From: The Divided Nations of Earth
It seems like most space games I've ever played, small space ships are faster than large ones. You have scenes where little star fighters go zooming around big ships shooting at them, too small and fast for the big ship to shoot back at. The larger or more armored the spaceship the slower it is. This seems to jive with ocean going ships, destroyers are typically faster than battleships, and airplanes buzz around ocean going ships etc. but isn't space an entirely different ballgame? In space larger ships should have larger engines and since there is no drag or friction of any kind in space the larger or more powerful an engine something has, the faster it should go. Right? So a little X-wing fighter should putt along at a snails pace compared to big honking star cruiser, with engines 50 times the size of the little X-wing fighter.
Also most space games seem to have an "up" and a "down". Space ships seem to travel with the cockpit or bridge pointing up. So you have those big Imperial star destroyers with an underside and their topside where the captain sits. Shouldn't space ships be more or less symetrical with respect to up, down, right, left, save for the front where the captian sits and the back end where the engines are? Or else should space ships all be oriented the same way with respect to "up" and "down"? I'd think they'd be pointed in all different directions.