ORIGINAL: castor troy
when we think about massed single or two day strikes against fleets the air support doesn't matter much, let not say nothing at all. Why? Because you can move in 1000 aircraft to airbases without any aviation support and have them strike the next day. While you need aviation support in real life to STRIKE (fueling, arming), you only need av support to "maintain" aircraft in the game, so launching those huge strikes for one or two days won't change. As long as an aircraft sits somewhere and isn't used you can fly it in the next day to strike. Usually it only takes one day to either wipe out a fleet, or not. Day two, three or four doesn't matter much.
This would only be influencing those fleet wipe outs if aviation support would be needed to launch strikes but as it stands now, only supply is needed to launch strikes.
Thats a really good observation! In fact its a damn great observation.
I wonder what happens if you bind the possible number of offensive sorties flown to the AV support? Would this be possible?
It's also a false observation. The number of aircraft that fly is reduced if you have less air support than needed at a base. To the best of my knowledge the formula applied has not been revealed by the developers.
For a minute I was sure you were right, I could have sworn that I read in the manual a while back. But I can't find it now. Either I am confused, or I read here on the forum a long time ago. Well, some will know better. As far as I see, besides the effects linked to airfield levels, there are the limitations due to supply points at the base (p. 252), an experience, a leadership, a morale test and a HQ test that all affect missions immediately, i.e. prior to execution. No AV there, but in the reductions due to maintenance and repair for the next turn.
Besides, it seems to me that high op-tempo and the strike resolution are two different, not directly linked issues. Reducing participating or ready planes due to increasing the AV needs will probably reduce the symptoms somewhat, since LBAstrikes will become smaller. And it is also a good thing to reduce op-tempo.
But I would bet the symptoms will still be evident in 1945 games, with 100s of 4EB and escorts participating. Allies and Japs have tons of base forces with sufficient AV in stock, and they add up linearly, i.e. don't convergence/reach any limit that can effectively work at a base (or is there a built in limit such as with the passes?).
Also, how would AV affect (pure) CV clashes? Seems players are commonly more conservative in AE when it comes to CVs, and hence large CV clashes with "CV death stars", be it spread out on a few hexes or concentrated, will always be quite common? Seems to me like curing the AV symptoms won't help much in the latter two examples?