First, Kudos on creating FOF and CoG! For me, a retired grognard who plays minis solo every day, they fill the need for a musket period game on a fairly large scale with a decent AI (Now if you could add an actual map and scenario editor...)
However, one quibble. I find the flashing, floating combat results confusing. A small part of this might be that the combat terminology is a little different from other games, but what I would like, is an option for a combat results box that pops up and says succintly what was the result of the combat action, with the 2 units named, and casualties listed, then stays open until I click on the box or touch a key, and then goes on to the next result. I think it should also have a place to click or a reminder to press f3 for the extremely detailed combat results (which I think is a good feature for checking unexpected results)
An even tinier quibble, for minis play, is that the computer AI seems to whip its units around alot, perhaps more than historically accurate, but it may have its reasons. However, if you could calm it down a little, I would like that.
Any chance of working that into the engine?
Keep up the good work!