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Mod Combination help needed

 
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Mod Combination help needed - 10/3/2011 9:08:25 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
I´d like to try a modded game for once (always played stock up to now).

The following criteria should be met:
- No SF series/movies mod, I prefer to keep the original races
- the game should end up completely modded, so no mixture of modded/unmodded designs of ships for example
- these parts interest me the most: ship mods, planet textures, weapon mods

Up to now I found a couple of mods that look interesting, really a lot of talent around here.

I am a bit confused by the diversity and sometimes redundancy of mods though. So my question would be:
Based on the above criteria, what would you recommend as a good combination of mods, and did I leave out some essential
eyecandy stuff?

Any help is apprechiated.

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RE: Mod Combination help needed - 10/4/2011 1:26:03 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Woodman's Diverse Worlds ship images.
Kalthaniell's weapon mods (need to back up weapon images you replace if you want to revert)
There is a planet texture mod out there but I'm not a fan, I saw artefacts like white lines around planets that seemed odd.

< Message edited by Haree78 -- 10/4/2011 2:48:39 AM >


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RE: Mod Combination help needed - 10/4/2011 1:29:39 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
For shipsets, I think you should get WoodMan's Diverse Worlds mod . However, it's still not complete, but almost there and it's ruddy good!

For planet textures, I'd direct you towards ConflictX's planet overhaul, he made replacement images for all the Barren planets.

You should also download my own Planet replacement mod . It's not finished and I don't think I'll ever get round to it now. Sorry about that. I seem to remember someone else doing some planets, but I think the names clashed with some of mine. Don't know where the thread is now.

For new race files to improve the gameplay, try either the1sean's redux mod, or alexalexuk's AI improvement mod .

There are some weapons mods out there, but I keep coming back to my own Star Trek weapons mod. I haven't modded any of the beam weapons though.

Hope that helps you get started. Have a look through lordxorn's mod compendium thread for more links.

< Message edited by Igard -- 10/4/2011 1:31:16 AM >


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RE: Mod Combination help needed - 10/4/2011 7:47:59 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Thank you guys!

Can I combine Diverse Worlds with Kalthaniell´s ship mod?
And if yes, how can I make sure that the AI races use them, and not the stock ships?

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RE: Mod Combination help needed - 10/4/2011 9:52:02 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
You can for sure and the instructions on how to do it should be on his thread in the initial post.

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 5
RE: Mod Combination help needed - 10/4/2011 4:08:02 PM   
Shark7


Posts: 7934
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
OK, shameless plug. In my defense, my ship set has gotten buried in the back of the forum.

Link to the development thread: http://www.matrixgames.com/forums/tm.asp?m=2646645 You get to see how it started to how it ended.

Link to the download: http://www.matrixgames.com/forums/tm.asp?m=2656170

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Distant Worlds Fan

'When in doubt...attack!'

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RE: Mod Combination help needed - 10/6/2011 6:23:43 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Shark, best one is definitely the rotating roulette wheel.

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RE: Mod Combination help needed - 10/6/2011 3:06:31 PM   
Shark7


Posts: 7934
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: LoBaron

Shark, best one is definitely the rotating roulette wheel.


hehe, so you like my somewhat dry sense of humor?

Its a space casino..I just had to do it.

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Distant Worlds Fan

'When in doubt...attack!'

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Post #: 8
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