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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Nostalgia Page: [1]
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Nostalgia - 1/13/2012 7:58:25 AM   

Posts: 103
Joined: 11/22/2010
Status: offline
As soon as I looked at the map and the counters I felt like all those years ago when I was opening a new SPI 'monster' game
I remember thinking then - wouldn't it be great if you didn't have to:
- punch out hundreds of counters
- try and find a space to lay out the map(s)
- spend literally hours stacking carboard counters
- get RSI with dice roll after dice roll [after calculating terrain, combined arms etc modifiers]
- become schizophrenic when playing both sides
- never finsih a game because the cat walked across the map or the space was needed for something else and it was "only a game"

Thank you for fulfilling a young mans dreams I hope you youngsters know how lucky you are!

A great game nicely positioned to 'take a break' from WITE etc but with enough depth to ensure it stays on the hard drive for many plays.
I'm sure that the developers will meet the usual Matrix standards with updates/patches/informative forums etc that will keep the game fresh.
Talking of which - more AARs please, the best way to learn the game for us newies


Plan? What plan? Attack!!
Post #: 1
RE: Nostalgia - 1/13/2012 10:10:03 AM   

Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
I really appreciate kind words.

Hope you will have a lot of fun with the game, and yes, we are planning to support the game at the best Matrix standards level


(in reply to buchand)
Post #: 2
RE: Nostalgia - 1/13/2012 5:12:39 PM   


Posts: 6602
Joined: 4/7/2006
Status: offline
My sentiments exactly, buchand.

(in reply to doomtrader)
Post #: 3
RE: Nostalgia - 1/14/2012 12:09:39 AM   

Posts: 1038
Joined: 12/22/2011
Status: offline
Yes, this game is beautiful.

(in reply to doomtrader)
Post #: 4
RE: Nostalgia - 1/14/2012 8:26:40 AM   

Posts: 1600
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline


(in reply to battlevonwar)
Post #: 5
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