"...Okay, can I ask one more time? Since I would know how many units are in my divisions and which HQ controls those divisions, how could I determine how much staff is needed BASED ON THOSE NUMBERS..."
Okay I'm a bit puzzled here, there may be a formula that says 100 Inf needs X amount of staff. But I, and I guess most of us, don't calculate that way. If you click on a HQ it says; "STF=27%" or something like that, meaning the number of Staff covers 27% of the total number of troops subordinate to that HQ, so you need about 5 times as many.
No, it doesn't work that way. And I do believe it's important to know how exactly it does work.
The rest is some experience I guess, so 30 rifles would need about 15 staff to get 100% Staff coverage. Game experience also shows that 100 staff gets you a decent "workable" force.
Actually, from my own testing each rifle requires .10 staff. So for the above example, you would need 3 staff to cover 30 rifle and get to 100%. Try 15 staff for 30 rifle and you'd be 5x over the limit, or like 500%.
Hmmm, come to think of it, maybe 1 staff = 10 Inf, and 2 staff = 1 tank... that would be the formula you would be looking for, dunno if that's correct or not. But it would be very cumbersome to calculate it that way.... in my case that is, hehe.
It isn't cumbersome, and actually you could develop a spreadsheet that would tell you the exact number of staff needed for a HQ based on its composition. So far this is what I've come up with, and you've got it with the two guesses above:
Rifle = .10
Bazooka = .10
It's probably that all infantry types are .10.
Armored Car = 1.0
Light Tank = 2.0
Train = .1
Mortar = .5
Of course the question becomes, then, how about Rifle II or any other upgrade? Is it the same, or more?
There very well may be other factors besides these absolute numbers that determines staff-- at the moment, I really don't know.
But preliminary numbers would mean that if you're going to have one HQ, with two division, each with, say, for example, 30 Rifle, 5 Armored Cars, and 2 Light Tanks, you're going to need 24 Staff (60 Rifle x .10 = 6.0; 10 ACs x 1.0 = 10; 4 LTs x 2.0 =8: 6+10+8=24).
I think that such information would be good to know.
Further testing by anyone is surely welcomed. :)
If this goes across the board, without any variable messing with the numbers, in the end it would be very easy to calculate just how much staff you're going to need to get a HQ at 100% or at any percentage you'd want.
Programmers out there could even create an ATG Staff Calculator. :)
Edit: Machineguns go as .33, I believe. And also, having tested Rifle II and Machinegun II, there is no difference between I and II. Weight does not seem to be the determining factor, since both Rifle and Mortar have the same weight but need differing amounts of staff.
< Message edited by AlanBernardo -- 6/16/2011 6:10:19 AM >