I just wanted to congratulate Code Force for putting out such a great game. Sure, it had some issues at the start, but that was more a case of refining how to play the game, rather than anything about the core of the game. This game reminds me of Alpha Centauri. Not as the sort of game it is or how it played, but how it felt. Distant Worlds: Legends feels like you are a player within a huge galaxy full of pressing political issues that span the stars. And, at the very same time you feel like one of the little guys, trying to ply a trade in space while dealing with all the day-to-day stuff. The level of flexibility to so many parts of the game is unique and one of its strongest points. The other is the level of automation that's possible, due to the AI code. It's just a great game, one of a kind. Truly.
Matrix, good on you for hooking up with these guys from Down Under. You picked a gem of a game.
And the reason for this post? I haven't had this much fun with a game in a long time. And it's not even 3D!
You make a great point about Distant Worlds, it takes some work on the players part to learn how best to manage their empire in a way that suits them. Every player is different, and comes with varying levels of playing these types of game from absolute new player who is blown away by a game like DW, to a player like me who had the same feeling with the original Master of Orion.
A majority of the complaints flooding the forums can simply be solved by the player themselves and how they can tailor the AI or take automation off, sure DW is not perfect. However, a game this alive and complex is a great achievement and Codeforce stumbled onto something fantastic.
FYI-Correct me if I am wrong, Codeforce did not set out to make a 4x strategy game, they set out to make a game where you explore a galaxy in your ship kind of like Star Control II.