Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ship repair help needed.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Ship repair help needed. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ship repair help needed. - 5/24/2011 7:18:33 PM   
Chris21wen

 

Posts: 6063
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I have an xAP 9400ton with 86 major flood and 11 major eng damage in a level 3 port (Werak) with a fuuly functional AR and ARD. The base has 17000 supply and is not under any from attack and naval support is 225.

Question is, why won't the xAP repair given the ARD will take 55000t ships?
Post #: 1
RE: Ship repair help needed. - 5/24/2011 7:43:51 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Chris H

I have an xAP 9400ton with 86 major flood and 11 major eng damage in a level 3 port (Werak) with a fuuly functional AR and ARD. The base has 17000 supply and is not under any from attack and naval support is 225.

Question is, why won't the xAP repair given the ARD will take 55000t ships?


Not sure. Does the ship have any cargo loaded? Is there any fire?

< Message edited by Bullwinkle58 -- 5/24/2011 7:44:53 PM >


_____________________________

The Moose

(in reply to Chris21wen)
Post #: 2
RE: Ship repair help needed. - 5/24/2011 7:54:14 PM   
Don Bowen


Posts: 8171
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline
With that much damage it may take a while to repair (even a single point). How long has it been there? Also, what repair method is selected. Assuming there are no other damaged ships, Pier Side would probably be best. If there are no damaged ships in competition, the AR and ARD will help with repairs even if not assigned to Repair Ship Mode. And Pier Side would make a little better use of that many Naval Support.

(in reply to Chris21wen)
Post #: 3
RE: Ship repair help needed. - 5/24/2011 8:37:58 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Don Bowen

With that much damage it may take a while to repair (even a single point). How long has it been there? Also, what repair method is selected. Assuming there are no other damaged ships, Pier Side would probably be best. If there are no damaged ships in competition, the AR and ARD will help with repairs even if not assigned to Repair Ship Mode. And Pier Side would make a little better use of that many Naval Support.


I had assumed that he meant the game wasn't allowing him to assign Repair Ship mode.

_____________________________

The Moose

(in reply to Don Bowen)
Post #: 4
RE: Ship repair help needed. - 5/24/2011 9:02:23 PM   
Chris21wen

 

Posts: 6063
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Chris H

I have an xAP 9400ton with 86 major flood and 11 major eng damage in a level 3 port (Werak) with a fuuly functional AR and ARD. The base has 17000 supply and is not under any from attack and naval support is 225.

Question is, why won't the xAP repair given the ARD will take 55000t ships?


Not sure. Does the ship have any cargo loaded? Is there any fire?


Nope

I lie like a hair frog, yes it does. I'll unload it then try. Thanks.

< Message edited by Chris H -- 5/24/2011 9:06:17 PM >

(in reply to Bullwinkle58)
Post #: 5
RE: Ship repair help needed. - 5/25/2011 9:39:01 AM   
Chris21wen

 

Posts: 6063
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
So I formed a TF with the damaged ship and set it to unload.  It sank that turn  Now I'll never know.

(in reply to Chris21wen)
Post #: 6
RE: Ship repair help needed. - 5/25/2011 1:44:25 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Chris H

So I formed a TF with the damaged ship and set it to unload.  It sank that turn  Now I'll never know.


So it goes.

_____________________________

The Moose

(in reply to Chris21wen)
Post #: 7
RE: Ship repair help needed. - 5/25/2011 7:55:34 PM   
ilovestrategy


Posts: 3627
Joined: 6/11/2005
From: San Diego
Status: offline

quote:

ORIGINAL: Chris H

So I formed a TF with the damaged ship and set it to unload.  It sank that turn  Now I'll never know.


Chris, I'm sorry, I'm not supposed to laugh but that was funny. I'm just imagining you looking at the keyboard and thinking "WTF?"

No offense intended.

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to Chris21wen)
Post #: 8
RE: Ship repair help needed. - 5/29/2011 2:11:07 AM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline
Chris -

I am the Allies in a pbem. The Tennessee was heavily damaged during the PH attack, with a high fire level. For some reason I have since forgotten, I thought that putting the Tennessee in a TF would help. She promptly sank the next turn.... The good news is that she will patiently wait in electronic limbo until our next game and join me once again!

a Sadder but Wiser Mac

< Message edited by Mac Linehan -- 5/29/2011 2:12:17 AM >


_____________________________

LAV-25 2147

(in reply to Chris21wen)
Post #: 9
RE: Ship repair help needed. - 5/29/2011 8:58:23 AM   
Chris21wen

 

Posts: 6063
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
On reflection why does a ship have to be empty to repair flooding damage if a drydock is available that will take the displacement of the ship? Is it too complicated for the game?

(in reply to Mac Linehan)
Post #: 10
RE: Ship repair help needed. - 5/29/2011 11:31:57 AM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
Abstraction- possibly. Although I would have thought it would be hard to repair a ship with all the cargo in the way (think trying to get to the lower levels of a cargo ship from the inside when the cargo bays are full- even worse if it's an AO.

(in reply to Chris21wen)
Post #: 11
RE: Ship repair help needed. - 5/29/2011 11:35:52 AM   
Chris21wen

 

Posts: 6063
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Itdepends

Abstraction- possibly. Although I would have thought it would be hard to repair a ship with all the cargo in the way (think trying to get to the lower levels of a cargo ship from the inside when the cargo bays are full- even worse if it's an AO.


I agree about the cargo being in the way unless patches were placed on the out side ofthe hull. However that would not stop the ship from going into drydock were it could be unloaded, hence not sinking. But it probably is a game mechanic and I have no probs with it, just a thought.

(in reply to Itdepends)
Post #: 12
RE: Ship repair help needed. - 6/9/2011 11:44:11 AM   
steamboateng


Posts: 354
Joined: 3/21/2010
From: somewhere in Massachusetts
Status: offline
Putting a ship loaded with cargo on the blocks in a drydock is unrealistic. Hull stress is a very real factor in that case.
Included in a ships standard set of plans are diagrams for setting the blocks in the drydock, as well as recommendations for which tanks can hold fuel, and how much. Generally all sw ballast is discharged; though some may be retained, a level keel and 0 deg. list being the desired goal.

< Message edited by steamboateng -- 6/9/2011 3:53:38 PM >


_____________________________


(in reply to Chris21wen)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Ship repair help needed. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.289