From: Charleston, SC. USA
I am up for a game with me as Japan. I have a turn ready to go with the following settings:
Realism screen: All green but: Historical first turn, Reliable USN torps, No unit withdrawls & fixed reinforcements
Game options: All red but: Combat reports, Plane move radius
Turn one restrictions: Allies can only move at-sea task forces; all else remains as set up
Japan can only bomb one port
For house rules, I really only have two issues:
1. Max altitude should be limited to the second best band for the aircraft (I hate sweeps and cap at 30,000 ft), or some other rule that prevents all air combat from happening at 30,000 ft
2. At sea stacking should be limited to 500 aircraft (no death stars please). This allows for 6 fleet CV's, which is the size of the KB. (or some other rule limiting max AC in one hex)
I can do 2 turns a day, sometimes more on weekends.
Let me know if you are interested.