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War in the Pacific as the Japanese Planned It

 
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War in the Pacific as the Japanese Planned It - 6/16/2011 1:40:20 PM   
herwin

 

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This continues War in the Pacific as Planned from May 30 1942, recognising that the Japanese hold the strategic superiority.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post #: 1
May 30/31 - 6/18/2011 1:03:36 PM   
herwin

 

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May 30/31 1942

The Allies lose the Honolulu, but instead of lunging at the KB, they take more care. SIGINT suggests the Japanese are redeploying.






_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 2
May 31/June 1 - 6/18/2011 1:06:46 PM   
herwin

 

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May 31/June 1 1942

The Allies slink off like jackals, while the KB and the invasion convoys approach Tulagi and Lunga.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 3
June 1/2 - 6/20/2011 8:17:13 PM   
herwin

 

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June 1/2 1942

You may want to compare this with the previous run-through.

Transport TF encountered north of Truk. I can guess where that is headed!

Zeros from Rabaul sweep Port Moresby.

56 IJA fighters encountered by a sweep over Mandalay. I think I'll reduce my range to avoid that beehive.

KB Zeros encountered off Tassafaronga.

Somebody just arrived at Truk and someone else at Rabaul. A large TF is detected north of the head of New Guinea.



_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 4
June 2/3 - 6/21/2011 12:21:03 PM   
herwin

 

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June 2/3 1942

I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.

Question:
"Can I lure you into my nest of bases around Noumea?"
Answer:
"Only if you came to visit me first at Rabaul."
"It`s totally contrary to my doctrine since the beggining of the game, don´t want to switch it now."

Japanese transport TFs encountered off Kaveign and Truk.
Zero sweep of Port Moresby.
Magwe found to have a large air garrison. 8(
Bacolod falls to Japan.
Paoshan captured by Japan.
Heavy radio activity at Soerabaya.



_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 5
RE: June 2/3 - 6/21/2011 4:20:23 PM   
witpqs


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quote:

ORIGINAL: herwin

I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.



AFAIK it is one or the other. If you answer "No" to the question about getting the PPs, then you are asked about returning the pilots and planes to the pools. If you answer "No" to that, nothing happens, if you answer "Yes" they go to the pools. But, if you answer "Yes" to the first question (about getting the PPs) then you lose the pilots and the planes.

Am I wrong about that?

(in reply to herwin)
Post #: 6
RE: June 2/3 - 6/21/2011 4:41:19 PM   
herwin

 

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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: herwin

I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.



AFAIK it is one or the other. If you answer "No" to the question about getting the PPs, then you are asked about returning the pilots and planes to the pools. If you answer "No" to that, nothing happens, if you answer "Yes" they go to the pools. But, if you answer "Yes" to the first question (about getting the PPs) then you lose the pilots and the planes.

Am I wrong about that?


There's no choice that I can see. Squadrons that are permanently leaving take their pilots and planes with them. Otherwise, the planes and pilots go into the pools if you are based in a suitable location. In either case, you get PPs.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 7
RE: June 2/3 - 6/21/2011 4:56:56 PM   
witpqs


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What I am saying is different. If a squadron is set to Withdraw and you do it on the day it is due, you get a message to the effect (not literal):

1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.

But, if you withdraw one or more days early, then:

1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.

You get to keep the planes and pilots OR get political points, not both.

Until I figured that out I had yet a worse shortage of air frames.

< Message edited by witpqs -- 6/21/2011 4:58:27 PM >

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Post #: 8
RE: June 2/3 - 6/21/2011 6:22:44 PM   
herwin

 

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quote:

ORIGINAL: witpqs

What I am saying is different. If a squadron is set to Withdraw and you do it on the day it is due, you get a message to the effect (not literal):

1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.

But, if you withdraw one or more days early, then:

1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.

You get to keep the planes and pilots OR get political points, not both.

Until I figured that out I had yet a worse shortage of air frames.


Frequently, if I answer yes to the first question, I keep the planes and pilots.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 9
RE: June 2/3 - 6/21/2011 6:45:19 PM   
witpqs


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If so, bug!

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Post #: 10
June 3/4 - 6/22/2011 9:09:39 PM   
herwin

 

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June 3/4 1942

BB bombardments on Tulagi and Lunga in support of landings.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 11
June 4/5 - 6/23/2011 11:44:26 AM   
herwin

 

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June 4/5 1942

Japanese landings at Tulagi and Lunga. KB++ nearby.

Ground combat at Tulagi (114,137)

Japanese Deliberate attack

Attacking force 6732 troops, 37 guns, 2 vehicles, Assault Value = 204

Defending force 1986 troops, 0 guns, 3 vehicles, Assault Value = 45

Japanese adjusted assault: 46

Allied adjusted defense: 55

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
fatigue(-), experience(-)
Attacker: fatigue(-), supply(-)

Japanese ground losses:
     244 casualties reported
        Squads: 0 destroyed, 17 disabled
        Non Combat: 0 destroyed, 24 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     113 casualties reported
        Squads: 1 destroyed, 13 disabled
        Non Combat: 0 destroyed, 17 disabled
        Engineers: 0 destroyed, 1 disabled


Assaulting units:
   144th Infantry Regiment
   Maizuru 1st SNLF
   47th Naval Guard Unit

Defending units:
   1st Marine Raider Battalion
   2nd Pioneer Battalion
   14th MAG

Ground combat at Lunga (114,138)

Japanese Deliberate attack

Attacking force 3291 troops, 21 guns, 0 vehicles, Assault Value = 104

Defending force 482 troops, 0 guns, 0 vehicles, Assault Value = 21

Japanese adjusted assault: 37

Allied adjusted defense: 13

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
Attacker:

Japanese ground losses:
     61 casualties reported
        Squads: 0 destroyed, 4 disabled
        Non Combat: 0 destroyed, 2 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     50 casualties reported
        Squads: 0 destroyed, 3 disabled
        Non Combat: 0 destroyed, 1 disabled
        Engineers: 0 destroyed, 1 disabled


Assaulting units:
   44th Naval Guard Unit
   46th Naval Guard Unit

Defending units:
   2nd Marine Raider Battalion




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 12
RE: June 4/5 - 6/23/2011 10:53:07 PM   
wpurdom

 

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quote:

But, if you withdraw one or more days early, then:

1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.

You get to keep the planes and pilots OR get political points, not both.

Until I figured that out I had yet a worse shortage of air frames.


You can withdraw or substitute pilots manually first and save the pilots, but in my experience you have to give up the planes or fill the squadron with a different type of plane in order to get the PP's for early withdrawal. If you use the new handy release pilot command you will get all but one pilot out very easily. If you want the last one you have to put him in reserve and use Get Veteran from another squadron.

(in reply to herwin)
Post #: 13
June 5/6 - 6/24/2011 1:08:16 PM   
herwin

 

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Naval bombardments of Tulagi and Lunga. Hopefully I've removed most of the targets.

Japanese submarine operations hot up in the Coral Sea.

Major airstrikes on Tulagi and Lunga. This means the Netties are ignoring Port Moresby.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to wpurdom)
Post #: 14
June 6/7 - 6/29/2011 9:11:19 AM   
herwin

 

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June 6/7 1942

KB++ hangs out in the coastal hex NE of Tulagi. The rear-guard at Tulagi surrenders, and that at Lunga retreats to Tassafaronga.

The 5th Fleet rearms and refuels in Brisbane and will be sailing with the morning tide to a position in distant support of Port Moresby. Transdiv 17.2 departs Noumea for Ndeni with the expectation that the KB++ will be heading back to Rabaul or over to investigate the 5th Fleet.

The Eastern Fleet continues towards Perth. It will base at Darwin to provide surface support to operations in the eastern DEI and the southern Philippines.

Allied air strike on Subic Bay. That should worry him.


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 15
RE: June 2/3 - 6/29/2011 10:52:30 AM   
String


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quote:

ORIGINAL: herwin


quote:

ORIGINAL: witpqs

What I am saying is different. If a squadron is set to Withdraw and you do it on the day it is due, you get a message to the effect (not literal):

1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.

But, if you withdraw one or more days early, then:

1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.

You get to keep the planes and pilots OR get political points, not both.

Until I figured that out I had yet a worse shortage of air frames.


Frequently, if I answer yes to the first question, I keep the planes and pilots.


I can support that!


_____________________________

Surface combat TF fanboy

(in reply to herwin)
Post #: 16
June 7/8 - 6/30/2011 1:35:17 PM   
herwin

 

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June 7/8 1942

My opponent finally decided to hit Ndeni. He can't maintain the suppression, so I'll just wait him out.

Afternoon Air attack on Ndeni , at 120,143

Weather in hex: Overcast

Raid detected at 112 NM, estimated altitude 12,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
     A6M2 Zero x 74
     B5N2 Kate x 139
     D3A1 Val x 120

Allied aircraft
     F2A-3 Buffalo x 18

Japanese aircraft losses
     A6M2 Zero: 1 destroyed
     B5N2 Kate: 5 damaged
     D3A1 Val: 1 damaged

Allied aircraft losses
     F2A-3 Buffalo: 6 destroyed
     Catalina I: 1 destroyed on ground
     B-17E Fortress: 1 destroyed on ground
     PBY-5A Catalina: 3 destroyed on ground
     PBY-5 Catalina: 3 destroyed on ground

Allied ground losses:
     31 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 3 disabled
        Engineers: 0 destroyed, 1 disabled

Airbase hits 50
Airbase supply hits 5
Runway hits 46

Aircraft Attacking:
     18 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
      6 x A6M2 Zero sweeping at 15000 feet
     27 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
     18 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
      7 x A6M2 Zero sweeping at 15000 feet
     18 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
     18 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
     18 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
     27 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
      4 x A6M2 Zero sweeping at 15000 feet
     27 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
      5 x A6M2 Zero sweeping at 15000 feet
     27 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
     27 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
      4 x A6M2 Zero sweeping at 15000 feet
      6 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
      3 x A6M2 Zero sweeping at 15000 feet
     12 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
      9 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
      5 x A6M2 Zero sweeping at 15000 feet
      7 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
      3 x A6M2 Zero sweeping at 15000 feet
      3 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
VMF-121  with F2A-3 Buffalo (0 airborne, 6 on standby, 9 scrambling)
     0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters between 5000 and 10000.
     Time for all group planes to reach interception is 25 minutes

---------------------------------------------

Afternoon Air attack on Ndeni , at 120,143

Weather in hex: Overcast

Raid detected at 85 NM, estimated altitude 9,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
     A6M2 Zero x 7
     B5N2 Kate x 39
     D3A1 Val x 42

Allied aircraft
     F2A-3 Buffalo x 1

Japanese aircraft losses
     B5N2 Kate: 1 damaged
     D3A1 Val: 1 damaged

Allied aircraft losses
     Catalina I: 1 destroyed on ground

Airbase hits 8
Airbase supply hits 2
Runway hits 24

Aircraft Attacking:
     27 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb
     27 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
     12 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb
     15 x D3A1 Val bombing from 8000 feet *
              Airfield Attack:  2 x 60 kg GP Bomb

CAP engaged:
VMF-121  with F2A-3 Buffalo (0 airborne, 0 on standby, 0 scrambling)
     1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
     Group patrol altitude is 10000 , scrambling fighters to 10000.
     Time for all group planes to reach interception is 11 minutes

---------------------------------------------

Afternoon Air attack on Ndeni , at 120,143

Weather in hex: Overcast

Raid detected at 52 NM, estimated altitude 13,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
     B5N2 Kate x 6

Allied aircraft
     no flights

No Japanese losses

No Allied losses

Runway hits 2

Aircraft Attacking:
      6 x B5N2 Kate bombing from 12000 feet
              Airfield Attack:  2 x 250 kg GP Bomb



_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to String)
Post #: 17
RE: June 7/8 - 7/1/2011 10:56:55 PM   
herwin

 

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From: Sunderland, UK
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Arrived in California. God willing, I'll be settled in Mariposa on Saturday. Two months of research sabbatical.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 18
RE: June 7/8 - 7/2/2011 12:57:18 AM   
witpqs


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From: Argleton
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Recommend you research the Pacific War.

(in reply to herwin)
Post #: 19
RE: June 7/8 - 7/2/2011 1:44:26 AM   
herwin

 

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quote:

ORIGINAL: witpqs

Recommend you research the Pacific War.


All that stuff is in Virginia and England. One of the four or so areas I do need to research--because I'm teaching it next year--is game AI.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 20
RE: June 7/8 - 7/2/2011 2:02:27 AM   
witpqs


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Ah, so you will simply have to - as a professional matter having to do with your research - you will simply have to break down and buy some of those recent works which you haven't yet read.

(in reply to herwin)
Post #: 21
RE: June 7/8 - 7/2/2011 10:59:49 AM   
herwin

 

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quote:

ORIGINAL: witpqs

Ah, so you will simply have to - as a professional matter having to do with your research - you will simply have to break down and buy some of those recent works which you haven't yet read.


Any suggestions?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 22
Books, Books, Books! - 7/2/2011 1:49:17 PM   
witpqs


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Come on - I don't know which you've read! I've read a few of the outstanding books that people here have talked about here and can heartily recommend them and some others:

The Last Stand of the Tin Can Sailors - Hornfischer

Shattered Sword - Parshall & Tully

Guadalcanal - Frank

D-Day - Beevor

Stalingrad - Beevor

Breakout - The Chosin Reservoir Campaign - Russ

(in reply to herwin)
Post #: 23
RE: Books, Books, Books! - 7/2/2011 2:38:27 PM   
herwin

 

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From: Sunderland, UK
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quote:

ORIGINAL: witpqs

Come on - I don't know which you've read! I've read a few of the outstanding books that people here have talked about here and can heartily recommend them and some others:

The Last Stand of the Tin Can Sailors - Hornfischer

Shattered Sword - Parshall & Tully

Guadalcanal - Frank

D-Day - Beevor

Stalingrad - Beevor

Breakout - The Chosin Reservoir Campaign - Russ


I've read most of them. Why not post something to the main board about books to read this summer?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 24
RE: Books, Books, Books! - 7/2/2011 2:52:03 PM   
witpqs


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From: Argleton
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There are so many such threads, I recall seeing one recently too.

(in reply to herwin)
Post #: 25
RE: Books, Books, Books! - 7/2/2011 2:59:25 PM   
herwin

 

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quote:

ORIGINAL: witpqs

There are so many such threads, I recall seeing one recently too.


OK, I'll do something.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to witpqs)
Post #: 26
June 8/9 - 7/6/2011 4:21:39 PM   
herwin

 

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June 8/9 1942

The Allied CVTFs head north from Brisbane to provide cover for PM. The KB++ was operating off Tulagi, so it's out of interception range. Two ASW groups are detached, one to cover a support convoy headed towards Darwin and the other to suppress a known Japanese sub.

No major actions. Japanese fighter sweep at Rabaul encounters heavy opposition and loses two fighters.




_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 27
June 9/10 - 7/7/2011 2:40:30 PM   
herwin

 

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Status: offline
June 9/10 1942

An AMc cleaning up a submarine minefield near Rabaul runs into the submarine and is sunk. Much activity of patrol craft and search aircraft based at Rabaul ensues. The sub dies, too.




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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 28
June 10/11 - 7/8/2011 3:36:58 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
June 10/11 1942

The KB fights off a sub wolfpack near Rabaul.

Not quite sure what happened here:

Ground combat at 86,42 (near Loyang)
 
Japanese Shock attack
 
Attacking force 6598 troops, 38 guns, 0 vehicles, Assault Value = 211
 
Defending force 4272 troops, 33 guns, 0 vehicles, Assault Value = 96
 
Japanese adjusted assault: 95
 
Allied adjusted defense: 508
 
Japanese assault odds: 1 to 5
 
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker: shock(+), leaders(-)
 
Japanese ground losses:
      82 casualties reported
         Squads: 0 destroyed, 2 disabled
         Non Combat: 0 destroyed, 8 disabled
         Engineers: 0 destroyed, 0 disabled
 
 
Allied ground losses:
      318 casualties reported
         Squads: 0 destroyed, 11 disabled
         Non Combat: 0 destroyed, 27 disabled
         Engineers: 0 destroyed, 4 disabled
 
 
Assaulting units:
    8th Ind.Mixed Brigade
 
Defending units:
    41st Chinese Corps

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 29
June 11/12 - 7/9/2011 3:38:47 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
June 11/12 1942

Quiet. Attached is a map of the current strategic situation. We're engaged in the southern Philippines, central China, along the India/Burma border, and in the PNG/Solomons area. I still hold significant areas in the DEI.







Attachment (1)

< Message edited by herwin -- 7/9/2011 3:39:23 PM >


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 30
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