From: The Big Nowhere
Yes, characters without traits, personalities are dull and bring the game down. I hope they implement a few of the suggestions in the wish list. I here hope characters assassination and defection are allowed. Rebellious characters are also fun. I really hate 100% royal characters.
Yes, I agree... Now there are characters that I would not want to have the ability to defect.
At least in the Star Wars universe, there are characters that would always be loyal, and I presume that is true in the Star Trek universe as well... at least so long as they are not assimilated by the Borg... But in truth, I think certain attributes in the Borg would be difficult to model.
There was the ability to defect in the Rebellion platform, but the developers did not use it. When I was able to edit the characters, I did implement it and shockingly enough, the game system could handle it, so I do not know why it was not used.
Simply needs a loyalty trait added. If loyalty is 150 in game terms, no chance of defection, 135-149 is a very low chance of defection (No more than 1-5%), etc. Once you get down to loyalty 50, you get a 50/50 chance they will defect.
Loyalty could be bolstered by an 'Indoctrination' research tech, available about halfway through the high tech research table. The government techs would be prerequisites of course.
Distant Worlds Fan
'When in doubt...attack!'