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July 6/7 - 7/20/2011 11:13:23 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 6/7 1942

Deliberate attack at PM

Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 22108 troops, 197 guns, 36 vehicles, Assault Value = 606

Defending force 12649 troops, 215 guns, 189 vehicles, Assault Value = 281

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 266

Allied adjusted defense: 895

Japanese assault odds: 1 to 3 (fort level 1)

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
     1309 casualties reported
        Squads: 3 destroyed, 120 disabled
        Non Combat: 9 destroyed, 92 disabled
        Engineers: 0 destroyed, 12 disabled
     Vehicles lost 2 (1 destroyed, 1 disabled)


Allied ground losses:
     407 casualties reported
        Squads: 6 destroyed, 28 disabled
        Non Combat: 0 destroyed, 31 disabled
        Engineers: 2 destroyed, 5 disabled


Assaulting units:
   9th Division
   38th Division

Defending units:
   148th Infantry Rgt /1
   30th Australian Brigade
   24th (Sep) Infantry Regiment
   49th Australian Battalion
   2/6th Ind Coy
   2/8th Ind Coy
   2/2nd Ind Coy /1
   15th RAN Base Force
   2nd Medium Regiment
   307th Base Group
   13th Field Regiment
   808th Aviation Engineer Battalion
   1st Medium Regiment
   21/22 Field Regiment

Note that Allied reinforcements are arriving...




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 61
July 7/8 - 7/21/2011 5:44:39 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 7/8 1942

I caught an IJN sub in PM harbour and sent it on its way.

Otherwise air ops and a Japanese deliberate attack on the Sian highway.

Ground combat at 85,44 (near Nanyang)

Japanese Deliberate attack

Attacking force 175919 troops, 1561 guns, 706 vehicles, Assault Value = 5538

Defending force 81653 troops, 546 guns, 0 vehicles, Assault Value = 2169

Japanese adjusted assault: 3540

Allied adjusted defense: 4873

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
     12571 casualties reported
        Squads: 21 destroyed, 794 disabled
        Non Combat: 12 destroyed, 601 disabled
        Engineers: 1 destroyed, 59 disabled
     Vehicles lost 130 (12 destroyed, 118 disabled)


Allied ground losses:
     7280 casualties reported
        Squads: 71 destroyed, 212 disabled
        Non Combat: 55 destroyed, 220 disabled
        Engineers: 2 destroyed, 24 disabled


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 62
July 8/9 - 7/21/2011 2:12:50 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 8/9 1942

Routine air ops.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 63
July 9/10 - 7/22/2011 1:19:25 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 9/10 1942

Routine air ops.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 64
July 10/11 - 7/22/2011 2:41:24 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 10/11 1942

A successful turn.

Japanese airstrikes on PM run into a circular saw.

Morning Air attack on Port Moresby , at 98,130

Weather in hex: Heavy rain

Raid detected at 153 NM, estimated altitude 15,000 feet.
Estimated time to target is 53 minutes

Japanese aircraft
     A6M2 Zero x 35
     G4M1 Betty x 44



Allied aircraft
     Kittyhawk IA x 30
     P-40B Warhawk x 34


Japanese aircraft losses
     A6M2 Zero: 5 destroyed
     G4M1 Betty: 18 destroyed, 5 damaged

Allied aircraft losses
     Kittyhawk IA: 1 destroyed
     P-40B Warhawk: 3 destroyed



Runway hits 1

Aircraft Attacking:
      8 x G4M1 Betty bombing from 13000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
      7 x G4M1 Betty bombing from 13000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb

CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 6 on standby, 8 scrambling)
     0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 15000 and 20000.
     Time for all group planes to reach interception is 27 minutes
     10 planes vectored on to bombers
No.76 Sqn RAAF with Kittyhawk IA (2 airborne, 5 on standby, 7 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 15000 , scrambling fighters between 8000 and 13000.
     Time for all group planes to reach interception is 25 minutes
     6 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (1 airborne, 3 on standby, 4 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 10000 , scrambling fighters between 10000 and 16000.
     Time for all group planes to reach interception is 26 minutes
     3 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 5 on standby, 6 scrambling)
     0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 6000 and 18000.
     Time for all group planes to reach interception is 26 minutes
     5 planes vectored on to bombers
18th FG/78th FS with P-40B Warhawk (0 airborne, 5 on standby, 6 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 9000 and 14000.
     Time for all group planes to reach interception is 44 minutes
     7 planes vectored on to bombers



---------------------------------------------

Morning Air attack on Port Moresby , at 98,130

Weather in hex: Heavy rain

Raid detected at 147 NM, estimated altitude 16,000 feet.
Estimated time to target is 58 minutes

Japanese aircraft
     A6M2 Zero x 23
     G3M2 Nell x 24



Allied aircraft
     Kittyhawk IA x 19
     P-40B Warhawk x 17


Japanese aircraft losses
     A6M2 Zero: 2 destroyed
     G3M2 Nell: 6 destroyed, 8 damaged

Allied aircraft losses
     Kittyhawk IA: 1 destroyed



Runway hits 2

Aircraft Attacking:
      9 x G3M2 Nell bombing from 13000 feet
              Airfield Attack:  2 x 250 kg SAP Bomb,  4 x 60 kg GP Bomb
      5 x G3M2 Nell bombing from 13000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb

CAP engaged:
No.76 Sqn RAAF with Kittyhawk IA (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 13000 and 20000.
     Time for all group planes to reach interception is 39 minutes
     4 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
     1 plane(s) not yet engaged, 3 being recalled, 2 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 17000.
     Time for all group planes to reach interception is 57 minutes
     5 planes vectored on to bombers
18th FG/78th FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
     3 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 12000 and 13000.
     Time for all group planes to reach interception is 56 minutes
     6 planes vectored on to bombers
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 0 on standby, 0 scrambling)
     6 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000 , scrambling fighters between 13000 and 19000.
     Time for all group planes to reach interception is 40 minutes
     6 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 15000.
     Time for all group planes to reach interception is 7 minutes
     1 planes vectored on to bombers

Shore bombardment against the IJA divisions at PM. I'm curious--what advantage is there to breaking down?

Naval bombardment of Port Moresby at 98,130

Allied Ships
     BB Resolution
     BB Ramillies
     BB Royal Sovereign
     BB Revenge
     BB Warspite
     CL Capetown
     CL Newcastle
     CL Ceres
     CL Danae

Japanese ground losses:
     176 casualties reported
        Squads: 1 destroyed, 11 disabled
        Non Combat: 0 destroyed, 8 disabled
        Engineers: 0 destroyed, 0 disabled

The KB is headed towards Ndeni from Rabaul. Time to drop back to Noumea.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 65
RE: July 10/11 - 7/22/2011 3:05:49 PM   
witpqs


Posts: 24941
Joined: 10/4/2004
From: Argleton
Status: offline
Breaking down divisions into three pieces? The only one that I know of is that they might repair faster and/or take replacements faster in aggregate than the monolithic division.

(in reply to herwin)
Post #: 66
RE: July 10/11 - 7/22/2011 6:14:53 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: witpqs

Breaking down divisions into three pieces? The only one that I know of is that they might repair faster and/or take replacements faster in aggregate than the monolithic division.


I think he's nearly out of supply, and unless the Combined Fleet escorts a convoy to PM, he'll be staying that way.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 67
July 11/12 - 7/26/2011 3:38:40 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 11/12 1942

Davao becomes untenable for cargo operations. I'll need to redeploy some air cover there.

It appears he's sending a fast transport convoy into PM. It will have to run a gauntlet of four light SAGs.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 68
July 12/13 - 7/26/2011 7:52:40 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 12/13 1942

Sub torpedoes miss both sides.

The Nell/Betty losses he took mean that his air operations over PM are restricted to sweeps. About 90 Zeros participate. I've pulled my aircraft out, except for some recon.

Hyuga and Ise spotted off the tail of New Guinea. That suggests there is a bombardment or resupply mission headed to PM. The five light SAGs patrolling between Cooktown and PM prepare for action. No CAP, which is good.




< Message edited by herwin -- 7/26/2011 7:53:39 PM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 69
July 13/14 - 7/27/2011 12:17:30 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 13/14 1942

More sweeps on PM.

Nothing significant happens.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 70
July 14/15 - 7/27/2011 3:47:29 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 14/15 1942

115 Helens hit the dispersal strip (size 1 with 8 Hurricane Is) at Ramree Island. I suppose I touched a raw nerve.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 71
July 15/16 - 7/27/2011 7:30:06 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 15/16 1942

My opponent's comment: "IJN still rocks."

The Combined Fleet reappears at PM. More landings there. He ran into my light SAG, whose job was to go into harm's way.

Day Time Surface Combat, near Port Moresby at 97,131, Range 8,000 Yards

Allied aircraft
no flights

No Allied losses

Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 8
CA Aoba
CA Kinugasa
CA Furutaka
CA Kako, Shell hits 1
CL Natori
CL Kinu
CL Tama
CL Kiso
CL Yubari
DD Hatsuharu
DD Akatsuki
DD Hibiki, Shell hits 1
DD Shikinami
DD Ayanami, Shell hits 2, on fire
DD Asagiri
DD Sagiri

Allied Ships
CA Indianapolis, Shell hits 14, and is sunk
CA Houston, Shell hits 6, and is sunk
CA Astoria, Shell hits 19, and is sunk
CA Minneapolis, Shell hits 21, Torpedo hits 1, and is sunk
DD Dunlap
DD Case, Shell hits 2, heavy damage
DD Conyngham, Shell hits 9, Torpedo hits 1, and is sunk
DD Perkins, Shell hits 1, on fire

Afternoon Air attack on TF, near Port Moresby at 97,132

Weather in hex: Moderate rain

Raid detected at 119 NM, estimated altitude 16,000 feet.
Estimated time to target is 47 minutes

Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 12



Japanese aircraft losses
G3M2 Nell: 7 damaged
G3M2 Nell: 1 destroyed by flak

Allied Ships
CA Dorsetshire
CL Hobart, Torpedo hits 1
CA Devonshire

Morning Air attack on TF, near Port Moresby at 97,131

Weather in hex: Light rain

Raid detected at 103 NM, estimated altitude 16,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 12



Japanese aircraft losses
G3M2 Nell: 2 damaged

Allied Ships
DD Case, Torpedo hits 3, and is sunk
DD Dunlap, Torpedo hits 1, and is sunk


< Message edited by herwin -- 7/27/2011 7:41:55 PM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 72
RE: July 15/16 - 7/27/2011 9:46:07 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
Did the Japanese BBs get any hits in, or was it solely the lighter ships?

Thx -

(in reply to herwin)
Post #: 73
RE: July 15/16 - 7/27/2011 10:06:56 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: ADB123

Did the Japanese BBs get any hits in, or was it solely the lighter ships?

Thx -


The BBs did the heavy hitting. The KB is lurking off Buna.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 74
RE: July 15/16 - 7/27/2011 10:11:46 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: herwin


quote:

ORIGINAL: ADB123

Did the Japanese BBs get any hits in, or was it solely the lighter ships?

Thx -


The BBs did the heavy hitting. The KB is lurking off Buna.


Ah, that's interesting to know. I usually have difficulty getting my BBs to join the action. I guess that Daylight in Rain did the trick.

Thx -

(in reply to herwin)
Post #: 75
July 16/17 - 7/28/2011 12:47:41 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 16/17 1942

Lost some more cruisers in night actions...

Night Time Surface Combat, near Port Moresby at 98,130, Range 7,000 Yards

Allied aircraft
     no flights

No Allied losses

Japanese Ships
     BB Ise, Shell hits 1
     BB Hyuga, Shell hits 7, Torpedo hits 1,  on fire
     CA Aoba, Shell hits 1
     CA Kinugasa
     CA Furutaka
     CA Kako
     CL Natori
     CL Kinu
     CL Tama
     CL Kiso
     CL Yubari
     DD Hatsuharu
     DD Akatsuki
     DD Hibiki
     DD Shikinami
     DD Asagiri
     DD Sagiri

Allied Ships
     CA Dorsetshire, Shell hits 23, and is sunk
     CA Devonshire, Shell hits 2,  on fire
     CL Achilles, Shell hits 2

Night Time Surface Combat, near Port Moresby at 97,131, Range 1,000 Yards

Allied aircraft
     no flights

No Allied losses

Japanese Ships
     BB Nagato
     BB Yamato
     CA Atago
     CA Maya
     CA Chokai
     CA Mikuma
     CA Suzuya
     CA Kumano
     CL Kitakami
     CL Oi
     DD Harusame
     DD Kawakaze
     DD Umikaze
     DD Suzukaze
     DD Usugumo
     DD Murakumo
     DD Uranami

Allied Ships
     CA Devonshire, Shell hits 43, and is sunk
     CL Achilles

Bombardment of PM. I wonder if they encountered the minefield.

TF 42 encounters mine field at Port Moresby (98,130)

Japanese Ships
      CL Kitakami, Mine hits 1


Japanese Ships
     BB Yamato
     BB Nagato
     CA Kumano
     CA Suzuya
     CA Mikuma
     CA Chokai
     CA Maya
     CA Atago
     CL Oi
     DD Uranami
     DD Murakumo
     DD Usugumo
     DD Suzukaze
     DD Umikaze
     DD Kawakaze
     DD Harusame


Allied ground losses:
     157 casualties reported
        Squads: 0 destroyed, 3 disabled
        Non Combat: 7 destroyed, 11 disabled
        Engineers: 3 destroyed, 1 disabled
     Guns lost 14 (1 destroyed, 13 disabled)
     Vehicles lost 11 (7 destroyed, 4 disabled)


Airbase hits 11
Airbase supply hits 2
Runway hits 27
Port hits 12
Port supply hits 1

---------------------------------------------

Night Naval bombardment of Port Moresby at 98,130

Japanese Ships
     BB Ise
     CA Kako
     CA Furutaka
     CA Kinugasa
     CA Aoba
     CL Yubari
     CL Kiso
     CL Tama
     CL Kinu
     CL Natori
     DD Sagiri
     DD Asagiri
     DD Shikinami
     DD Hibiki
     DD Akatsuki
     DD Hatsuharu


Allied ground losses:
     62 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 9 disabled
        Engineers: 0 destroyed, 1 disabled


Airbase hits 2
Airbase supply hits 4
Runway hits 17
Port hits 7
Port supply hits 2

Air strikes on PM

Morning Air attack on 49th Australian Battalion, at 98,130 (Port Moresby)

Weather in hex: Heavy rain

Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
     A6M2 Zero x 29



No Japanese losses



Aircraft Attacking:
     29 x A6M2 Zero bombing from 19000 feet
              Ground Attack:  2 x 60 kg GP Bomb

Also attacking 24th (Sep) Infantry Regiment ...
Also attacking 49th Australian Battalion ...


---------------------------------------------

Afternoon Air attack on 49th Australian Battalion, at 98,130 (Port Moresby)

Weather in hex: Partial cloud

Raid detected at 120 NM, estimated altitude 11,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
     A6M2 Zero x 109
     B5N2 Kate x 192
     D3A1 Val x 146



Japanese aircraft losses
     B5N2 Kate: 10 damaged
     D3A1 Val: 5 damaged


Allied ground losses:
     127 casualties reported
        Squads: 0 destroyed, 4 disabled
        Non Combat: 1 destroyed, 8 disabled
        Engineers: 0 destroyed, 1 disabled

Deliberate attack on the Sian road.

Ground combat at 85,44 (near Nanyang)

Japanese Deliberate attack

Attacking force 165449 troops, 1461 guns, 616 vehicles, Assault Value = 5251

Defending force 81166 troops, 552 guns, 0 vehicles, Assault Value = 2215

Japanese adjusted assault: 2876

Allied adjusted defense: 5107

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
     8258 casualties reported
        Squads: 17 destroyed, 345 disabled
        Non Combat: 56 destroyed, 350 disabled
        Engineers: 2 destroyed, 52 disabled
     Vehicles lost 81 (43 destroyed, 38 disabled)


Allied ground losses:
     6616 casualties reported
        Squads: 129 destroyed, 74 disabled
        Non Combat: 69 destroyed, 197 disabled
        Engineers: 0 destroyed, 28 disabled


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 76
July 17/18 - 7/28/2011 2:54:39 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 17/18 1942

Japanese still reacting to the dispersal strip at Ramree Island.

What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 77
July 18/19 - 7/28/2011 8:10:21 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 18/19 1942

Lots of air activity with marginal results.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 78
July 19/20 - 7/29/2011 12:38:56 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 19/20 1942

More air activity. I like it when he masses his aircraft against airfields with a very small number of decoys.

Deliberate attack at PM bites on a rock.

Ground combat at Port Moresby (98,130)

Japanese Deliberate attack

Attacking force 23443 troops, 196 guns, 35 vehicles, Assault Value = 684

Defending force 16769 troops, 280 guns, 185 vehicles, Assault Value = 418

Japanese adjusted assault: 332

Allied adjusted defense: 811

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: fatigue(-)

Japanese ground losses:
     2961 casualties reported
        Squads: 4 destroyed, 125 disabled
        Non Combat: 6 destroyed, 109 disabled
        Engineers: 1 destroyed, 8 disabled


Allied ground losses:
     397 casualties reported
        Squads: 2 destroyed, 22 disabled
        Non Combat: 0 destroyed, 35 disabled
        Engineers: 0 destroyed, 8 disabled


Assaulting units:
   9th Division
   38th Division

Defending units:
   148th Infantry Regiment
   24th (Sep) Infantry Regiment
   49th Australian Battalion
   2/8th Ind Coy
   30th Australian Brigade
   2/2nd Ind Coy
   2/6th Ind Coy
   145th Infantry Rgt /1
   13th Field Regiment
   808th Aviation Engineer Battalion
   2nd Medium Regiment
   307th Base Group
   15th RAN Base Force
   1st Medium Regiment
   21/22 Field Regiment


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 79
RE: July 17/18 - 7/29/2011 1:24:44 AM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
quote:

What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.


He's not trying to intercept your transports? Does he have any level 2 airfields near by?

(in reply to herwin)
Post #: 80
RE: July 17/18 - 7/29/2011 3:14:03 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: ADB123

quote:

What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.


He's not trying to intercept your transports? Does he have any level 2 airfields near by?


He'd like to, but everything he does is done under the protection of the combined fleet, and taking and building up those secondary bases is not part of his planning.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 81
RE: July 17/18 - 7/29/2011 11:05:12 AM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: herwin


quote:

ORIGINAL: ADB123

quote:

What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.


He's not trying to intercept your transports? Does he have any level 2 airfields near by?


He'd like to, but everything he does is done under the protection of the combined fleet, and taking and building up those secondary bases is not part of his planning.


Hmmm - that's not a good move on his part. The same shortsightedness caused me no end of grief in my first Japanese pbem.

Thx

(in reply to herwin)
Post #: 82
RE: July 17/18 - 7/29/2011 2:30:40 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: herwin


quote:

ORIGINAL: ADB123

quote:

What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.


He's not trying to intercept your transports? Does he have any level 2 airfields near by?


He'd like to, but everything he does is done under the protection of the combined fleet, and taking and building up those secondary bases is not part of his planning.


He just squatted on the fast TF with the massed KB. I need to learn how to time my fast transport visits to ports to occur during the night. I tried to use waypoints to do that, but the APDs entered PM during the day while the KB was lurking off Buna. Something like two dozen APDs sunk in PM harbor.

I play the game to learn about why things occurred historically, but I'm not sure learning how to play the game effectively teaches me the right lessons.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 83
July 18/19 - 7/29/2011 4:26:14 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 18/19 1942

I'm thinking about abandoning the South Pacific until I have overwhelming force. The game does not reward 'right-sizing' your forces, and it really, really loves overwhelming mass. Logistics, other than tactical logistics, feh!

Koepang is being invaded. My opponent is apparently not aware of the heavy SAG lurking in the vicinity.

Port Moresby:

Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Heavy rain

Raid detected at 105 NM, estimated altitude 9,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
     A6M2 Zero x 23
     G3M2 Nell x 23
     G4M1 Betty x 32



Japanese aircraft losses
     G4M1 Betty: 1 damaged


Allied ground losses:
     7 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 1 disabled


Airbase hits 6
Airbase supply hits 5
Runway hits 22

Aircraft Attacking:
     12 x G3M2 Nell bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
     11 x G3M2 Nell bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
     18 x G4M1 Betty bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
     14 x G4M1 Betty bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb



---------------------------------------------

Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Heavy rain

Raid detected at 117 NM, estimated altitude 8,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
     A6M2 Zero x 101
     B5N2 Kate x 138
     D3A1 Val x 116



Japanese aircraft losses
     B5N2 Kate: 9 damaged
     D3A1 Val: 5 damaged

Allied Ships
     APD King, Torpedo hits 1, and is sunk
     APD Sands, Torpedo hits 2, and is sunk
     APD Manley, Bomb hits 2, Torpedo hits 1, and is sunk
     APD Gregory, Bomb hits 1,  heavy fires,  heavy damage
     APD Humphreys, Torpedo hits 2, and is sunk
     APD McKean, Bomb hits 2, and is sunk
     APD Kilty, Torpedo hits 1, and is sunk
     APD Rathburne, Bomb hits 2,  heavy fires,  heavy damage
     APD Ward
     APD Colhoun, Bomb hits 2,  heavy fires
     APD Litchfield, Bomb hits 2, Torpedo hits 2, and is sunk
     APD Fox, Torpedo hits 1, and is sunk
     APD Crosby, Bomb hits 1, Torpedo hits 2, and is sunk
     APD Schley
     APD Little, Torpedo hits 2, and is sunk
     APD Waters, Torpedo hits 1, and is sunk
     APD Kane, Torpedo hits 2, and is sunk



Port hits 1

Aircraft Attacking:
     27 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     18 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     17 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     18 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     12 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp

Heavy smoke from fires obscuring APD Manley
Also attacking Port Moresby  ...
Also attacking Port Moresby  ...
Heavy smoke from fires obscuring APD Crosby
Heavy smoke from fires obscuring APD Rathburne
Heavy smoke from fires obscuring APD Litchfield
Also attacking Port Moresby  ...
Heavy smoke from fires obscuring APD Gregory
Heavy smoke from fires obscuring APD Colhoun
Also attacking Port Moresby  ...
Heavy smoke from fires obscuring APD McKean
Also attacking Port Moresby  ...

Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Heavy rain

Raid detected at 95 NM, estimated altitude 9,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
     A6M2 Zero x 8
     B5N2 Kate x 54
     D3A1 Val x 30



No Japanese losses

Allied Ships
     APD Rathburne, Torpedo hits 3, and is sunk
     APD Schley, Torpedo hits 1, and is sunk
     APD Gregory, Torpedo hits 3, and is sunk
     APD Colhoun, Bomb hits 1, Torpedo hits 2, and is sunk
     APD Ward, Bomb hits 1, Torpedo hits 1, and is sunk



Aircraft Attacking:
     27 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     15 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
      9 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
     15 x D3A1 Val bombing from 8000 feet
              Naval Attack:  1 x 250 kg SAP Bomb
      9 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp
      9 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp

Heavy smoke from fires obscuring an Allied AM
Heavy smoke from fires obscuring APD Ward
Heavy smoke from fires obscuring APD Colhoun

I do have a small question in my mind about the realism of port strikes with torpedoes on little or no notice.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 84
RE: July 18/19 - 7/29/2011 7:35:53 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
quote:

I do have a small question in my mind about the realism of port strikes with torpedoes on little or no notice.


I was under the impression that you were aware of the KB's location in the region. Were you trying to sneak that rather large TF into Port Moresby and get away in one night, in a Tokyo Express type fashion? If so, be aware that the Game has never handled that well.

(in reply to herwin)
Post #: 85
RE: July 18/19 - 7/29/2011 8:36:50 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: ADB123

quote:

I do have a small question in my mind about the realism of port strikes with torpedoes on little or no notice.


I was under the impression that you were aware of the KB's location in the region. Were you trying to sneak that rather large TF into Port Moresby and get away in one night, in a Tokyo Express type fashion? If so, be aware that the Game has never handled that well.


It operates out of Rabaul. It pops out to Buna when my opponent thinks I'm trying something.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to ADB123)
Post #: 86
July 21/22 - 8/5/2011 11:42:20 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 21/22 1942

Life gets interesting near Koepang and Port Moresby.

(He's invading at Koepang, and I'm trying to hit the invasion with a heavy SAG.)

Afternoon Air attack on TF, near Koepang at 68,119

Weather in hex: Light cloud

Raid detected at 165 NM, estimated altitude 14,000 feet.
Estimated time to target is 57 minutes

Japanese aircraft
     A6M2 Zero x 12
     G4M1 Betty x 22



Japanese aircraft losses
     G4M1 Betty: 12 damaged
     G4M1 Betty: 2 destroyed by flak

Allied Ships
     BB Warspite
     CL Ceres
     BB Resolution, Torpedo hits 1
     CL Newcastle
     BB Royal Sovereign, Torpedo hits 2
     BB Revenge



Aircraft Attacking:
     20 x G4M1 Betty launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp



---------------------------------------------

Afternoon Air attack on TF, near Koepang at 68,119

Weather in hex: Light cloud

Raid detected at 23 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
     G3M2 Nell x 15



Japanese aircraft losses
     G3M2 Nell: 12 damaged
     G3M2 Nell: 1 destroyed by flak

Allied Ships
     BB Warspite
     BB Resolution, Torpedo hits 1,  on fire
     BB Royal Sovereign



Aircraft Attacking:
     14 x G3M2 Nell launching torpedoes at 200 feet
              Naval Attack:  1 x 45cm Type 91 Torp

Nothing sunk and I shot down three torpedo bombers. I'm about to hit the landing force with three battleships, four cruisers, and a bunch of destroyers. God willing, I'll be out of range in the morning. I'll bring some fighters over to provide air cover if I don't escape.

Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Thunderstorms

Raid detected at 115 NM, estimated altitude 13,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
     A6M2 Zero x 23
     G3M2 Nell x 24
     G4M1 Betty x 32



Japanese aircraft losses
     G4M1 Betty: 1 damaged


Allied ground losses:
     9 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 1 disabled
        Engineers: 0 destroyed, 0 disabled


Airbase hits 5
Airbase supply hits 3
Runway hits 49

Aircraft Attacking:
     12 x G3M2 Nell bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
     12 x G3M2 Nell bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
     19 x G4M1 Betty bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb
     13 x G4M1 Betty bombing from 8000 feet
              Airfield Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb



---------------------------------------------

Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Thunderstorms

Raid detected at 146 NM, estimated altitude 16,000 feet.
Estimated time to target is 62 minutes

Japanese aircraft
     A6M2 Zero x 71
     B5N2 Kate x 147
     D3A1 Val x 104



Japanese aircraft losses
     B5N2 Kate: 11 damaged
     D3A1 Val: 4 damaged


Allied ground losses:
     44 casualties reported
        Squads: 1 destroyed, 5 disabled
        Non Combat: 0 destroyed, 4 disabled
        Engineers: 0 destroyed, 0 disabled


Port hits 3

Aircraft Attacking:
     27 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     18 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
     18 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
     18 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     17 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
     27 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     18 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
     27 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     18 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
     27 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     12 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     15 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
      9 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb

Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...


---------------------------------------------

Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Thunderstorms

Raid detected at 105 NM, estimated altitude 16,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
     A6M2 Zero x 8
     B5N2 Kate x 44
     D3A1 Val x 15



No Japanese losses



Port hits 1

Aircraft Attacking:
     26 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
     15 x D3A1 Val bombing from 8000 feet
              Airfield Attack:  1 x 250 kg GP Bomb
      9 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb
      9 x B5N2 Kate bombing from 12000 feet
              Port Attack:  2 x 250 kg SAP Bomb

Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby  ...

I lost six VPs of ships.

Ground combat at Port Moresby (98,130)

Japanese Bombardment attack

Attacking force 21467 troops, 196 guns, 35 vehicles, Assault Value = 570

Defending force 16376 troops, 279 guns, 185 vehicles, Assault Value = 402

Japanese ground losses:
     46 casualties reported
        Squads: 1 destroyed, 1 disabled
        Non Combat: 1 destroyed, 0 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     7 casualties reported
        Squads: 0 destroyed, 1 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 0 disabled

I love the friendly fire casualties.

I'm looking at ways to attract him towards Ndeni, where I can put torpedoes on my PBYs.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 87
RE: July 21/22 - 8/6/2011 12:42:54 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
BTW, I'll have torpedoes on 8-10 squadrons of PBYs operating out of Townsville in a week. The main delay is moving the HQ there. Wish I had known earlier.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 88
July 22/23 - 8/6/2011 2:18:01 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 22/23 1942

My opponent continues to poke a stick at Port Moresby.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 89
July 23/24 - 8/6/2011 9:59:17 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
July 23/24 1942

The KB hits Horn Island in mass...

Allied carriers hit Tulagi.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 90
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