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Scale - 7/12/2011 1:05:49 PM   
zman1974

 

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I never played PG, but I played PG2 to death. I am finding this game to be quite a gem and very addictive. Great Job!

I have a question concerning scale. When I played PG2 scale seemed to be battalions. As such, I liked to play through the main campaign building an entire division (in my case, Grossduetschland as it is my favorite division) from the ground up. Obviously, PC is not using this scale.

Are the units of maneuver considered regiments or divisions?

Thanks for this wonderful game.

Jim
Post #: 1
RE: Scale - 7/12/2011 1:16:32 PM   
JudgeDredd


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Unit scale is Corps according to the product info page

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RE: Scale - 7/12/2011 1:27:20 PM   
zman1974

 

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So, each unit represents a corps?

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RE: Scale - 7/12/2011 1:29:48 PM   
ccsdc83

 

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I just imagine everything as small single units and towns 

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RE: Scale - 7/12/2011 7:58:16 PM   
parusski


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quote:

ORIGINAL: ccsdc83

I just imagine everything as small single units and towns 


Nah, really large units and tiny towns.

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RE: Scale - 7/12/2011 8:34:27 PM   
gogol


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it's called Panzer Corps guys ! :p

< Message edited by gogol -- 7/12/2011 8:35:10 PM >

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RE: Scale - 7/12/2011 9:25:49 PM   
parusski


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Yeah it is. But in three months of playing I still see GIANT units and ant sized towns.

I have been an advocate of this beauty since the day I started playing it.

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"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

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RE: Scale - 7/13/2011 8:10:28 PM   
Xacto

 

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Squad - 9 to 10 soldiers. Typically commanded by a sergeant or staff sergeant, a squad or section is the smallest element in the Army structure, and its size is dependent on its function.

Platoon - 16 to 44 soldiers. A platoon is led by a lieutenant with an NCO as second in command, and consists of two to four squads or sections.

Company - 62 to 190 soldiers. Three to five platoons form a company, which is commanded by a captain with a first sergeant as the commander's principle NCO assistant. An artillery unit of equivalent size is called a battery, and a comparable armored or air cavalry unit is called a troop.

Brigade - 3,000 to 5,000 solders. A brigade headquarters commands the tactical operation of two to five organic or attached combat battalions. Normally commanded by a colonel with a command sergeant major as senior NCO, brigades are employed on independent or semi-independent operations. Armored cavalry, ranger and special forces units this size are categorized as regiments or groups.

Division - 10,000 to 15,000 soldiers. Usually consisting of three brigade-sized elements and commanded by a major general, divisions are numbered and assigned missions based on their structures. The division performs major tactical operations for the corps and can conduct sustained battles and engagements.

Corps - 20,000 to 45,000 soldiers. Two to five divisions constitute a corps, which is typically commanded by a lieutenant general. As the deployable level of command required to synchronize and sustain combat operations, the corps provides the framework for multi-national operations.

Army - 50,000 + soliders. Typically commanded by a lieutenant general or higher, an army combines two or more corps. A theater army is the ranking Army component in a unified command, and it has operational and support responsibilities that are assigned by the theater commander in chief. The commander in chief and theater army commander may order formation of a field army to direct operations of assigned corps and divisions. An army group plans and directs campaigns in a theater, and is composed of two or more field armies under a designated commander. Army groups have not been employed by the Army since World War II.

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RE: Scale - 7/14/2011 1:47:47 AM   
gogol


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i'd say a unit in this game is a bunch of companies
2 or 3 units are a brigade
our whole OB is the corp indeed (so we are the corp commander in this game)
an hex is about 80 kilometers
and a turn about 2 hours

could this be around correct ?


< Message edited by gogol -- 7/14/2011 1:49:59 AM >

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RE: Scale - 7/14/2011 3:00:39 AM   
gogol


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about scale, you'll think i'm crazy (and i am).
but this is what i'm doing right now :

i play a Heart of Iron campaign, at army scale. i chose one or two division and i call them
``player``
When a combat occurs with a "player" division involved, i save the game, check the combat parameters, and then custom a Panzer Corps scenario according to the high level parameters.
i chose a Panzer Corp unit, and when a combat occurs with it involved, i check the parameters and save,
then
i launch a Close Combat (or Combat Mission) mission editor to play the battle at squad scale.

i could go on zooming with a first person shooter or a flight sim or else but i'm crazy, not sick ;p




< Message edited by gogol -- 7/14/2011 3:01:25 AM >

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RE: Scale - 7/14/2011 4:03:26 AM   
VPaulus

 

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^

You know that GoGol's characters are never sick only half crazy.

< Message edited by VPaulus -- 7/14/2011 4:06:49 AM >

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RE: Scale - 7/14/2011 5:39:22 AM   
Razz1


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It all depends upon how large the map is. If it is larger the units become less value hence smaller.

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RE: Scale - 8/10/2011 8:26:30 PM   
Wik


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How "large" is a tile? and how long is a turn in time? :)

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RE: Scale - 8/11/2011 5:56:11 AM   
Razz1


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10-15km 1 turn per day

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RE: Scale - 8/11/2011 8:15:42 AM   
Lord Zimoa


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Unit scale is very abstracted and varies from Brigade to Corps depending on what map or scenario you play on to be honest, a hex represents roughly an area of around 10-15km in diameter.


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RE: Scale - 8/13/2011 6:44:30 AM   
histgamer

 

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For example, the Low Countries map would have far larger units involved than any of the African maps... Can't wait to buy this... Does anyone know do they do the briefings like in the old PG I with that guy and a German accent? That always added a nice little atmosphere, especially when he said your services are no longer required after you failed an op and I swear sometimes he would cock a pistol, or it sounded like that...

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RE: Scale - 8/13/2011 7:15:08 AM   
HansHafen

 

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They do. The old one was sorta aristocratic and crisp, while this one is more rural and guttoral.

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RE: Scale - 8/13/2011 11:00:28 PM   
KerenskyLI


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quote:

ORIGINAL: flanyboy

For example, the Low Countries map would have far larger units involved than any of the African maps... Can't wait to buy this... Does anyone know do they do the briefings like in the old PG I with that guy and a German accent? That always added a nice little atmosphere, especially when he said your services are no longer required after you failed an op and I swear sometimes he would cock a pistol, or it sounded like that...


There is voice acting.

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RE: Scale - 8/14/2011 4:42:17 PM   
Dragoon.


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quote:

ORIGINAL: KerenskyLI


...especially when he said your services are no longer required after you failed an op and I swear sometimes he would cock a pistol, or it sounded like that...


LOL, the good ol' times where failure was considered an act of treason and traitors are shoot.

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RE: Scale - 8/14/2011 9:21:58 PM   
KerenskyLI


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If you lose Germany East, you get debrief by a Russian.  Unfortunately there's no audio for that.  

< Message edited by KerenskyLI -- 8/14/2011 9:22:20 PM >


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RE: Scale - 8/15/2011 1:11:56 AM   
soldier1

 

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The new voice sounds like an old wehrmacht general, I loved the old PG voice but he sounded like SS or Gestapo.

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RE: Scale - 8/16/2011 5:05:57 AM   
stone10


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LOL, a hex represents 10-15km? That means my 105mm artillery can fire at a distance of 30km.

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RE: Scale - 8/16/2011 5:52:03 AM   
Dragoon.


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No it means that scale on all Panzer General style games including Fantasy General was and will always be abstract. It doesn't take much to understand it's impossible to bring a region wide conflict and accurate weapon ranges into terms. If you played Steel Panther which features somewhat accurate weapon ranges then you noticed maps are usually limited to a local area. Like a single city or a group of hills.
It doesn't even matter what the hex scale is or what real weapon ranges are at end you need find a common ground to have a playable game. Means all direct fire weapons have a range of 0. SPG usually 1, small caliber arty a range of 2 and high caliber of 3. Exceptions are there of course for siege guns and AA guns. To symbolize there isn't a single AA gun but a group deployed covering a whole area.

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RE: Scale - 8/20/2011 1:12:57 AM   
luluxiu

 

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Does anyone know what they do presentations like the old PG with that guy and I do a German accent? Always adds a nice little atmosphere, especially when he says no longer need your services, you do not have OP and I swear, sometimes he would cock a pistol, or sounds like ...


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