: 1269
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quote:

ORIGINAL: Solarius Scorch

Can I ask what is the difference between the old and the latest design templates? I haven't noticed any, but I haven't checked them all.


Check the patch notes of the Universe updates, these have been applied, and where necessary to extended races also.

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Post #: 601
RE: Distant Worlds Extended - 6/26/2014 6:13:38 PM   
Haree78


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quote:

ORIGINAL: Rahal
Is it just very likely you start with those resources (polymer+chromium+carbon fibre) or do certain races always get them or something?


Probably to do with the races starting planet type and chances of them resources on that planet.

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Post #: 602
RE: Distant Worlds Extended - 6/26/2014 9:11:48 PM   
necaradan666

 

Posts: 256
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Sounds like he's starting on a continental planet. Since Universe changed up the resources, those priority resources that used to be found only on marshy swamps on are now quite common on continentals aswell.

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Post #: 603
RE: Distant Worlds Extended - 7/1/2014 7:26:27 AM   
Keston


Posts: 300
Joined: 5/7/2010
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A giant space base catapulted a mediocre power into a leading military rating. Checked to find the unit in game, but don't understand enough more than that to fix it in the file or in game, assuming I knew what the fix would be.

Grand Jintawoe Empire
LSP-6 at Etausc, Lemeresh population
Size 3732
30630 Firepower
845 Fuel
1125 Energy
6360 shields


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Post #: 604
RE: Distant Worlds Extended - 7/1/2014 7:47:48 AM   
Haree78


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It's intended.

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Post #: 605
RE: Distant Worlds Extended - 7/1/2014 12:46:37 PM   
Keston


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OK, I see how that could relate to the backstory.

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Post #: 606
RE: Distant Worlds Extended - 7/1/2014 11:38:58 PM   
Genome

 

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Joined: 6/22/2014
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Are there any compatibility issues with the 1.0.3 version of this mod and the latest update?

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Post #: 607
RE: Distant Worlds Extended - 7/2/2014 3:49:57 AM   
Tcby


Posts: 342
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From: Australia
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Nope

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Post #: 608
RE: Distant Worlds Extended - 7/3/2014 8:27:05 AM   
Vitruvian

 

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Hello, I am new to the forum. Nice to see there is an active community. Going to try the mod and see what the new races add to the gameplay.

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Wow, I don't believe!

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Post #: 609
RE: Distant Worlds Extended - 7/3/2014 9:54:59 AM   
Keston


Posts: 300
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They add a lot, but it is hard to keep them all straight at first - the added description in the mod helps go beyond the stats in giving an impression of each of them. My main interest is the general strategy and playstyle.

Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?

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Post #: 610
RE: Distant Worlds Extended - 7/3/2014 5:26:50 PM   
Haree78


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quote:

ORIGINAL: Keston
Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?


There is none, that is the point of Extended, you can plug this mod in and if you know the base game it is exactly the same + more fun stuff. Most extensive and only change to original races, new artwork.

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Post #: 611
RE: Distant Worlds Extended - 7/3/2014 5:39:40 PM   
Unforeseen


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Do you plan to launch an update to go with the new patch? If so will you be using the new research features?

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Post #: 612
RE: Distant Worlds Extended - 7/3/2014 11:16:35 PM   
ciadude2

 

Posts: 16
Joined: 7/3/2014
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Haree, I just wanted to say that I've been playing your mod for quite a while although I only just bothered to register to the forums today.

Easily the best DW mod out there, and makes the game quite a bit more interesting. Your approach of adding new races only so far as that they actually add flavor and feel different(rather than just for the sake of adding more races) is a great policy, and I only see this mod getting better as more modding features are added.

Thanks for hours and hours of fun, you're awesome.

(in reply to Unforeseen)
Post #: 613
RE: Distant Worlds Extended - 7/3/2014 11:33:17 PM   
ParagonExile

 

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I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.

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Post #: 614
RE: Distant Worlds Extended - 7/3/2014 11:36:18 PM   
ciadude2

 

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Joined: 7/3/2014
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quote:

ORIGINAL: ParagonExile

I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.


Especially since the base game is already so solid. I would say DW Extended is like the icing on the cake, but frankly it's like a whole new layer of even better cake on top of some already pretty damned delicious cake.

(in reply to ParagonExile)
Post #: 615
RE: Distant Worlds Extended - 7/4/2014 2:07:24 AM   
spiralaxis

 

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Hey Haree, I watched the youtube upload of your stream where you mentioned not knowing the source of some of the racial portraits because someone else found them. I found the Keskudons:

www.zbrushcentral.com/showthread.php?158816-Nicks-Sketchbook&s=b77bed79a358bd28841d9cba13dde0fc&p=896989&viewfull=1#post896989


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Post #: 616
RE: Distant Worlds Extended - 7/4/2014 6:30:30 PM   
TheSAguy

 

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Hi,
This has probably been mentioned in the previous 20 pages, but is there a way to have these 40 new races with the vanilla races?
Thanks.

(in reply to spiralaxis)
Post #: 617
RE: Distant Worlds Extended - 7/4/2014 8:01:38 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
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quote:

ORIGINAL: Unforeseen

Do you plan to launch an update to go with the new patch? If so will you be using the new research features?


Short answer is no.

I maaaaaay look at if it improves the game to give races a pre warp research sequence so they don't make bad moves, but more than likely I will leave as it is. My changes to the base game have always meant to be next to none.

@ciadude2
@ParagonExile
Thanks guys, really appreciate the praise.

@spiralaxis
Credit now given in the original post, thanks.

@TheSAguy
The 40 races includes the original races. Please read the first post of this thread where this is explained.

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Post #: 618
RE: Distant Worlds Extended - 7/7/2014 8:31:55 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Greetings!
first thanks for your mod, its awesome addition to the game!

I have request/question? could you please put some consolidated information with pictures on forums/wiki? It would be great thing to be able to acess to all race details not only ingame.
also if you could please add more detailed descriptions, this helps immersion..


I am planning on starting Race-specific Soundtrack Diversity mod (which will base on Extended mod race set), and it would be great to have information gathered on some resource.
Thanks!

(in reply to Haree78)
Post #: 619
RE: Distant Worlds Extended - 7/8/2014 8:39:54 PM   
CyberFerret

 

Posts: 3
Joined: 7/8/2014
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I NEED HELP! When I play this awesome mod my refuel button does not work! And they will not refuel any other way either! This is a game breaker and its ruining this mod for me, any help would be much appreciated!

< Message edited by CyberFerret -- 7/8/2014 9:39:35 PM >

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Post #: 620
RE: Distant Worlds Extended - 7/8/2014 8:48:39 PM   
Haree78


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Joined: 5/18/2010
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Post #: 621
RE: Distant Worlds Extended - 7/8/2014 9:10:19 PM   
CyberFerret

 

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Thanks for the help ¬¬

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Post #: 622
RE: Distant Worlds Extended - 7/8/2014 9:22:05 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Have a look through this thread, it is at least 50% of people saying they have problems because of the mod, as far as I remember it is never the mod's fault.
Use the tech support forums for your issue.

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Post #: 623
RE: Distant Worlds Extended - 7/8/2014 9:34:31 PM   
CyberFerret

 

Posts: 3
Joined: 7/8/2014
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Nevermind. Your amazing mod did not cause this. My idiocy did. I am an imbecile. Did you know that if you have no fuel then you cant REFUEL/ Because apparently I didn't. ¬¬

(in reply to Haree78)
Post #: 624
RE: Distant Worlds Extended - 7/9/2014 12:24:22 AM   
Arcadius

 

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EDIT: yes yes I realized I was dumb sorry, new to the game, i apologize for the mistake, anyway great mod

< Message edited by Arcadius -- 7/9/2014 1:35:26 AM >

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Post #: 625
RE: Distant Worlds Extended - 7/9/2014 12:34:06 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline



Seriously though, it is your start up settings, on one of the last screens in game set up you choose your starting conditions, you are setting it up as Normal rather than Prewarp. In the first screen when you choose Galaxy age you have a very similar setting for all randomly generated AI empires also which you can set as Prewarp, Normal, or later stages of development.
This is all assuming you are using the Custom settings for game start and aren't choosing one of the presets.

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Post #: 626
RE: Distant Worlds Extended - 7/9/2014 12:38:05 AM   
Arcadius

 

Posts: 2
Joined: 7/9/2014
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Yeah sorry about that, edited my initial post... I didn't realize that installing the mod changed the settings I had been using before.

Oh I just started the new game and its fine but I was wondering about 1 thing I have a small minority population of securans (Im mortalen) I apologize if this is also nothing to do with your mod but it never happened in vanilla to me, since it's pre warp it doesnt make sense having an alien species on the planet

< Message edited by Arcadius -- 7/9/2014 1:40:35 AM >

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Post #: 627
RE: Distant Worlds Extended - 7/9/2014 3:07:56 AM   
spinkick

 

Posts: 14
Joined: 7/3/2014
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As a beginner should I use this mod or wait until I know the game?

(in reply to Arcadius)
Post #: 628
RE: Distant Worlds Extended - 7/9/2014 6:38:34 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Excuse me again,
i'll reask my question: Is there any possibility to have all new race details and descriptions out of game (wiki/forums)

or

Is there some easy way to compile it?

The mod work perfectly, and i am doing sountrack mod based on Extended Mod race list.... It would be very very helpful to see all consolidated Race info in this thread / on wiki

(in reply to spinkick)
Post #: 629
RE: Distant Worlds Extended - 7/9/2014 8:40:43 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
I wont be compiling all the info from the Galactapedia in to a wiki, sorry.

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Post #: 630
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: Distant Worlds Extended Page: <<   < prev  19 20 [21] 22 23   next >   >>
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