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WitE Public Beta v1.04.30 Now Available!

 
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WitE Public Beta v1.04.30 Now Available! - 6/16/2011 6:35:06 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
A revised beta update is now posted in the Members Club, if you have registered your game. This includes some rule changes and bug fixes, along with changes to the revised Manual. These should be the last fixes before we make this official next week, with all the changes listed, and linked, below.

Please give it a try, and give us any feedback you may have, remembering that it is a beta.

V1.04.30 – June 15, 2011

    New Features and Rule Changes

      1) Revised Manual – With this version, you will find a new pdf manual [US Letter] which has corrections and revisions. We hope to periodically update this manual and incorporate new rules and rule changes into the manual. This version has some manual corrections, and a full list of the new features and rule changes listed at the end of the manual through version 1.04.29. The plan is to incorporate these changes into the text of the manual and remove them from the list as this happens. It will take us some time to catch up with all the changes made since release, but our goal is to catch up. Thanks to Leonardo Rogic (Apollo11) for his efforts to produce this living manual.

    Bug Fixes

      1) Editor Fix - Fixed a bug that was preventing some production items from being shown in the ground element editor list (Manpower, Armaments, etc.)

V1.04.29 – June 13, 2011

    New Features and Rule Changes

      1) Rule Change – Soviet Airborne HQ may not become Guards.
      2) Rule Change – Element swapping is now restricted when missing entries are added.
      3) Rule Change – Ground element duplication is restricted during element swap outs for non-AFV ground elements.
      4) Revised Manual – More revisions were made to the US Letter manual.

    Bug Fixes

      1) Fixed a bug where the hex shading and move path were not shown correctly during amphibious mode when FOW was on.
      2) Fixed a bug with the HQ buildup that was allowing HQ buildups at greater than 20 MPs from a railhead.
      3) Fixed a bug where strategic movement was possible through heavily damaged ports.
      4) Fixed a bug where port values were not set before unit supply.
      5) Editor – Fixed a bug with the Find function in the OB screen.

    Data and Scenario Changes

      1) Set the Jagdpanther (element 42) build limit to 3 and the expansion rate to 1.
      2) Added 41 Italian Anti-tank Battalion (0296) in TOE(OB) file.


1.04.28 Changes
1.04.24 Changes
1.04.22 Changes
1.04.16 Changes
1.04.15 Changes
1.04.14 Changes
1.04.10 Changes

_____________________________

Post #: 1
RE: WitE Public Beta v1.04.30 Now Available! - 6/29/2011 8:56:22 PM   
lenin


Posts: 334
Joined: 1/19/2005
Status: offline
Sorry to butt in. These beta patches, are they cumulative, or do I need to add one after the other? Sorry to disturb, must get back to the manual...

_____________________________

"Imperialism is the eve of the proletarian social revolution"

(in reply to Andrew Loveridge)
Post #: 2
RE: WitE Public Beta v1.04.30 Now Available! - 6/29/2011 9:28:12 PM   
Joel Billings


Posts: 27290
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
They are cumulative, just install the latest.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to lenin)
Post #: 3
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