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Why does movement cost differ from unit to unit/turn to turn?

 
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Why does movement cost differ from unit to unit/turn to... - 4/15/2012 8:28:07 AM   
moose1999

 

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I've noticed that my panzer divs have different movement costs.
Some turns they pay 2 points per clear hex they move, some turns 3 (not talking about terrain differences, of course).
Is there some initiative roll or something made every turn that decides this?
It can't be a leader roll as divs from the same corps will have different movement costs...

So what determines this - and can I influence it?

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Briny
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RE: Why does movement cost differ from unit to unit/tur... - 4/15/2012 12:34:27 PM   
elmo3

 

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Joined: 1/22/2002
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Could be they are moving into enemy controlled hexes in some cases. Hit "E" to check hex control.

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(in reply to moose1999)
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RE: Why does movement cost differ from unit to unit/tur... - 4/15/2012 12:49:39 PM   
Walloc

 

Posts: 3145
Joined: 10/30/2006
From: Denmark
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Hi Briny,

To add to Elmo3, when u move into enemy controlled hexes part of the movement costs is determained by ur units moral.

From 14.1.5

Enter enemy hex
Motorized +((115-unit morale)/15)) (round down)
Non motorized +((115-unit morale)/15)) (round down, subtract one from cost for cavalry units)

Could that be what ur seeing?

Hope it helps,

Rasmus

< Message edited by Walloc -- 4/15/2012 12:51:31 PM >

(in reply to elmo3)
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RE: Why does movement cost differ from unit to unit/tur... - 4/15/2012 4:54:35 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
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Yes, Walloc has it spot on. Thanks!
It does seem to happen less frequently with high-morale units, so that must be it.
I just have to keep my units' morale high then.
Any other ways than winning battles?


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Briny

(in reply to Walloc)
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RE: Why does movement cost differ from unit to unit/tur... - 4/15/2012 6:11:09 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
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Why can't i move as a stack, but only independently? I mean like more mp used as a stack.

(in reply to moose1999)
Post #: 5
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