From: Chehalis, WA
No, its because you call them tricks and approach them with that mindset.
You are not using your skills to maximise the forces at hand, which may be ahistorical but within the game.
You are using your knowledge, totally unknown to the japanese empire, that the AFB gets reasonably good intel and are deliberatly playing the game engine and not the game.
But, If you think it profitable to move your forces all over the place dont complain if the AFB starts sinking ships or that nobody is properly prepped to defend anywhere, if you keep moving KB or heavy surface fleets around dont be surprised that fuel stocks start running low.
As I said, if you can get an opponent happy to play against your style these things dont matter, but its interesting what advantages the JFB think they need to play this game.
I have to disagree with you. The allied player receives far more intel on Japanese units than they did IRL. And they get it immediately. IRL that intel that is received on the same turn it occurred often took days, if not longer, to decode and analyze.
One of the biggest ahistorical intel bonanzas tha allied player gets is the revelation of Japanese aircraft unit movements on the turn they transferred. There has been many a turn where I've sent air units to a base that I hadn't used in some time only to see it bombed to smithereens the next turn by allied heavies. Yet its funny that I never hear allied players complain about this.
And as someone else said, the Japanese army codes were NEVER broken so why should the Allied player get free intel on army units outside of China that the allies never received in real life? It should be perfectly permisible for a Japanese player to conceal army intentions if we are going to maintain historicalness.
Q-ball's approach is no different than that of a diligent commander changing codes on a routine basis. The game engine does not allow the Japanese player that option so not assigning a destination for a TF or prepping for a different target is permissible IMO. The allied player has the same option to track radio intel and reveal TF locations as the Japanese player does.
There are many gamey tactics that both sides can exploit if they have the will to do so. I don't count Q-ball's amongst them.
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98