Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

personal exploration ships 'love' ruins

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> personal exploration ships 'love' ruins Page: [1]
Login
Message << Older Topic   Newer Topic >>
personal exploration ships 'love' ruins - 6/11/2011 12:26:35 AM   
Josral

 

Posts: 15
Joined: 6/9/2011
Status: offline
This is a minor bug compared to the other one i've posted, but if you manually run around in an explorer and use the 'explore all systems in sector' and come across a ruin and choose 'leave the ruins alone', the exploration ship will sort of hug up on the building. The only way to clear that sector is to switch to 'explore system' for that particular system.
Post #: 1
RE: personal exploration ships 'love' ruins - 6/11/2011 1:11:30 AM   
Volcano

 

Posts: 52
Joined: 3/25/2010
From: France
Status: offline
This bug also occurs for fully automated exploration ships.

_____________________________

Do not awake the dormant volcano...

(in reply to Josral)
Post #: 2
RE: personal exploration ships 'love' ruins - 6/11/2011 7:32:19 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Yap, it's kinda like the explorer does not consider the mission over in this scenario.....the old command stickiness problem, some orders stick while others not at all.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Volcano)
Post #: 3
RE: personal exploration ships 'love' ruins - 6/13/2011 5:07:19 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline
Odd... I have the opposite problem. I have them set to investigate and report all ruins and ships... yet many a time, I see ruins in an explored system - where the planet has been surveyed (resources known), but the ruins have NOT been explored.

(in reply to Data)
Post #: 4
RE: personal exploration ships 'love' ruins - 6/13/2011 6:42:17 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
I also noticed that. iirc you can encounter new ruins even after knwoing the entire map and your explorers are idle....I think the game spawns new ones to keep you interested even late game. But this does not occur only late game.


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kayoz)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> personal exploration ships 'love' ruins Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.129