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Armada 2526: Supernova Is Updated

 
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Armada 2526: Supernova Is Updated - 6/1/2011 7:47:40 PM   
SeanD


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Joined: 3/2/2006
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Improvements, changes, fixes, and more have just appeared on the scanners!

Matrix Games, Slitherine (www.slitherine.com) and Ntronium Games (www.ntronium.com) are proud to release the comprehensive 1.03 update for their expansion to the hailed turn-based strategy/real-time tactical blend, Armada 2526: Supernova. The update comes with some improvements to how the AI handles relations with other players, various tweaks to gameplay, a fix for an issue with saving games, and some additional bug fixes as well.

David Heath, Director of Operations at Matrix Games, said “Armada 2526: Supernova is not simply a small add-on that brings some new content to Armada 2526, it’s a massive expansion that improves the game in virtually every aspect. Couple that with the exiting new ability to engage in multiplayer and you’ve got a recipe for near limitless intergalactic fun!”

Armada 2526: Supernova gives you 4X more. More to explore, more to exploit, more to exterminate and expands you’re gaming horizons by letting you challenge your friends via LAN or PBEM play. There are new star and planet types to discover, and more than 30 special features to make each star system distinctive. You may encounter tachyon storms, psychic plants, primitives or find abandoned alien technology that advances your own research. Two new races, with their own ships and special characteristics, await your discovery. Befriend them, play as them, or exterminate them as you wish.

A new trade system lets you construct networks to trade valuable commodities between the stars, both between your own worlds, and with other players. Alien relics, rare minerals, tourists, or even natural anti-matter, your freighters carry them all. Choke an enemy with trade embargoes, or blockade their planets with stealth ships operating behind the lines. But trade and tourism bring less welcome visitors too. The new espionage system lets you plant spies to gather information or steal technological secrets, or drop special forces that can sabotage defenses before an attack.

Fifty new technologies open up new strategies and tactics. Confound your enemies with hard to detect stealth ships, jam their missiles with electronic warfare, build fighter stations to defend your planets, and blitz defenses with stormtroopers. Research Gaia to make everyone happy, or grind them under your heel with a variety of more powerful warships and upgrades weapons.

Get the update here. The update is comprehensive and will bring all previous versions of Armada 2526: Supernova to 1.03. Get more information on Armada 2526: Supernova from its official product page.

_____________________________

Sean Drummy

Marketing and Press Relations Manager
Post #: 1
RE: Armada 2526: Supernova Is Updated - 6/6/2011 11:41:45 AM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
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I can't seem to find any detailed patch notes and this announcement is rather vague. Do you have anything more detailed written up on what was changed?

Specifically what does "various tweaks to gameplay" and "some additional bug fixes" mean?

(in reply to SeanD)
Post #: 2
RE: Armada 2526: Supernova Is Updated - 6/6/2011 1:11:07 PM   
Anguille


Posts: 635
Joined: 6/28/2006
From: Hyper-cruiser "Phantom"
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quote:

Version 1.03 Changes from v1.02

- Fixed Jammer ship construction time
- Fixed bug where trade was not resumed when a damaged space port was repaired
- Fixed problem running on Japanese machines
- Adjusted AI relations to human player to account for trust, liking and difficulty when deciding whether they need weakening
- Added an explanation for why an AI player embargoes you
- Fixed bug building neutronium ships
- Fixed Neutronium Forge not working bug
- Fixed bug allowing auto transport to take aliens to planets with alien immigration disabled
- Add check for Steam folder when searching for base game
- Changed color of number of ground units and defenses in colony tab
- Adjusted VP modifier for Profit victory condition
- Increased chance of gems at white dwarves. Reduced it elsewhere
- Gaia not available to nasty races
- Can specify host IP address when finding LAN games
- Fixed bug saving games with file names containing only numbers
- Reduced value of alien hoard to 10,000


< Message edited by Anguille -- 6/6/2011 1:14:02 PM >

(in reply to forsaken1111)
Post #: 3
RE: Armada 2526: Supernova Is Updated - 6/7/2011 4:14:42 PM   
forsaken1111

 

Posts: 281
Joined: 3/30/2010
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Thanks! Where did you find that? I figured it was up somewhere, I'd just missed it.

(in reply to Anguille)
Post #: 4
RE: Armada 2526: Supernova Is Updated - 6/8/2011 7:41:42 AM   
Anguille


Posts: 635
Joined: 6/28/2006
From: Hyper-cruiser "Phantom"
Status: offline

quote:

ORIGINAL: forsaken1111

Thanks! Where did you find that? I figured it was up somewhere, I'd just missed it.


I picked it up on the Iceberg Interactive product page for Armada...

(in reply to forsaken1111)
Post #: 5
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