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RE: July 23/24

 
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RE: July 23/24 - 8/6/2011 10:57:12 PM   
herwin

 

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Hmm...

It looks like he's pulled his troops out of PM.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 91
July 24/25 - 8/8/2011 2:31:01 AM   
herwin

 

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July 24/25 1942

No important actions.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 92
July 25/26 - 8/8/2011 3:38:00 PM   
herwin

 

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July 25/26 1942

Indian armoured columns occupy Prome.

Allied CVTF continues bombarding Tulagi.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 93
July 26/27 - 8/9/2011 3:15:08 PM   
herwin

 

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From: Sunderland, UK
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July 26/27 1942

Dutch sub sunk off Soerabaya.

Japanese air operations concentrate on suppressing PM, Ramree Island, and Ambon.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 94
July 27/28 - 8/9/2011 10:55:46 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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July 27/28 1942

Major battle on the Nanyang-Sian Road.

Ground combat at 85,44 (near Nanyang)

Japanese Deliberate attack

Attacking force 187053 troops, 1639 guns, 772 vehicles, Assault Value = 6025

Defending force 84029 troops, 498 guns, 0 vehicles, Assault Value = 2570

Japanese adjusted assault: 3613

Allied adjusted defense: 5047

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
     18121 casualties reported
        Squads: 151 destroyed, 845 disabled
        Non Combat: 33 destroyed, 809 disabled
        Engineers: 6 destroyed, 48 disabled
     Vehicles lost 101 (6 destroyed, 95 disabled)


Allied ground losses:
     6962 casualties reported
        Squads: 14 destroyed, 391 disabled
        Non Combat: 26 destroyed, 451 disabled
        Engineers: 1 destroyed, 29 disabled

Continuing action at Tsuyung

Ground combat at Tsuyung (68,46)

Japanese Deliberate attack

Attacking force 29140 troops, 226 guns, 58 vehicles, Assault Value = 919

Defending force 19010 troops, 54 guns, 2 vehicles, Assault Value = 395

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 567

Allied adjusted defense: 544

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
     1218 casualties reported
        Squads: 0 destroyed, 61 disabled
        Non Combat: 1 destroyed, 63 disabled
        Engineers: 0 destroyed, 4 disabled


Allied ground losses:
     808 casualties reported
        Squads: 1 destroyed, 19 disabled
        Non Combat: 0 destroyed, 60 disabled
        Engineers: 0 destroyed, 6 disabled


Assaulting units:
   33rd Division
   Imperial Guards Division
   112th Infantry Regiment

Defending units:
   88th Chinese Division
   54th Chinese Corps
   10th Construction Regiment
   12th Construction Regiment
   NCAC
   51st Base Group


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 95
July 28/29 - 8/10/2011 2:24:57 AM   
herwin

 

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July 28/29 1942

The IJN SAG reappears at Koepang. The RN heavy SAG is within range to react (cross fingers).


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 96
July 29/30 - 8/10/2011 11:03:05 PM   
herwin

 

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July 29/30 1942

Time for one of my cunning plans!

Bombing Rangoon at night--1 light industry hit.

Looks like the Japanese are back at Koepang. Once resupplied, my heavy SAG may pay a visit.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 97
July 30/31 - 8/11/2011 4:18:47 PM   
herwin

 

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July 30/31 1942

Japanese landings at Koepang likely to be successful. I'm sending my heavy SAG in to disrupt them, but it appears he may be establishing a foothold on Timor. I need to develop some tactics to block his torpedo bomber operations.

Japanese attack at Tsuyung unsuccessful. Chinese reinforcements arriving tomorrow, which should stabilise the situation.

Ground combat at Tsuyung (68,46)

Japanese Deliberate attack

Attacking force 28832 troops, 226 guns, 58 vehicles, Assault Value = 892

Defending force 18620 troops, 54 guns, 2 vehicles, Assault Value = 373

Japanese adjusted assault: 522

Allied adjusted defense: 841

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
     1258 casualties reported
        Squads: 1 destroyed, 59 disabled
        Non Combat: 2 destroyed, 90 disabled
        Engineers: 0 destroyed, 10 disabled


Allied ground losses:
     246 casualties reported
        Squads: 0 destroyed, 14 disabled
        Non Combat: 2 destroyed, 30 disabled
        Engineers: 1 destroyed, 17 disabled



_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 98
July 31/August 1 - 8/16/2011 5:59:02 PM   
herwin

 

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July 31/August 1 1942

My opponent suffered a power supply failure, and is only now coming back on line.

My coastwatchers are reporting Rabaul is packed with shipping. My opponent seems to be concerned about the places he's finding my troops in strength.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 99
Aug 1/2 - 8/16/2011 9:57:13 PM   
herwin

 

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August 1/2 1942

US Army lands at Kirakira.

Japanese A6M2s encounter superior Chinese fighters at Tsuyung.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 100
Aug 2/3 - 8/17/2011 12:25:02 AM   
herwin

 

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August 2/3 1942

I suspect the troops at Koepang are getting tired of the alternating shore bombardments.

The Betties hit PM and Koepang after my ships leave.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 101
Aug 3/4 - 8/17/2011 3:25:37 AM   
herwin

 

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August 3/4 1942

How the f**k did he sneak this in on me? I have 52 PBYs operating out of Ndeni.

Morning Air attack on TF, near Stewart Island at 119,137

Weather in hex: Moderate rain

Raid detected at 149 NM, estimated altitude 11,000 feet.
Estimated time to target is 55 minutes

Japanese aircraft
     A6M2 Zero x 33
     B5N2 Kate x 45
     D3A1 Val x 53



Allied aircraft
     F4F-4 Wildcat x 17


Japanese aircraft losses
     A6M2 Zero: 2 destroyed
     B5N2 Kate: 4 damaged
     D3A1 Val: 2 damaged

Allied aircraft losses
     F4F-4 Wildcat: 1 destroyed

Allied Ships
     CV Wasp, Torpedo hits 2,  heavy fires,  heavy damage
     CA Vincennes, Torpedo hits 1
     CA Quincy
     DD Blue
     CLAA San Juan
     DD Helm
     DD Bagley



Aircraft Attacking:
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     18 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     17 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb

CAP engaged:
VF-71 with F4F-4 Wildcat (4 airborne, 12 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 18000 , scrambling fighters between 9000 and 18000.
     Time for all group planes to reach interception is 30 minutes

Heavy smoke from fires obscuring CV Wasp


---------------------------------------------

Afternoon Air attack on TF, near Stewart Island at 119,137

Weather in hex: Moderate rain

Raid detected at 136 NM, estimated altitude 9,000 feet.
Estimated time to target is 50 minutes

Japanese aircraft
     A6M2 Zero x 10
     B5N2 Kate x 18
     D3A1 Val x 18



Japanese aircraft losses
     B5N2 Kate: 2 damaged
     D3A1 Val: 1 damaged

Allied Ships
     CV Wasp, Bomb hits 3,  heavy fires,  heavy damage
     CA Vincennes
     CLAA San Juan
     CA Quincy



Aircraft Attacking:
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     18 x B5N2 Kate bombing from 12000 feet
              Naval Attack:  2 x 250 kg SAP Bomb

Heavy smoke from fires obscuring CV Wasp

Morning Air attack on TF, near Stewart Island at 117,137

Weather in hex: Thunderstorms

Raid detected at 82 NM, estimated altitude 20,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
     A6M2 Zero x 64



Allied aircraft
     F4F-4 Wildcat x 22
     SBD-3 Dauntless x 28
     TBF-1 Avenger x 13


Japanese aircraft losses
     A6M2 Zero: 1 destroyed

Allied aircraft losses
     F4F-4 Wildcat: 5 destroyed
     SBD-3 Dauntless: 6 destroyed, 8 damaged
     TBF-1 Avenger: 3 destroyed, 2 damaged
     TBF-1 Avenger: 1 destroyed by flak

Japanese Ships
     CV Shokaku
     CV Soryu
     CV Hiryu
     DD Kawakaze



Aircraft Attacking:
     10 x SBD-3 Dauntless bombing from 16000 feet
              Naval Attack:  1 x 1000 lb SAP Bomb
      6 x SBD-3 Dauntless bombing from 16000 feet
              Naval Attack:  1 x 1000 lb SAP Bomb
      6 x TBF-1 Avenger launching torpedoes at 200 feet
              Naval Attack:  1 x 22.4in Mk 13 Torp.

CAP engaged:
Soryu-1 with A6M2 Zero (0 airborne, 11 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 10000 and 22000.
     Time for all group planes to reach interception is 23 minutes
     5 planes vectored on to bombers
Hiryu-1 with A6M2 Zero (4 airborne, 11 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 15000 and 21000.
     Time for all group planes to reach interception is 22 minutes
     7 planes vectored on to bombers
Shokaku-1 with A6M2 Zero (0 airborne, 11 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 15000 and 16000.
     Time for all group planes to reach interception is 21 minutes
     8 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero (0 airborne, 11 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 9000 and 22000.
     Time for all group planes to reach interception is 30 minutes
     15 planes vectored on to bombers



---------------------------------------------

Morning Air attack on TF, near Stewart Island at 117,137

Weather in hex: Thunderstorms

Raid detected at 127 NM, estimated altitude 14,000 feet.
Estimated time to target is 50 minutes

Japanese aircraft
     A6M2 Zero x 51



Allied aircraft
     SBD-3 Dauntless x 12


No Japanese losses

Allied aircraft losses
     SBD-3 Dauntless: 8 destroyed, 1 damaged

Japanese Ships
     CV Soryu
     CV Zuikaku



Aircraft Attacking:
      3 x SBD-3 Dauntless releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb

CAP engaged:
Soryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     4 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 16000 and 19000.
     Time for all group planes to reach interception is 17 minutes
Hiryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     7 plane(s) not yet engaged, 3 being recalled, 5 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 20000 and 22000.
     Time for all group planes to reach interception is 50 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     7 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 7000 and 23000.
     Time for all group planes to reach interception is 46 minutes
Zuikaku-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     7 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 6000 and 16000.
     Time for all group planes to reach interception is 41 minutes



---------------------------------------------

Morning Air attack on TF, near Stewart Island at 117,137

Weather in hex: Thunderstorms

Raid detected at 11 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
     A6M2 Zero x 44



Allied aircraft
     TBF-1 Avenger x 16


No Japanese losses

Allied aircraft losses
     TBF-1 Avenger: 1 destroyed, 2 damaged
     TBF-1 Avenger: 1 destroyed by flak

Japanese Ships
     CV Shokaku
     CV Hiryu



Aircraft Attacking:
      7 x TBF-1 Avenger launching torpedoes at 200 feet
              Naval Attack:  1 x 22.4in Mk 13 Torp.

CAP engaged:
Soryu-1 with A6M2 Zero (8 airborne, 0 on standby, 0 scrambling)
     8 plane(s) intercepting now.
     1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters to 10000.
     Time for all group planes to reach interception is 27 minutes
Hiryu-1 with A6M2 Zero (9 airborne, 0 on standby, 0 scrambling)
     9 plane(s) intercepting now.
     4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 8000 and 12080.
     Time for all group planes to reach interception is 16 minutes
Shokaku-1 with A6M2 Zero (7 airborne, 0 on standby, 4 scrambling)
     7 plane(s) intercepting now.
     Group patrol altitude is 15000 , scrambling fighters between 12000 and 23000.
     Time for all group planes to reach interception is 36 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 0 on standby, 3 scrambling)
     8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 6000 and 10000.
     Time for all group planes to reach interception is 24 minutes

Afternoon Air attack on TF, near Ndeni at 120,143

Weather in hex: Thunderstorms

Raid detected at 159 NM, estimated altitude 17,000 feet.
Estimated time to target is 67 minutes

Japanese aircraft
     A6M2 Zero x 32
     B5N2 Kate x 45
     D3A1 Val x 18



Allied aircraft
     F4F-4 Wildcat x 6


Japanese aircraft losses
     B5N2 Kate: 8 damaged
     B5N2 Kate: 1 destroyed by flak
     D3A1 Val: 1 damaged
     D3A1 Val: 1 destroyed by flak

Allied aircraft losses
     F4F-4 Wildcat: 2 destroyed

Allied Ships
     CVE Long Island
     DD Lardner
     xAP Rangitiki, Torpedo hits 2, and is sunk
     DD Duncan
     xAP Tjisadane, Torpedo hits 3, and is sunk
     PC Warrego, Torpedo hits 3, and is sunk
     DD Gwin
     CL Adelaide



Aircraft Attacking:
     17 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     11 x A6M2 Zero sweeping at 15000 feet
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
      8 x A6M2 Zero sweeping at 15000 feet
      4 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
VF-71 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (2 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
     Group patrol altitude is 18000
     Time for all group planes to reach interception is 60 minutes
VMF-223  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
     Group patrol altitude is 10000
     Time for all group planes to reach interception is 52 minutes

Afternoon Air attack on TF, near Kirakira at 116,140

Weather in hex: Light rain

Raid detected at 124 NM, estimated altitude 11,000 feet.
Estimated time to target is 46 minutes

Japanese aircraft
     B5N2 Kate x 36
     D3A1 Val x 35



Japanese aircraft losses
     B5N2 Kate: 4 damaged
     D3A1 Val: 2 damaged
     D3A1 Val: 1 destroyed by flak

Allied Ships
     DD Tucker, Bomb hits 1,  on fire
     BB North Carolina, Torpedo hits 1
     AP Heywood, Bomb hits 3, Torpedo hits 2,  heavy fires,  heavy damage
     DD O'Brien
     DD McCalla
     AK Betelgeuse
     AP George F. Elliot
     DD Stuart
     AP J. Franklin Bell, Bomb hits 2
     DD Hughes
     AK Bellatrix, Bomb hits 1,  on fire



Aircraft Attacking:
     17 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
      9 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 102
RE: Aug 3/4 - 8/17/2011 3:43:37 AM   
ADB123

 

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Joined: 8/18/2009
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quote:

How the f**k did he sneak this in on me? I have 52 PBYs operating out of Ndeni.


Bad weather, 2-day turns, the KB...

How did you have your PBYs set?

(in reply to herwin)
Post #: 103
RE: Aug 3/4 - 8/17/2011 3:57:56 AM   
herwin

 

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Joined: 5/28/2004
From: Sunderland, UK
Status: offline
Good weather. 1-day turns. PBYs allocated 270-360 degrees. Of course, he's in the middle of five SAGs at a range of 92-184 nm, and I have 200 naval attack aircraft in easy range if he doesn't make like a tree and leave in the morning. I've loaded up 80 PBYs with torpedoes, too.

At least most of my heavy carriers were elsewhere being refitted.

And yes, it was a deliberate trap.

< Message edited by herwin -- 8/17/2011 4:27:37 AM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 104
RE: Aug 3/4 - 8/17/2011 9:28:22 AM   
ADB123

 

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Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: herwin

Good weather. 1-day turns. PBYs allocated 270-360 degrees. Of course, he's in the middle of five SAGs at a range of 92-184 nm, and I have 200 naval attack aircraft in easy range if he doesn't make like a tree and leave in the morning. I've loaded up 80 PBYs with torpedoes, too.

At least most of my heavy carriers were elsewhere being refitted.

And yes, it was a deliberate trap.


Ah, my mistake. The way that you wrote "August 3/4" lead me to believe that you were doing 2 day turns.

What I meant about the PBYs is altitude/%search.

BTW - has the KB caught any of your surface combat TFs yet?

(in reply to herwin)
Post #: 105
Aug 4/5 - 8/17/2011 6:05:11 PM   
herwin

 

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Joined: 5/28/2004
From: Sunderland, UK
Status: offline
August 4/5 1942

The 2nd and 5th Cardivs avoid a surface fight and slip away.

How do you pull off a naval strike by PBYs?


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 106
Aug 5/6 - 8/17/2011 9:17:51 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
August 5/6 1942

Koepang falls.

Bad day at Ndeni. Interesting that 200 aircraft just sit there. It's fully built out.

Morning Air attack on TF, near Ndeni at 120,143

Weather in hex: Overcast

Raid detected at 147 NM, estimated altitude 13,000 feet.
Estimated time to target is 55 minutes

Japanese aircraft
     A6M2 Zero x 31
     B5N2 Kate x 57
     D3A1 Val x 35



Allied aircraft
     F4F-4 Wildcat x 23


Japanese aircraft losses
     A6M2 Zero: 3 destroyed
     B5N2 Kate: 1 damaged
     B5N2 Kate: 1 destroyed by flak
     D3A1 Val: 2 damaged

Allied aircraft losses
     F4F-4 Wildcat: 2 destroyed

Allied Ships
     CVE Long Island, Bomb hits 6,  heavy fires,  heavy damage
     AK Bellatrix, Bomb hits 5,  on fire
     AP Fuller
     DD Buchanan, Bomb hits 1,  on fire
     DD Russell
     CL Marblehead
     DD Mustin, Torpedo hits 2, and is sunk
     CL Adelaide, Torpedo hits 2,  on fire,  heavy damage



Aircraft Attacking:
      9 x D3A1 Val bombing from 8000 feet *
              Naval Attack:  2 x 60 kg GP Bomb
      8 x D3A1 Val bombing from 8000 feet *
              Naval Attack:  2 x 60 kg GP Bomb
     26 x B5N2 Kate bombing from 12000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      9 x D3A1 Val bombing from 8000 feet *
              Naval Attack:  2 x 60 kg GP Bomb
     17 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     13 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
      9 x D3A1 Val bombing from 8000 feet *
              Naval Attack:  2 x 60 kg GP Bomb

CAP engaged:
VF-71 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (2 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
     Group patrol altitude is 18000
     Time for all group planes to reach interception is 2 minutes
VMF-223  with F4F-4 Wildcat (0 airborne, 3 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 3000.
     Time for all group planes to reach interception is 26 minutes
VMF-122  with F4F-4 Wildcat (1 airborne, 0 on standby, 12 scrambling)
     (5 plane(s) diverted to support CAP in hex.)
     1 plane(s) intercepting now.
     0 plane(s) not yet engaged, 2 being recalled, 2 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 2000 and 12000.
     Time for all group planes to reach interception is 48 minutes

Heavy smoke from fires obscuring CVE Long Island
Heavy smoke from fires obscuring AK Bellatrix


---------------------------------------------

Afternoon Air attack on TF, near Ndeni at 120,143

Weather in hex: Moderate rain

Raid detected at 155 NM, estimated altitude 13,000 feet.
Estimated time to target is 66 minutes

Japanese aircraft
     A6M2 Zero x 29
     B5N2 Kate x 72



Allied aircraft
     F4F-4 Wildcat x 6


Japanese aircraft losses
     A6M2 Zero: 1 destroyed
     B5N2 Kate: 1 damaged

Allied aircraft losses
     F4F-4 Wildcat: 1 destroyed

Allied Ships
     CVE Long Island, Bomb hits 3,  heavy fires,  heavy damage
     DD Aaron Ward
     AP Fuller, Bomb hits 1
     CL Adelaide, Bomb hits 3, and is sunk
     CL Marblehead, Bomb hits 1,  on fire
     AK Betelgeuse, Bomb hits 1,  on fire
     DD Buchanan, Bomb hits 1,  heavy fires,  heavy damage
     AK Bellatrix, Bomb hits 1,  heavy fires,  heavy damage



Aircraft Attacking:
     18 x B5N2 Kate bombing from 12000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
     10 x A6M2 Zero sweeping at 15000 feet
     27 x B5N2 Kate bombing from 12000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      5 x A6M2 Zero sweeping at 15000 feet
     27 x B5N2 Kate bombing from 12000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      8 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
VMF-122  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 10000
     Time for all group planes to reach interception is 62 minutes
VF-71 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (2 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
     Group patrol altitude is 18000
     Time for all group planes to reach interception is 55 minutes
VMF-223  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     (3 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 2 being recalled, 1 out of immediate contact.
     Group patrol altitude is 10000
     Time for all group planes to reach interception is 51 minutes

Heavy smoke from fires obscuring CVE Long Island
Heavy smoke from fires obscuring DD Buchanan
Heavy smoke from fires obscuring AK Bellatrix

Morning Air attack on TF, near Ndeni at 118,143

Weather in hex: Light cloud

Raid spotted at 46 NM, estimated altitude 16,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
     A6M2 Zero x 11
     B5N2 Kate x 9



No Japanese losses

Allied Ships
     AP J. Franklin Bell, Bomb hits 8,  heavy fires,  heavy damage
     AP George F. Elliot, Bomb hits 2,  on fire,  heavy damage



Aircraft Attacking:
      9 x B5N2 Kate bombing from 12000 feet
              Naval Attack:  2 x 250 kg SAP Bomb

Carrier support unable to supply air cover..
Heavy smoke from fires obscuring AP J. Franklin Bell


---------------------------------------------

Afternoon Air attack on TF, near Ndeni at 118,143

Weather in hex: Moderate rain

Raid spotted at 18 NM, estimated altitude 14,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
     A6M2 Zero x 10
     B5N2 Kate x 5



No Japanese losses

Allied Ships
     AK Arcturus, Torpedo hits 1, and is sunk
     AP George F. Elliot,  on fire,  heavy damage



Aircraft Attacking:
      5 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 107
RE: Aug 5/6 - 8/17/2011 9:33:59 PM   
herwin

 

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From: Sunderland, UK
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I currently have a fully built-out airfield at Ndeni with about 120 naval attack aircraft and (initially) about 80 fighters, none of which launched over the last three days.Very weird indeed.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 108
RE: Aug 4/5 - 8/17/2011 9:37:50 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: herwin

August 4/5 1942

The 2nd and 5th Cardivs avoid a surface fight and slip away.

How do you pull off a naval strike by PBYs?



Method A - Set the Cats in torpedo range of "soft", undefended shipping targets

Method B - Have an overwhelming number of long range fighters on "escort" at a very large airfield with a good Air HQ and good Air HQ commander, and hope for luck with the weather

(in reply to herwin)
Post #: 109
RE: Aug 5/6 - 8/17/2011 9:42:58 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: herwin

I currently have a fully built-out airfield at Ndeni with about 120 naval attack aircraft and (initially) about 80 fighters, none of which launched over the last three days.Very weird indeed.



- Are the Naval attack aircraft carrier planes or Marine planes?

- Do you have an Air HQ present with an aggressive Air Leader?

- How far is it to the KB?

- How many of your fighters are set to Escort, and how many to CAP?

- Do your fighters have the range to escort your bombers to the KB?

- Do you have aggressive leaders in your naval attack squadrons?

- Do the Naval Attack squadron pilots have high experience?

- Do you have lots of Supply present?

- How big is the Airfield?

- Do you have many planes on Naval Search?

- Do you have a percentage of your attack squadrons set to Naval Search?

- How is the weather? You replied before that it was "clear", but the Combat Report said the weather was bad.

(in reply to herwin)
Post #: 110
RE: Aug 5/6 - 8/18/2011 4:44:52 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: ADB123


quote:

ORIGINAL: herwin

I currently have a fully built-out airfield at Ndeni with about 120 naval attack aircraft and (initially) about 80 fighters, none of which launched over the last three days.Very weird indeed.



- Are the Naval attack aircraft carrier planes or Marine planes?

USMC, later with about 50 carrier added.
quote:



- Do you have an Air HQ present with an aggressive Air Leader?

Yes
quote:



- How far is it to the KB?

6 hexes
quote:



- How many of your fighters are set to Escort, and how many to CAP?

30% CAP, 70% escort.
quote:



- Do your fighters have the range to escort your bombers to the KB?

Yes--F4Fs
quote:



- Do you have aggressive leaders in your naval attack squadrons?

Yes
quote:



- Do the Naval Attack squadron pilots have high experience?

50-60, increasing with the arrival of the Wasp and Long Island squadrons.
quote:



- Do you have lots of Supply present?

About 23000
quote:



- How big is the Airfield?

Level 5
quote:



- Do you have many planes on Naval Search?

12 PBYs day, 4 night
quote:



- Do you have a percentage of your attack squadrons set to Naval Search?

One SBD at 40%
quote:



- How is the weather? You replied before that it was "clear", but the Combat Report said the weather was bad.

Overcast.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 111
RE: Aug 5/6 - 8/18/2011 4:58:46 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
To summarise after about a half dozen carrier engagements in 1942:

1. Based on comments by michaelm and my opponent--who is seeing the same thing with his Emilies--it appears long range search is highly unreliable. You need four PBY squadrons searching at 50% to provide reliable long range early warning along a known attack vector. One night search, one maximum range, and the other two at shorter range.

2. Land based air at a fully stocked level 5 airbase won't launch against a 4-carrier KB.

3. IJN air is over-rated.

4. USN/USMC air is under-rated.

So trying to replicate Midway, Eastern Solomons, or Santa Cruz will almost always result in a major USN defeat.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 112
RE: Aug 5/6 - 8/18/2011 10:18:01 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
After looking at your responses here are a few thoughts:

1 - 50-60 Experience Allied pilots won't often pass a launch check if the weather is anything less than perfect and the target is heavily protected

2 - You only have around 50 Wildcats for escort, and they have to pass a launch check. If they fail, the bombers aren't likely to go.

3 - I find that US Naval Attack squadrons launch more often if each squadron has 10 or 20 % assigned to "Search" - they seem to like to play follow-the-leader

4 - I've found that it is difficult to get "landed" USN planes to launch against naval targets (I don't know why - perhaps they need a CV to add to their launch-check odds)

5 - Six hexes is at the edge of "normal" range for the Wildcats and near the edge for US Divebombers. I've found that USN planes are less likely to go after distant targets than close targets. Generally I prefer the targest to be within 4 hexes to get better odds of a launch.

6 - Only 12 PBYs on Search generally isn't enough

BTW - Did your Search planes report spotting the KB? If so, when in the turn? Spotting late in the turn won't give enough time to launch an attack.

(in reply to herwin)
Post #: 113
RE: Aug 5/6 - 8/18/2011 10:42:22 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: ADB123

After looking at your responses here are a few thoughts:

1 - 50-60 Experience Allied pilots won't often pass a launch check if the weather is anything less than perfect and the target is heavily protected

Was anyone on Midway Island > 50-60 experience?
quote:



2 - You only have around 50 Wildcats for escort, and they have to pass a launch check. If they fail, the bombers aren't likely to go.

Midway launched with 21 F2As and 7 F4Fs
quote:



3 - I find that US Naval Attack squadrons launch more often if each squadron has 10 or 20 % assigned to "Search" - they seem to like to play follow-the-leader

Makes sense. Only the PBYs were searching at Midway.
quote:



4 - I've found that it is difficult to get "landed" USN planes to launch against naval targets (I don't know why - perhaps they need a CV to add to their launch-check odds)

The TBF-1s launched.
quote:



5 - Six hexes is at the edge of "normal" range for the Wildcats and near the edge for US Divebombers. I've found that USN planes are less likely to go after distant targets than close targets. Generally I prefer the targest to be within 4 hexes to get better odds of a launch.

Agreed. The KB at Midway was detected at 175 nm.
quote:



6 - Only 12 PBYs on Search generally isn't enough

Agreed. Midway had 31.
quote:



BTW - Did your Search planes report spotting the KB? If so, when in the turn? Spotting late in the turn won't give enough time to launch an attack.



Checking...

On the 3rd (16 PBYs searching), the Japanese TF was detected by a Wasp SBD, not by any PBYs.

On the 5th (52 PBYs searching), the Japanese TF was detected by PBYs in the morning.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 114
Aug 6/7 - 8/18/2011 10:51:35 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
No significant actions.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 115
RE: Aug 6/7 - 8/19/2011 1:32:54 AM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
Harry -

What you are running into is the effect of the evolution of the Air Model in the Game, which includes input from previous versions and previous Gary Grigsby Pacific war games. There were a number of situations that were considered to be problems in the past, and thus drove modifications to the Air Model engine:

- Search planes were felt to be too efficient, so their efficiency was reduced

- Planes were felt to fly too often, so their ability to launch was constrained by various factors, such as pilot experience

- Unescorted bombers were usually slaughtered by CAP, so the Engine was adjusted to "know" if there was a lot of CAP and then to prevent unescorted bomber attacks from launching

- At various times bomber defences were improved against fighters, and then reduced again later

- and others that I've forgotten over the years

As the non-Beta version of WitP AE stands today, it appears to me that pilot experience is the primary factor in determining of squadrons will fly or not. This is most obvious in the first six months of a campaign game where it "seems" as if the Japanese can launch at will and the Allies planes never take off when they are needed. The biggest tangible difference between the two opposing air forces is the experience of the pilots.

The next most important factor appears to be the distance to the target. I am playing two Japanese pbems along with the Allied pbem that I report on here. In my Japanese pbems I find that my 2E LBA doesn't fly often against naval targets at the extremes of the bomber's ranges. And that is with high experience pilots.

The third most important factor is the Weather, which is usually different at each individual locale than the overall weather map says. Pilots with higher experience tend to fly more often in bad weather than less experienced pilots. But distance is still a factor.

What this means in 1942 in the Game is that if the Japanese player keeps the KB together he will usually get results similar to those of the Pearl Harbor attack, the Indian Ocean raid, and the Raid on Darwin. Only if the Japanese player splits up the KB into historically smaller units does the opportunity for Coral Sea/Midway type battles occur.

And yes, I've experienced that myself where I split the KB and was ambushed. I sank the opposing CVs but it was a pyrrhic victory. When I've left the KB together I have been able to drive off any 1942 attack.

What the Game does is to allow the Japanese player to not play "stupid" and to avoid some of the historical mistakes of the Japanese in 1942. What you are seeing is your opponent optimizing the use of the KB against the weaknesses of the Allies.

(in reply to herwin)
Post #: 116
RE: Aug 6/7 - 8/19/2011 2:49:11 AM   
herwin

 

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From: Sunderland, UK
Status: offline
Yes, my opponent has been using this PBEM to learn how to optimise his use of the massed KB (plus the massed assets of the Combined Fleet he uses to protect it). However, in none of the real engagements you list was there effective air opposition. I would expect there to be diseconomies of scale, and the game misses those for the most part.

The interesting thing about this engagement is what it shows about the likely outcome at Midway. They've evolved the air model past where it should be. That's the reason for my discussion over on the other forum.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 117
Aug 7/8 - 8/19/2011 2:55:55 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
August 7/8 1942

A couple of night shore bombardments and lots of air activity.

The Chinese and Philippinos beat up on the Japanese.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 118
Aug 8/9 - 8/19/2011 5:40:48 PM   
herwin

 

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From: Sunderland, UK
Status: offline
August 8/9 1942

Question for the peanut gallery: what is required of an air base for it to be a functional equivalent of a large carrier? Note you can't sink it, so your goal would be to shut it down.

Japanese eject Australian scouts from Buna.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 119
Aug 9/10 - 8/19/2011 9:30:46 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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August 9/10 1942

Oopsie for the Japanese

Ground combat at 78,91 (near Davao)

Japanese Shock attack

Attacking force 1821 troops, 12 guns, 0 vehicles, Assault Value = 60

Defending force 1906 troops, 25 guns, 0 vehicles, Assault Value = 74

Japanese adjusted assault: 12

Allied adjusted defense: 8

Japanese assault odds: 1 to 1

Combat modifiers
Defender: op mode(-), leaders(+), leaders(-), fatigue(-)
experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
     253 casualties reported
        Squads: 0 destroyed, 21 disabled
        Non Combat: 0 destroyed, 1 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     26 casualties reported
        Squads: 0 destroyed, 2 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 1 disabled


Assaulting units:
   16th Naval Guard Unit

Defending units:
   103rd PA Infantry Regiment

Oopsie for the Chinese

Ground combat at Ningsia (84,33)

Allied Shock attack

Attacking force 12090 troops, 75 guns, 0 vehicles, Assault Value = 420

Defending force 11607 troops, 78 guns, 0 vehicles, Assault Value = 381

Allied adjusted assault: 268

Japanese adjusted defense: 352

Allied assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: forts(+), leaders(+), preparation(-), fatigue(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
     327 casualties reported
        Squads: 0 destroyed, 26 disabled
        Non Combat: 0 destroyed, 2 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     876 casualties reported
        Squads: 4 destroyed, 56 disabled
        Non Combat: 0 destroyed, 15 disabled
        Engineers: 0 destroyed, 7 disabled


Assaulting units:
   82nd Chinese Corps

Defending units:
   12th Indpt Infantry Regiment
   11th Indpt Infantry Regiment
   13th Indpt Infantry Regiment

Focus in Burma

Night Air attack on Magwe , at 57,47

Weather in hex: Heavy cloud

Raid spotted at 12 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
     Ki-43-Ic Oscar x 6



Allied aircraft
     Wellington Ic x 9


No Japanese losses

Allied aircraft losses
     Wellington Ic: 4 damaged



Aircraft Attacking:
      9 x Wellington Ic bombing from 15000 feet
              City Attack:  8 x 500 lb GP Bomb

CAP engaged:
24th Sentai/A with Ki-43-Ic Oscar (2 airborne, 4 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 20000 , scrambling fighters to 20000.
     Time for all group planes to reach interception is 10 minutes



---------------------------------------------

Morning Air attack on Magwe , at 57,47

Weather in hex: Heavy cloud

Raid detected at 34 NM, estimated altitude 25,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
     Ki-43-Ic Oscar x 13



Allied aircraft
     Hurricane IIb Trop x 11
     B-25C Mitchell x 21
     B-26 Marauder x 31


Japanese aircraft losses
     Ki-43-Ic Oscar: 13 damaged
     Ki-43-Ic Oscar: 1 destroyed on ground
     Ki-49-Ia Helen: 2 destroyed on ground
     A6M2 Zero: 2 destroyed on ground

Allied aircraft losses
     Hurricane IIb Trop: 1 destroyed
     B-25C Mitchell: 2 damaged



Airbase hits 12
Runway hits 19

Aircraft Attacking:
      4 x B-25C Mitchell bombing from 20000 feet
              Airfield Attack:  6 x 500 lb GP Bomb
      6 x B-25C Mitchell bombing from 20000 feet
              Airfield Attack:  6 x 500 lb GP Bomb
     12 x B-26 Marauder bombing from 20000 feet
              Airfield Attack:  6 x 500 lb GP Bomb
     11 x B-25C Mitchell bombing from 20000 feet
              Airfield Attack:  6 x 500 lb GP Bomb
     10 x B-26 Marauder bombing from 20000 feet
              Airfield Attack:  6 x 500 lb GP Bomb
      9 x B-26 Marauder bombing from 20000 feet
              Airfield Attack:  6 x 500 lb GP Bomb

CAP engaged:
24th Sentai/B with Ki-43-Ic Oscar (1 airborne, 0 on standby, 5 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 10000 , scrambling fighters between 12000 and 16000.
     Time for all group planes to reach interception is 31 minutes
     1 planes vectored on to bombers
24th Sentai/C with Ki-43-Ic Oscar (1 airborne, 0 on standby, 6 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 10000 , scrambling fighters between 21000 and 22000.
     Time for all group planes to reach interception is 37 minutes



---------------------------------------------

Morning Air attack on Magwe , at 57,47

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
     Ki-43-Ic Oscar x 6



Allied aircraft
     Hurricane I Trop x 8
     Hurricane IIb Trop x 8
     P-40E Warhawk x 12


No Japanese losses

No Allied losses



Aircraft Attacking:
      8 x Hurricane I Trop sweeping at 15000 feet
      5 x Hurricane IIb Trop sweeping at 20000 feet
      7 x P-40E Warhawk sweeping at 15000 feet *
      3 x P-40E Warhawk sweeping at 15000 feet *

CAP engaged:
24th Sentai/B with Ki-43-Ic Oscar (0 airborne, 0 on standby, 4 scrambling)
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 16000.
     Time for all group planes to reach interception is 8 minutes
24th Sentai/C with Ki-43-Ic Oscar (0 airborne, 0 on standby, 0 scrambling)
     1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 21000.
     Time for all group planes to reach interception is 63 minutes



---------------------------------------------

Morning Air attack on Magwe , at 57,47

Weather in hex: Heavy cloud

Raid detected at 36 NM, estimated altitude 25,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
     Ki-43-Ic Oscar x 4



Allied aircraft
     Hurricane IIb Trop x 27


Japanese aircraft losses
     Ki-43-Ic Oscar: 1 destroyed

No Allied losses



Aircraft Attacking:
      4 x Hurricane IIb Trop sweeping at 20000 feet
      9 x Hurricane IIb Trop sweeping at 20000 feet
      4 x Hurricane IIb Trop sweeping at 20000 feet

CAP engaged:
24th Sentai/B with Ki-43-Ic Oscar (0 airborne, 0 on standby, 0 scrambling)
     4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 13000 and 19000.
     Time for all group planes to reach interception is 23 minutes



---------------------------------------------

Morning Air attack on Magwe , at 57,47

Weather in hex: Heavy cloud

Raid detected at 12 NM, estimated altitude 17,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
     Ki-43-Ic Oscar x 1



Allied aircraft
     Hurricane IIb Trop x 7
     P-40E Warhawk x 8


No Japanese losses

Allied aircraft losses
     Hurricane IIb Trop: 1 destroyed



Aircraft Attacking:
      7 x P-40E Warhawk sweeping at 15000 feet *
      3 x Hurricane IIb Trop sweeping at 20000 feet

CAP engaged:
24th Sentai/B with Ki-43-Ic Oscar (0 airborne, 0 on standby, 1 scrambling)
     Group patrol altitude is 10000 , scrambling fighters to 28000.
     Time for all group planes to reach interception is 11 minutes



---------------------------------------------

Morning Air attack on Magwe , at 57,47

Weather in hex: Heavy cloud

Raid detected at 38 NM, estimated altitude 22,000 feet.
Estimated time to target is 9 minutes


Allied aircraft
     Hurricane IIb Trop x 6
     Hurricane IIc Trop x 11


No Allied losses



Aircraft Attacking:
     11 x Hurricane IIc Trop sweeping at 20000 feet *
      3 x Hurricane IIb Trop sweeping at 20000 feet


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 120
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