From: Ol' Blighty
I see an increasing amount of posts about the AI players ship and base designs not being as effective as the players designs. There are various requests and comments, the AI doesn't do this, or do that etc
The problem with most of these suggestions is that if the AI made perfect designs a lot of its "personality" would be gone. I like that the ship designs are based on the AI personalities, so yes, the Teekan do make awful ships, but this is because they aren't all that smart.
I keep ship design on automatic (the only auto option I use at all) because I like to go along with this roleplaying, I like the diversity of the races as it makes the game more interesting. I also like the challenge of playing races like the Teekan, who are my second most played race overall after the Humans. Thats right, I actually enjoy having bad ships and bases, the fact that when I play Teekan my destroyers are only as good as a Human frigate is an exciting thing, not a pain in the butt that needs overiding by myself using the ship design window.
Other players however enjoy designing their own ships and are forever complaining the AI can't keep up. If the AI could keep up, for a start it would mean all AI being the same.
Perhaps ship and base design really is in need of a complete overhaul. The designs have not changed much since the release of DW, and now the community has grown in size and the wealth of knowledge we have gathered over time has led us to understand a great deal more about effective ship design.
I think that ship design should be looked at, the intelligent races should be able to build ships as efficient as our player made designs. I still want ships to be different across races, but the best races should be brought up to scratch, and then we should work backwards from there on the other races.
Weapons on mining bases are a suggestion thrown around a lot. I'd like to see weapons on mining bases too, but, only on those of aggressive or intelligent races. I wouldn't want to see weapons on the bases of Teekan, Ugnari or Wekkarus, but Human and Sluken, aggressive and intelligent, then yes of course. The diversity of ship designs between races adds something to the game for me.
My final suggestion is a powerplayer mode, so once and for all we can stop the threat of efficient ships for AI players ruining the roleplaying aspect of the game for players like me. A simple tick box in the new game screen that will overide the diversity in ship designs based on personality and instead have all AI players design the best ships that us, the community can come up with.
What do you think?
< Message edited by WoodMan -- 12/4/2011 10:23:06 AM >
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking