From: Santa Rosa, CA
Gary looked at 3 different sets of possible AI issues today. Two were items that he didn't see as big problems and/or there was no fix that wouldn't risk making things worse (one was when the AI was attacking in 42 and left a 2 hex gap in its line, another was where the AI was pulling back and left a 2 hex hole in the line, but both were swamp hexes). In the third issue he found that the German AI had fixed withdrawal plans in the south based on certain factors kicking in. Using the saves he saw that not only was the fall back a bad idea, it was being poorly executed. He's made a change that will come out in the next version that will get rid of a few of these planned withdrawals. Thanks for bringing this up (sorry the first person's post got overlooked). If you see things like this, please post them in the tech area with a screenshot showing what's going wrong, and pre-saves if at all possible. If you don't get a response, feel free to email firstname.lastname@example.org with the save and a link to the post. I can't promise we can fix the issue, but I'll let you know if it's something we can look at, and if we do, what comes of the review. Thanks.
< Message edited by Joel Billings -- 8/11/2011 1:36:41 AM >
All understanding comes after the fact.
-- Soren Kierkegaard