Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Alternate battle resolution method?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> Alternate battle resolution method? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Alternate battle resolution method? - 11/9/2011 8:33:54 PM   
Interlocutor

 

Posts: 5
Joined: 7/10/2008
From: Cape Cod, Massachusetts, USA
Status: offline
I own WPO, and am playing my first campaign now.

But I am also a naval miniatures wargamer, and I would love to use WPO to "generate" naval battles, but then resolve these battles as miniatures wargames rathder than using WPO's own combat resolution methods.

The "Empires in Arms" PC game offers this option for Napoleonic miniatures gamers. Is there any way to "edit" WPO's own battle results files to allow something similar here?
Post #: 1
RE: Alternate battle resolution method? - 11/10/2011 11:04:25 PM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Interesting idea. I see what you're trying to do. Half a lifetime ago I used to use cardboard miniatures myself, mainly the old Avalon Hill games Bismark and Jutland. Even though I realize these games are probaby not as advanced as what you're doing, they're the basis of my answers below, so if I'm leaving something out that's obvious I apologize in advance.

Anyway, the simple answer is would be very difficult to do what you are prpososing with WPO. You'd basically have to become very adept at using the scenerio and database editors. Formulas would have devised so the damage taken by the miniatures could be reentered into the editors so the ships would show up proportionally damaged in WPO after the battle. Unfortunately, that would be easier part.

The much harder part would be trying to reenter all of the coordinates of all of the units, including their damage, fatigue etc., to reflect the conditions on the map which have changed from the start of the game to the end of your battle - for both sides. Once you had done that, would would in essence reload a new scenerio, and go from there. That, I'm sorry to say, will be near impossible if you're playing against the computer, and will require an enormous amount of trust and cooperation if you're playing against a human opponent.

The only way I can see this working with WPO would be a very limited scenerio - either one you developed or one of the smaller stock ones, like Pacific Jutland, and maybe limit the miniatures to the big naval battles rather then the skirmishes. WPO would probably be great to give you a good set-up to a big naval battle, but the follow-up afterward would be quite difficult to do.

If any other WPO player has a better, easier solution, hopefully they'll come forward - that's the best I can come up with. If you're new to WPO you may enjoy playing against the computer for now to learn the intricacies of the game, but maybe in the future you might want to give PBEM a try - it really brings out the game's best qualities! If you browse the currently active AAR which is going on right now elsewhere in the WPO forums, you can see that with the right opponent you won't suffer for lack of action!

(in reply to Interlocutor)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> Alternate battle resolution method? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109