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comprehensive list of battle modifiers?

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comprehensive list of battle modifiers? - 10/19/2011 8:47:47 AM   


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Joined: 10/19/2011
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being new to panzer corps in general, and especially panzer corps, it took me quite some time to chew through the first few campaign maps, especially the low countries.

the difficulties i have are that i often fail to anticipate the outcome of a battle. i dont mean bad luck with dice rolls.
i mean the combat modifiers different unit types have that make them especially good / bad in certain combats.
for example, until recently i didnt know that paratroops have a huge combat bonus against forts, which makes me think "d'oh, why didnt i just drop the aux paras in the low countries right at their starting position, where the forts are?"
or for a more recent example in france*: i was exited to bring the aux tankdestroyer unit to use and engaged a french tank in open terrain.
the combat simulator states "-3 initiative for AT against Armor" say whaaat?
isnt AT supposed to be the counter to armor? i guess it makes sense to argue that AT relies on stealth and surprise to be effective against tanks, therefore open plains are not a desirable battlefield for this engagement. but then again, how am i supposed to engage enemy tanks in woods, cities? the AI is not sso stupid as to put them there and wont engage my AT in a city with tankss either.
and until now, it is only my believe that the -3 initiative penalty only applies in open terrain. might as well be different.
but id really like to know.

is there a list somewhere that states all the unit specific special modifiers?

and on a sidenote: how do you put tank destroyers to use effectively?

thanks for replies!

< Message edited by stnbraten -- 10/19/2011 8:50:03 AM >
Post #: 1
RE: comprehensive list of battle modifiers? - 10/19/2011 9:38:16 AM   


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Joined: 10/19/2011
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I would also like to have a list of the unit specials. I know some units have them such as flak 88's being  convertible to to AT and pioneers probably ignoring rough defense.  I don't see it as a bonus to have to try every unit in all situations to try and gleam this detail. A list would be very handy indeed.

(in reply to stnbraten)
Post #: 2
RE: comprehensive list of battle modifiers? - 10/19/2011 12:49:04 PM   


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Joined: 7/20/2011
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In my opinion it really helps to know a little history. I'm not saying you have to know about every plane and tank. But people that know "tank destroyers" didnt actually ever win major battles 1 vs 1 with tanks, well knowing this is something I am guessing the designers think most people have...Tank Destroyers more aptly should be called "tank finisher offers" except for late war strong German and Soviet groups.
I understand were your coming from though and think you have a valid point. If you dont know, how would you know?

(in reply to stnbraten)
Post #: 3
RE: comprehensive list of battle modifiers? - 10/19/2011 1:55:57 PM   


Posts: 3510
Joined: 6/23/2011
From: Portugal
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I think it doesn't exist such a list.
The list of traits are these:
if you open equipment.pzeqp, on Data subfolder, you can see the list of units and their respective traits.
Look at this thread with some common questions:

I would anyway pop the question in the Slitherine forum, it's a little more active concerning Panzer Corps.

Ahhh, and welcome all.

(in reply to gerg71)
Post #: 4
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