Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Engines

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Engines Page: [1]
Login
Message << Older Topic   Newer Topic >>
Engines - 5/8/2012 10:20:15 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Is it possible to introduce additional Engine devices over and above the 11 existing types?

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Post #: 1
RE: Engines - 5/8/2012 10:46:40 PM   
DD696

 

Posts: 750
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
I don't see why you couldn't. An engine is simply another device that can have a fixed production rate or a factory set to produce it, and devices can vary as to airframe, but I always leave the true answers to those who actually worked on the game design (such as yourself). I like and appreciate your ideas/work and glad to see you active again. Using DaBabes as your base is a great improvement over stock.

Edit: They have so many hidden fields whose function is unknown, and even those fields that are known the functions are not explained adequately anywhere means that a modder can never know what the results of his changes are going to be. You make the change, then take your chances - for better or worse.

< Message edited by DD696 -- 5/8/2012 11:48:14 PM >


_____________________________

USMC: 1970-1977.

(in reply to treespider)
Post #: 2
RE: Engines - 5/8/2012 10:47:52 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
I'm fairly sure that you can. RHS seems to have about 5,000 different types ..

(in reply to DD696)
Post #: 3
RE: Engines - 5/9/2012 3:01:27 AM   
ckammp

 

Posts: 799
Joined: 5/30/2009
From: Rear Area training facility
Status: offline

quote:

ORIGINAL: treespider

Is it possible to introduce additional Engine devices over and above the 11 existing types?


Yes, it is possible.
There are restrictions on Industry devices and Support squad devices, but not on Engine devices.

(in reply to treespider)
Post #: 4
RE: Engines - 5/9/2012 9:53:05 AM   
michaelm75au


Posts: 12442
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
The various displays for engines is limited to 20 engines.
It might work for more engines but some displays may not work as expected.

_____________________________

Michael

(in reply to ckammp)
Post #: 5
RE: Engines - 5/9/2012 1:25:16 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: michaelm

The various displays for engines is limited to 20 engines.
It might work for more engines but some displays may not work as expected.



Thanks Michael!!! 20 should be more than sufficient for my purposes.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to michaelm75au)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Engines Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113