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RE: Pelton vs MN

 
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RE: Pelton vs MN - 11/27/2011 2:17:42 AM   
Peltonx


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RE: Pelton vs MN - 11/27/2011 3:34:07 PM   
Peltonx


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My moves turn 16
91 armaments destroyed or locked down.
3,064,000 million killed
283,000 killed this turn
0 armaments in pool





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RE: Pelton vs MN - 11/27/2011 3:34:40 PM   
Peltonx


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RE: Pelton vs MN - 11/27/2011 3:35:04 PM   
Peltonx


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RE: Pelton vs MN - 11/27/2011 4:31:14 PM   
freeboy

 

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how do you see the report on armaments destroyed?

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Post #: 65
RE: Pelton vs MN - 11/27/2011 6:49:05 PM   
Peltonx


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quote:

ORIGINAL: freeboy

how do you see the report on armaments destroyed?


As German you have to count them as you go.

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Post #: 66
RE: Pelton vs MN - 11/27/2011 6:49:49 PM   
Peltonx


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My moves turn 17
92 armaments destroyed or locked down.
3,147,000 million killed
85,000 killed this turn
armaments in pool

AGB is released and Moscow cut off.







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RE: Pelton vs MN - 11/27/2011 6:52:36 PM   
Peltonx


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Post #: 68
RE: Pelton vs MN - 11/27/2011 8:01:27 PM   
freeboy

 

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regarding arm points.. you are counting them.. does the game tell you if the oponenet has moved factories..or am I confusing armaments ponts and factories?

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Post #: 69
RE: Pelton vs MN - 11/27/2011 8:12:42 PM   
Peltonx


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quote:

ORIGINAL: freeboy

regarding arm points.. you are counting them.. does the game tell you if the oponenet has moved factories..or am I confusing armaments ponts and factories?


There are armament pts, Hvy points and factorys that can be moved.

Factory's are important if you lose them you can't build the planes, tanks, trucks ect they build.

Right now under the current rule set hvy industry is meaningless, why no one rails them to Urals.

Armament pts are important to try to destory. Before 1.05 every game that anyone was able to destory 100 or more was a win 10 for 10 in my personal experance. No ones really sure how low the number is now. My personal guess is 70.

Also there is manpower points, which have become important after 1.05 was patched in.

Pre 1,05 the taking of Moscow was not really important for the German, now it is important because of the 100 manpower pts. These points migrate to another citys and grow back but during the very important summer of 42 it will hurt the Red army badly -10k per turn in replasements.

Most games now will be desided during 42 and not 41 and hopefully many later.

Patch 1.05 was a big plus for wite.

Pelton

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Post #: 70
RE: Pelton vs MN - 11/27/2011 8:30:00 PM   
freeboy

 

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thanks
I see , so can armaments be moved?
if yes.. how can they be tracked?

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Post #: 71
RE: Pelton vs MN - 11/27/2011 8:57:12 PM   
Peltonx


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quote:

ORIGINAL: freeboy

thanks
I see , so can armaments be moved?
if yes.. how can they be tracked?


Yes they can be moved as can factory's and hvy,

Once they are moved as German you have no way to track them, you never get a chance to destory them once they are moved.

You can see where they are an how many there are by hitting the industry button. When I destory them I just add them to how many I have destoryed. You basicly have to look at map every turn before you move so you konw for sure if you have destoryed any during you moves. Russian play can track them on the production screens.

The russian player trys to build up a large pool of armament points so once he starts his grinding of the German army down he will be able to feed the beast so to speak.


Pelton

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Post #: 72
RE: Pelton vs MN - 11/28/2011 7:56:07 AM   
Killzone

 

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Pelton, you mention that Heavy Industry is meaningless under the current rule set. Can you explain why, please.

From the production screen it appears that Heavy Industry produces supplies. These are used by other industries to produce goods, and the balance of supplies left is distributed to the troops. I would have thought that crippling Heavy Industry would lead to reduced supplies for the Russian Army, which can only be a good thing.

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Post #: 73
RE: Pelton vs MN - 11/28/2011 10:58:33 AM   
Peltonx


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quote:

ORIGINAL: Killzone

Pelton, you mention that Heavy Industry is meaningless under the current rule set. Can you explain why, please.

From the production screen it appears that Heavy Industry produces supplies. These are used by other industries to produce goods, and the balance of supplies left is distributed to the troops. I would have thought that crippling Heavy Industry would lead to reduced supplies for the Russian Army, which can only be a good thing.



Hvy gets its pts from resoure pts on map.

Your will never as German be able to get less hvy then resource pts, unless your playing someone who you greatly over match and game be over before it matters anyways.

There will alsos be more resourses then hvy far more an you can only get to a very small % of total.

Thats why most russians are using the evac and run tactic, evac armament points only and leave hvy behind.

Pelton

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Post #: 74
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