Turn 80 - 90 Trends
88 armaments captured.
93,000 manpower in pool +30,000
214,000 armaments in pool -130,000
GHC Counter AttacksWins-Losses-
Losses from turn 80 to 90
OOB difference from turn 80 to 90.
Ratio of dead is 1.7 to 1
Now that I have allot of data as I do with my game vs Hoooper ( one of the 2 games that helped nerf 1v1=2v1)
The Ratio was 2.9 to 1 when I was in forts and 2.6 to 1 when I was retreating during the blizzard.
So 1.05 increased loses to Germans attacking and defending. End of story the math just don't lie.
I can now say 100% that the ratio was changed during the 1.05 patch for 42 to 43.
BUT having said that, looking at Hooopers game and this game with and open mind. I would have to say the impact of armaments and their production + the removal of the 1v1=2v1 rule is having a big effect unless I am missing something.
Here is Hoooper vs Pelton
Turn 70 - 80
--- Attacks --- Retreats --- Held
SHC ---186--- 160 --- 26
GHC --- 45 --- 40 --- 5
Net Hexes - 78
Losses from turn 70 to 80
------- --- Men --- Guns --- Tanks
GHC --- 330,788 --- 9,960 --- 1,315
SHC --- 964,370 --- 15,638 --- 3,985
OOB difference from turn 70 to 80.
SHC --- + 696,866 --- + 19,957 --- +360 --- +5998
GHC --- -160,288 --- -3,702 ---+120 --- +120
Hoooper attacked 186 times or 18 attacks per turn suffered 964,000 KIA, but increased his OOB by 696,000. Their is a little trick that can be played to get a 500,000 burst (ask Flaviusx), but still and increase of 200,000. I tracked the loses until turn 110 and with loses per turn equalling this 10 turn sample Hoooper's army was slowly growing 200,000 per 10 turns. The German army was shrinking 160,000 every 10 turns
Kamil attacked 51 times, but over 8 turn we had cease fire for 2 to make up for fort decay bug.
So 8 attacks per turn suffered 424,000 and his OOB grew 100,000.
The German OOB also grew 77,000
At the current tempo of attacks it is a stalemate as long as I can stay in level 2 forts or behind rivers once the spring gets here.
I am guessing the impact of Kamil losing 88 armament points coupled with the reduction of output per armament point is why the war atleast at this point in 1943 is a stalemate.
The ratio is 1.7 to 1 so for Kamil to start to get my OOB to go down and not increase he would have had to suffered 131,000 more KIA to get my OOB to zero growth over 10 turns.
So at 1.7 to 1 odds and the current production Kamil would have to lose 31,000 men to get my OOB to brake even at this point during the war.
Now in the area of guns, planes and tanks he is winning slightly IF he increases the tempo of attacks by 2 or 3 per turn and win all 2 or 3.
Now I know some say armament points don't mean much, but I beleive this shows that from 43 to 45 it is a huge factor.
Vs Hoooper I only had 2.7 million men and was losing men, right now vs Kamil I have 3.9 million and I am gaining men every turn.
We were at about turn 30 when we changed over from 1.04 to 1.05 so if anything I would have had more armaments (47mm bug) pts in the bank and men, not sure the effects on Kamils.
What are your thoughts?
< Message edited by Pelton -- 11/23/2011 5:14:10 AM >