It strikes me that playing Soviets is not easy
Ya think? But you do have to rail industry...starting turn 3. The first two turns everything should go to troop movements. After that you have enough to handle evacuations and shells, which are cheap to move around.
The mobility of the Panzers is just incredible. In my disaster game against Cheerfullyinsane, which I haven't updated in a while because of absolute embarassment, he was able to start forming solid lines around turn 4 or 5, I believe, and just kept up solid lines (didn't care about terrain) and I really struggled to make progress. It was my true first game and I've learned a bit since then, but still, it was quite effective. Combine mulling into this (which I don't do because divisions didn't switch HQs every week, so it strikes me not quite as an exploit, but certainly not realistic by any sense) and I could see an unstoppable German army the first year.
I've done this with one HQ buildup, which was done THIS turn. So this is just stock and I messed up my rail lines and am behind on them. Scary if I really tried to chain or otherwise maximize current supply model better.
< Message edited by vicberg -- 3/16/2012 5:16:04 PM >