I started remaking all ship designs.
I have a particular design that is an Explorer with extra fuel, extra speed, extra later thrusters, extra shields and extra blasters.
My question is related to energy/fuel calculation.
I have 1 fission reactor, energy output 60, I have 7 static energy consumption, and excess energy outage says 53.
Thats alright. So I went and added 4 maxo blasters (because I explore and kill pirates/aliens on the way and bring the closest explorers back in case of need).
It says Maximum Energy Usage per Second: 39. So Im assuming that if I fight a pirate, and I have energy, it will fire all 4 blasters, using 39 energy per second.
It will use the 7 static energy + 39 per second, up to 46 per second? So it will still be within the fission reactor capacity, right?
But here is the question. It seems engines also draw from the same energy pool of the fission. I have 6 Proton Thrusters, wich use up to 30 energy in sprint and 12 energy in cruise (5 per engine while sprint and 2 per engine while cruise).
So my question is.
When fighting a Pirate head on, will it be using the 12 energy for cruise or the 30 energy from sprint?
And in case the pirate decides to run away, and I tell the pilot to keep pursuing the pirate, after my ship turns and accelerates will it start sprinting after the pirate? So my energy usage will be 30 from engines on cruise + 7 from passive, and whatever is left up to 60 will be used for the blasters? So when sprinting, this means the blasters wont all be used at the same time, right? Only 2 of them. But if the speed at wich we engage is just cruise, then I can fire all 4 blasters at all times?
Regarding Armor. I remember that some aliens ignored shield, and caused damage to hull. Does this still proceed? I couldnt find anything on the galactopedia about it.
If only space aliens damage armor, Im thinking of designing a ship exclusivelly with armor, just to deal with them once I spot a bunch of them and once they are cleaned, I can dismantle/disassemble that ship. Is that a good idea?
I see that there are three designs for freighters. Small, Medium and Large. How does the AI decide wich one it constructs? If I copy the three designs as new, and make three identical designs for Small, Medium and Large, how does the AI reacts/chooses wich one?
Regarding Freighters AI, it is set to Evade when enemy is weaker, stronger, not invade and flee when enemy is sighted. I saw that I can only give them one weapon. With the "evade" on all settings, will they ever use that one weapon? Should I remove the weapon from design, since it wont get used and get some engine instead?
< Message edited by Interesting -- 2/2/2012 3:15:19 AM >