1) Top "small" rail gun appears kinda of useless.
(Assumes equal tech parity.)
Starting rail gun weaponry vrs shields. lvl 1 : Dam 4 (2 shields\2 deflected via armor = 0 damage)
lvl 2 : Dam 5 (3 shields\2 deflected via armor = 0 damage)
Lg Rail Guns lvl 2 : Dam 9 (5 shileds\2 deflected via armor, 2 internal damage)
2 small rail guns Lvl 2 : Dam 5 * 2 (6 shields\ 2*2 deflected via armor = 0 damage)
notice (I do see a small percentage bleeds through the armor. making me wonder if the armor damage deflected is not absolute.)
solution: Role play, the small rail guns is for private use, and the "police force" Escort ships. Makes pretend police sirens.
2) Robotic defenses: ie star wars robots, cannon fodder for normal troops to blow up.
Solution :Use them as cannon fodder, throw them in first, then send in the elite to clean up the mess. Ie enemy troops. (ie peasant soldiers before knights. laugh manically.)
3)proximity sensors Why follow them when you can use "hyperjump inhibiting instead."
Solution: Watch you police force chase after pirates all over the universe. ie key stone cops.
4) scanner jammers
Does the ai even use these? Flavor tech?
Solution : pretend your playing a multi-player game with really drunk "mute" players.
5) Research into your own "native type" planet, flavor tech?
Solution: role play, This is a "earmark" tech. For the zenox poet society. "poet I am, and know it i don't"
6) Crew systems: smaller space use of hab\life support, ie making the use of cramped quarters. A few extra size points, whoopee.
Solution: Boys\girls don't need separate bathrooms\sleeping quarters etc., add medical centers for birthing rooms d\t cohabitation pregnancies. ie the "love boat". (also pretend, we shot attuks out of the airlock.)
7 )Any tech that adds "development points" after the first 50, it doesn't seem to add anything else.