Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fleet Controls and Intelligence

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Fleet Controls and Intelligence Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fleet Controls and Intelligence - 12/6/2011 12:53:19 PM   
jp0249107

 

Posts: 4
Joined: 11/28/2011
Status: offline
I'm still pretty new to the game so I apologize if this question has already been answered or I'm just being daft. I'm having trouble getting my fleets to independently attack targets that are near them. For instance, I had a fleet travel to a planet of mine that was under attack from an enemy fleet. I had to click on each individual enemy ship to have them attack it instead of letting them go wild on whatever was near them because when I did, they wouldn't do anything. I've got my fleet stances to normal and nothing is out of the ordinary. I haven't had the chance to try it out yet but would just zooming out on the map and right clicking on the enemy fleet icon make them attack the fleet as a group or is there something else I'm missing?
Post #: 1
RE: Fleet Controls and Intelligence - 12/6/2011 2:24:02 PM   
Ares106


Posts: 86
Joined: 1/29/2011
Status: offline
I dont know, personally I like to slow down the game for major battles, and command each ship individually in battle. This is one of the most fun parts in the game for me.

(in reply to jp0249107)
Post #: 2
RE: Fleet Controls and Intelligence - 12/6/2011 5:35:41 PM   
Bingeling

 

Posts: 4889
Joined: 8/12/2010
Status: offline
When you attack a fleet, or the ships responds themselves by stance, what usually happens is that they gang up according to the overload in preferences. 3-1 is default. I think what is seen is that often ships don't attack closest target, and may approach their target without firing at what is nearby. I am not 100% sure, though, I don't actually study the goings that closely.

When there is a large battle, I am usually controlling the fleet myself. Why? I like to focus fire on dangerous targets to get them down. I want to kill troop transports when they attack my colony. If I attack their colony I want all guns at a single defensive base/space port to disable a tough enemy. Once things are in control I stop giving orders, apart from maybe selecting ships and make them help a poor carrier that has 3 ships pounding it or something like that.

In fleet vs single ships I often also give all attack order, because the 3 chasers are nowhere close, and I get annoyed by watching 20 other ships sit by and watch with the offender running between them... I do micromanage my fleets until the point when far too much happens at once. After war I often find some destroyer raiding fleets short a few members after they have been forgotten during the general fighting chaos (I send them at mining bases or suspected mining systems with "engage system targets" and hope they come out alive, and little else does).

But during combat, a bit help in forcing focus fire and activity helps a lot. They are too lazy to all open up at once otherwise.

(in reply to Ares106)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Fleet Controls and Intelligence Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121