From: Bramble Rose Farm, KS
Thanks for the input B_G.
It would be nice to comment something about importing and exporting CSVs with Excel or OpenOffice for adjusting unit attributes. One needs to be careful that, when importing the CSV table, the proper format options are selected (delimiters, text handling) etc. I can take some screenshots about how to get that right with OpenOffice.
Yes, good point. I'll add that in.
One point which isn't very clear to me is that of Freezing at the start of an scenario. On the one hand, the editor doesn't show anywhere anything like a "frozen flag" so you can see quickly if a unit is frozen or not. I also found out that with setting the flag isn't enough. You need to reduce the "current" unit attribute to 0. Otherwise things get weird (showing movement paths for units that can't actually move, leaving a frozen unit with MP's in the same stack as a unfrozen unit precludes the unfrozen unit from attacking, etc.).
Yes, you are correct. The frozen units for the first player in a scenario need to have their MP and SMP zeroed out--that's what actually "freezes" them. Frozen units for the second player will be frozen automatically by the computer during the logistics phase that precedes the second player's turn.
The quickest way to zero out the MP/SMPs for frozen units for the first player is to go to the Commander's Report and select the Frozen filter. Then select Editor Functions and click on the Motorized: text. A pop-up window will appear. Enter 0, hit the enter key. The non-motorized pop-up will appear. Enter 0, press the enter key. Now click on the SET UNIT MP. After that, click on SET UNIT SMP. Enter 0 in the pop-up window and press the Enter key. All your first player units with a freeze flag should now be frozen.
el hefe put in a request to make the editor do this automatically for the first player in the future.
I see that you can set "Scenario" Victory Conditions for a Campaign scenario, but seems to not have any effect at all. In the manual there's a question about this same topic. Have you learnt anything new about that topic since July?
The only thing I have seen different between the two settings is the victory results screen. If you modify the Velikye Luki scenario so that it uses the Campaign victory conditions, and then run it computer vs computer you'll see the difference between the two screens.
I find a bit surprising that VP's aren't an attribute of the Location entities, being that managed via the "Map" interface. Is there any way to get an export of current VP assignments? I would like to change the scoring scheme for the Campaign in a "indirect" way. That is, since you can't change the actual conditions, I wonder if by tweaking VP assignment alone Decisive and Major victory can be made more difficult for the Soviet side.
Sorry, I don't know any way to do this. I believe it is all hardcoded.
As far as making victory conditions more difficult for the Soviet side you could reduce the Score Mods so that the Soviet gets fewer points for destroying German units. The typical score mods for the stock scenarios are 100/100. If you want to handicap the Soviet Player set the Axis score mod to something less than 100. That's the quickest way I know to "balance" the game.