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RE: Suggestions - 5/11/2012 10:10:01 PM   
darthsmaul

 

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oh, and I wouldnt mind an option where you can change the boards to look like the actual boards in the board game so easier to see hills etc...

(in reply to darthsmaul)
Post #: 31
RE: Suggestions - 5/12/2012 9:08:35 PM   
RockKahn

 

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If someone can tell me this is already possible in the game, let me know. Otherwise, it's a suggestion.

I hitched up a towed weapon to a truck a couple of turns ago. Now I don't know exactly what the towed unit is. I click on the truck and it doesn't say what it's towing. It just says "Truck #2". When I click on the truck, it should say somewhere what unit it's currently towing.



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Post #: 32
RE: Suggestions - 5/12/2012 11:05:18 PM   
robc04_1

 

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- Black smoke obscured wound icon on battlefield over units. Better to forgo smoke.
- the more I play the more I wish I could check LOS from any hex.
- If you can't attack a unit due to LOS and lack of AP, display both messages at top of screen (or give priority to lack of LOS). Is is annoying to add AP or use a free action card and still not be able to attack.
- allow tank to rotate in direction of hexes they can move too. Is odd that I can move to a hex but not rotate in its direction.

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Post #: 33
RE: Suggestions - 5/12/2012 11:20:39 PM   
Lebatron


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quote:

ORIGINAL: robc04

- allow tank to rotate in direction of hexes they can move too. Is odd that I can move to a hex but not rotate in its direction.


?? You can. When I move a vehicle to a new hex it always faces the way it drove in. What are you asking exactly? Clearly your game does the same as mine.

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Post #: 34
RE: Suggestions - 5/12/2012 11:38:39 PM   
robc04_1

 

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quote:

ORIGINAL: Lebatron


quote:

ORIGINAL: robc04

- allow tank to rotate in direction of hexes they can move too. Is odd that I can move to a hex but not rotate in its direction.


?? You can. When I move a vehicle to a new hex it always faces the way it drove in. What are you asking exactly? Clearly your game does the same as mine.


I moved into a hex and wanted to stay in place but rotate for my bonus move. The valid bonus move hexes were highlighted in blue, but I couldn't stay in position and rotate towards those hexes.

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Post #: 35
RE: Suggestions - 5/12/2012 11:58:50 PM   
Lebatron


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As you move into each hex you can select the direction your unit will face once it gets there all in one click of the mouse. Look carefully at the arrows angle to set the direction you want. You have 6 facing choices in every hex move you make. If you are pointing the wrong way when you moved in you are not using the interface correctly yet.

I think upon reading again you may not know how to pivot. Ok here's what you do. Select the unit then go wide with the mouse out passed the adjacent hexes. Note the change in the arrows graphics. This mode is pivot change mode. Select the direction then.

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Post #: 36
RE: Suggestions - 5/13/2012 12:01:08 AM   
Lebatron


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And I think if you just moved you can't use a bonus move to pivot. Bonus moves are only to move into new hexes. You just have to be careful you get each moves facing right because a bonus move will not allow you to correct this.

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Post #: 37
RE: Suggestions - 5/13/2012 12:20:34 AM   
robc04_1

 

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quote:

ORIGINAL: Lebatron

And I think if you just moved you can't use a bonus move to pivot. Bonus moves are only to move into new hexes. You just have to be careful you get each moves facing right because a bonus move will not allow you to correct this.


Exactly, but I think if you are allow to move to a hex, you should be allowed to pivot towards it. It doesn't make sense to allow a move but not the pivot. I don't recall the exact circumstance of why I wanted to do it. It could be that I goofed up while moving (I do know how to set the facing), but it might be that something was revealed by my new LOS that caused me to want to pivot.

Unless there are implantation reasons for why they can't do it, it just doesn't make logical sense that I can move in that direction but not pivot in that direction. Seems like an arbitrary limitation.

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Post #: 38
RE: Suggestions - 5/13/2012 1:20:40 AM   
Lebatron


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I was told an undo button would be hard to implement due to LOS exposing units and then you taking the move back. Would not be fair to opponent. I suppose it could just fail to work when such a thing happens. Anyway, yes it's a small problem to not be able to pivot with a bonus move but it doesn't come into play all that often once you are used to the interface.

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Post #: 39
RE: Suggestions - 5/13/2012 3:17:20 AM   
Erik Rutins

 

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quote:

ORIGINAL: robc04
- If you can't attack a unit due to LOS and lack of AP, display both messages at top of screen (or give priority to lack of LOS). Is is annoying to add AP or use a free action card and still not be able to attack.


When you have the unit selected, the LOS overlay shows you whether you can see the target and the AP cost to fire in the unit stats tells you how many APs you will need to be able to fire. Is there something else going on that's making this confusing?

Regards,

- Erik


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Post #: 40
RE: Suggestions - 5/13/2012 4:53:00 AM   
robc04_1

 

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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: robc04
- If you can't attack a unit due to LOS and lack of AP, display both messages at top of screen (or give priority to lack of LOS). Is is annoying to add AP or use a free action card and still not be able to attack.


When you have the unit selected, the LOS overlay shows you whether you can see the target and the AP cost to fire in the unit stats tells you how many APs you will need to be able to fire. Is there something else going on that's making this confusing?

Regards,

- Erik



My bad I think. I have been playing the game a bit to much and I think my mind is starting to melt. You guys created a very enjoyable game. Other than a few UI improvements and some hallucinations on my part this game gets a lot right. I haven't noticed more than a couple moves from the AI that I really questioned. I'm not a history / war buff, just a strategy game fan so if tactical battle fans give the game a try I think they would like it (as long as they are ok with a more abstract system and don't need modeling weapon systems ala Combat Mission).

The multiplayer lobby was pretty slow to connect, but I rarely play multiplayer so it won't affect me much. Once I was it it was ok.


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Post #: 41
RE: Suggestions - 5/13/2012 11:47:05 AM   
Blind Sniper


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quote:

- the more I play the more I wish I could check LOS from any hex.


Maybe because I'm an ASL player but I really don't want that

quote:

- If you can't attack a unit due to LOS and lack of AP, display both messages at top of screen (or give priority to lack of LOS). Is is annoying to add AP or use a free action card and still not be able to attack.


For me this is a real FOW (speaking about LOS not AP), only when you reach the postion you can know if the LOS is clear, before you can only guess.

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Post #: 42
RE: Suggestions - 5/13/2012 11:53:13 AM   
Donegal

 

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Some suggestion for the interface:

For AP classic:
-I would know easily the enemy unit is activated and the enemy units already spent
-Center the camera in the enemy unit when it's moving or firing
-Adding CAPS to initiative rolls
-I want to be able to deselect a unit (when you want to check LOS unit but not to activate it actually) without losing all APS!

< Message edited by Donegal -- 5/13/2012 11:58:15 AM >

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Post #: 43
RE: Suggestions - 5/13/2012 12:05:21 PM   
Angiel


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From: Toscana Italy
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COH I loved it, very funny.
One only suggestion to improve the AI​​.

Angiel

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Post #: 44
RE: Suggestions - 5/13/2012 3:11:43 PM   
Erik Rutins

 

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quote:

ORIGINAL: Donegal
-Center the camera in the enemy unit when it's moving or firing


This should already happen by default, if you have the camera panning preference set to moves and attacks.

quote:

-I want to be able to deselect a unit (when you want to check LOS unit but not to activate it actually) without losing all APS!


This is fine with the default Persistent APs option, but with the non-Persistent APs option we'll have to do some more work to make things like that possible.

Regards,

- Erik



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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Donegal)
Post #: 45
RE: Suggestions - 5/13/2012 4:46:26 PM   
ericbabe


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The camera doesn't *center* on an attacking/moving unit that is already within its viewing frustum, so I think the request to center the camera on such a unit is a slightly different request than the current behavior, which is to center on such a unit only if it is outside the frustum.

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Post #: 46
RE: Suggestions - 5/13/2012 7:19:33 PM   
Jim D Burns


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quote:

ORIGINAL: robc04
Exactly, but I think if you are allow to move to a hex, you should be allowed to pivot towards it.


If you move the mouse pointer two or more hexes away from your selected unit and right click, it pivots/changes facing of the selected unit without moving to a new hex. I think it costs 1 AP, not sure if this is ever modified by anything. You'll see a smaller than normal move plot arrow in an adjacent hex which lets you know which hexside the unit is going to turn to face.

Jim

< Message edited by Jim D Burns -- 5/13/2012 7:35:37 PM >


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Post #: 47
RE: Suggestions - 5/13/2012 11:53:05 PM   
robc04_1

 

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quote:

ORIGINAL: Jim D Burns

quote:

ORIGINAL: robc04
Exactly, but I think if you are allow to move to a hex, you should be allowed to pivot towards it.


If you move the mouse pointer two or more hexes away from your selected unit and right click, it pivots/changes facing of the selected unit without moving to a new hex. I think it costs 1 AP, not sure if this is ever modified by anything. You'll see a smaller than normal move plot arrow in an adjacent hex which lets you know which hexside the unit is going to turn to face.

Jim


Thanks for the help, but I mean you should be able to pivot as your bonus move with a tank or wheeled vehicle. After all you can move to that hex as the bonus move, so you should also be able to pivot to it.

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(in reply to Jim D Burns)
Post #: 48
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