ORIGINAL: Joel Billings
The game far far better for sure, but the stick it to the Germans is still the redneck mind set of 2 by 3.
I'm sorry, but this is so insulting. You really think we are a bunch of redneck minds sitting here thinking of how to stick it to the Germans? Really? I have to admit when I see this kind of post it takes away any motivation to read the rest of the post and often the rest of the thread and I'm sure there are others that are working on WitE that feel the same way.
I think it's insulting that the game was conceived with the ability to track, as someone else said poignantly, every MG42 on the Eastern Front, and yet SMGs are superior to rifle squads in the combat model and 2 biplanes with untested pilots outperform one Me109 piloted by Adolf Galland himself. I think it's absurd that Soviets have superior C&C to Germany in 1941 and that the Soviet command structure is significantly more flexible than Germany's.
I think it's insulting, quite frankly, that I've been a beta tester for the last 13 months, not even for War in the East, but for War in the West, and the privilege cost me $90.($10 was for a manual that was out of date and wrong when it was printed for my purchase after Christmas of 2010, and you've never offered me so much as in-store credit for this outright fraud, so put that in your poor beset upon insulted heart and smoke it).
I don't think you're rednecks, but I do think you have no idea of your own biases as a production unit, and you're bias is significant in favor of the Soviet Union. If WitP were balanced mechanically the way that WitE is, the Japanese would be forced to comply with their historical pilot training output, they'd be forced to take the same pathway to Midway at the same time in 1942 (codebreaking, you know), and forced into the same god-awful approach to the land war in China. Meanwhile, the US would put Essex class anti-aircraft and radar on Yorktown-class carriers in June of 1942 without restriction.
You've had me beta-testing your product for $90 for the last 13 months meanwhile you've admitted no confidence in the WitE combat engine so you're creating a better-balanced one for WitW while telling me the lessons learned from the WitE combat model will not be ported back to WitE. Any lessons learned from WitE will be released in a future title similar in scope and design to WitE but that I'll have to pay for.
THAT is what I find insulting. What Pelton said is simply emotionally driven, vented hyperbole, and I'm surprised you can't tell the difference.
Now you have a meaningful, no-ad-hominem criticism of the company and the product. You're welcome.
I too have felt like the devs have given lip service on some issues that clearly have been documented, but yet they have their own agenda to fix what they want regardless of how the community feels about the product. Obviously not in all cases.
Still we are spoiled to have devs that do care about making changes and getting the better product. The source of my frustration is really how GOOD WitE could be, but how much the devs seem to want to get there.
It maybe comes down to $$ and they need to move on to making WitW, can't argue with they have to make a living too.