Schmart
Posts: 662
Joined: 9/13/2010 From: Canada Status: offline
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EDIT (19 Sep 2012): Revision 1 to the guide has been uploaded. Not major changes, just some tweaks, updating, and a bit of new information. Revision 1: - Added Tank Army HQ creation dates. - Added information relating to the number of on-map units that are available at the game start and that arrive as in-game scheduled reinforcements. - Added additional historical information relating to Mountain Divisions, as well as Airborne Corps and Guards Airborne Divisions. - Clarified that Naval Infantry (as opposed to Naval Rifle) Brigades cannot be used for Rifle Division or Corps build-up. - Minor adjusting of Tank and Mech Corps, and Artillery Division creation dates. - Removed requirement to rebuild RIfle Divisions when destroyed or converted to Guards. Now, only destroyed Divisions should be rebuilt, however further Divisions will need to be created in addition to those provided as scheduled reinforcements. I've created a guide for building up the Russian Army. I've attached the file here. The guide is based on the historical order of battle. I suspect that a full historical OOB may be difficult to build given the number of Admin Points per turn, especially if Russian in game losses approach historical losses. However, I also suspect that Russian players may be spending more efforts (APs) on C&C than may have been historical, so that in order to build a more historical OOB AP spending on C&C should suffer, as it probably should, to better simulate poor Russian C&C, especially in 1941 and 1942. In other words, Russian players are faced with the choice of either (unhistorically) maximizing their C&C or building a historical OOB, and won't have the AP resources to do both, at least not before 1943. I haven't run a full 41-45 Grand Campaign in-game test of this guide against a human opponent. My testing results and lessons in human v. AI is naturally limited, and so this guide should be considered as a 'Beta' product. However, as this guide is based on historical information, it shouldn't be in the position of 'breaking the game', as any good historical wargame should be able to handle the relevant historical information, most of all the OOB! Hopefully over time through usage and input the guide can be refined, and perhaps some positive changes may even come about in the game itself, although there is no official connection between this guide and the game developers. PS: Is there a way to make this a 'sticky' in the top section of the War Room? Not meaning to toot my own horn, but I think it may be useful enough to warrant a sticky.
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< Message edited by Schmart -- 9/20/2012 6:44:14 AM >
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