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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 2:43:50 PM   
Mad Russian


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quote:

ORIGINAL: JMass

The list is very long but, if I am not wrong, #11 and #71 are the same and so #17 and #38.


Fixed. Thanks.

Good Hunting.

MR


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Post #: 241
RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 2:59:12 PM   
Mad Russian


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So far, from what I've seen, the Development Team Wish List will have many different items on it than the Customer Wish List.

While of course the big ones are the same:

Larger Maps
More Units
Towable Guns
Destructible Terrain
AA
Improved Infantry Combat Model
Improved Orders System

There are a lot of other wishes I don't see coming from the customer base.

Good Hunting.

MR


_____________________________

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 242
RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 3:41:54 PM   
sztartur2


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quote:

ORIGINAL: Mad Russian

quote:

ORIGINAL: sztartur

In defending battle the ability of my units to dig in. Si I can choose the position of my fortifications, foxholes and my opponent will not know where my defensrs are.


See #40.



40.Infantry graphics display for in game showing squads with correct number of men.

I requested some thing else. In the beginning of a defense scenario I position my units and I would like to have them dug in where they start the scenario. (Again a feature that existed in CMx1)



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Post #: 243
RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 4:16:42 PM   
Mad Russian


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quote:

ORIGINAL: sztartur


quote:

ORIGINAL: Mad Russian

quote:

ORIGINAL: sztartur

In defending battle the ability of my units to dig in. Si I can choose the position of my fortifications, foxholes and my opponent will not know where my defensrs are.


See #40.



40.Infantry graphics display for in game showing squads with correct number of men.

I requested some thing else. In the beginning of a defense scenario I position my units and I would like to have them dug in where they start the scenario. (Again a feature that existed in CMx1)


Sorry, I renumbered them after taking out two duplicate items from the list. It's now #39. I'm surprised you missed it since it was right next to #40 but here it is:

39. FOW for entrenchments and trenches. Place during setup phase.

Since this isn't CMx1 we don't have all the features, good or bad, from that game system. The only things going on this list are for the PC system. For whatever reason, a gamer may want to see them here.

Good Hunting.

MR

< Message edited by Mad Russian -- 5/29/2011 4:19:11 PM >


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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 4:49:05 PM   
sztartur2


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OK nevertheless it is on the list. Hope it will be implemented.

< Message edited by sztartur -- 5/29/2011 5:15:07 PM >


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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 5:07:55 PM   
Krupinski


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quote:

ORIGINAL: Mad Russian

So far, from what I've seen, the Development Team Wish List will have many different items on it than the Customer Wish List.

While of course the big ones are the same:

Larger Maps
More Units
Towable Guns
Destructible Terrain
AA
Improved Infantry Combat Model
Improved Orders System

There are a lot of other wishes I don't see coming from the customer base.

Good Hunting.

MR



Dear MR, when can we see all those pretty things implemented in the game? In the first patch? ;-)))

(in reply to Mad Russian)
Post #: 246
RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 5:44:01 PM   
Mad Russian


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The next game of the series at the earliest. Those are the basis for the next game of the series and have been for over 2 years.  That's why I'm surprised at the amount of energy expended trying to sell the Development Team on those  7 items. We've had those on our list since day one.

We're wargamers too. But at times we have to consider time, resources and MONEY. Everything on that list is time and resources heavy.

Good Hunting.

MR


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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 247
RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 7:09:27 PM   
Redmarkus5


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quote:

ORIGINAL: diablo1

quote:

That's why this thread is too soon. You guys are all giving knee jerk reactions to what you see without having any experience at using it.


Ummm much of this orders system has been in place since Kharkov over 3 years ago. The same annoying orders system is still intact perhaps with a few adjustments but the annoying part is still there.


Quite so. Another game (no name here) came out not long after Ostfront and I have been playing that and only that since then, in part because of the simpler command system and also because of the infantry modelling. I would actually MUCH prefer to play on the Ostfront, but...

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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 7:15:35 PM   
junk2drive


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No name here will have an Ostfront game soon and modules to go with it. Sorry that PCO is not your cup of tea.

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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 7:24:47 PM   
Erik Rutins

 

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Hi Hafer,

quote:

ORIGINAL: hafer
Dear MR, when can we see all those pretty things implemented in the game? In the first patch? ;-)))


Patches and updates are for fixing issues and making minor improvements. The major items are for new releases and some are too big even for expansions. Sorry for the bad news, but the time and resources required for some of these is quite significant and would not fit at all into an update schedule or be feasible.

Regards,

- Erik

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Post #: 250
RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 7:58:21 PM   
Krupinski


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quote:

ORIGINAL: Erik Rutins
Patches and updates are for fixing issues and making minor improvements. The major items are for new releases and some are too big even for expansions. Sorry for the bad news, but the time and resources required for some of these is quite significant and would not fit at all into an update schedule or be feasible.

Regards,

- Erik


Thanx for your answer. I just dreamed about it.. I'm not happy with PC:O and i'm not happy with CM:N, too. I'm just searching for the "perfect" ww2 tactical game. And with the fixes of the improvement-list PC:O would be that game.... :-(

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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 8:15:04 PM   
Jacko


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With regard to 28. AA guns. Especially halftracks equipped with AA guns, like the 251 and the Sdkfz 7. I don't care too much about AA guns for shooting at planes, but I would love to have them for pounding ground targets. And the flamethrow-version of the 251 would be grand too.  

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RE: Ok WISHLIST TIME after seeing & playing game - 5/29/2011 8:25:49 PM   
Erik Rutins

 

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quote:

ORIGINAL: Jacko
With regard to 28. AA guns. Especially halftracks equipped with AA guns, like the 251 and the Sdkfz 7. I don't care too much about AA guns for shooting at planes, but I would love to have them for pounding ground targets. And the flamethrow-version of the 251 would be grand too.  


For engaging ground targets, we could add these quite easily (in fact, you could yourself) but we've kept them out for the time being as we felt that including them without allowing them to engage air strikes would create more complaints.

Regards,

- Erik


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RE: Ok WISHLIST TIME after seeing & playing game - 5/30/2011 1:13:20 AM   
sztartur2


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quote:

ORIGINAL: Erik Rutins

Hi Hafer,

quote:

ORIGINAL: hafer
Dear MR, when can we see all those pretty things implemented in the game? In the first patch? ;-)))


Patches and updates are for fixing issues and making minor improvements. The major items are for new releases and some are too big even for expansions. Sorry for the bad news, but the time and resources required for some of these is quite significant and would not fit at all into an update schedule or be feasible.

Regards,

- Erik


Does that mean we shall not have even 3X3km maps in the near future?


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RE: Ok WISHLIST TIME after seeing & playing game - 5/30/2011 1:14:21 AM   
junk2drive


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Correct.

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RE: Ok WISHLIST TIME after seeing & playing game - 5/30/2011 1:47:33 AM   
Erik Rutins

 

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quote:

ORIGINAL: sztartur
Does that mean we shall not have even 3X3km maps in the near future?


The full development discussion on those has not taken place yet. We're focusing on fixing bugs and tweaking any gameplay or design issues first. I think it's safe to say it won't be the near future though.

Regards,

- Erik


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RE: Ok WISHLIST TIME after seeing & playing game - 5/30/2011 3:55:08 PM   
Jacko


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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: sztartur
Does that mean we shall not have even 3X3km maps in the near future?


The full development discussion on those has not taken place yet. We're focusing on fixing bugs and tweaking any gameplay or design issues first. I think it's safe to say it won't be the near future though.

Regards,

- Erik



Well, I'm as impatient as the next guy, I guess, but that is how it should be. First iron out the bugs and tweak the issues and then move on to bigger and better things. I think your resources are limited (as most wargame companies) and you can't be expected to give us all we want the moment we want it. Having said that, I hope not in the near future doesn't mean never. However I have the strong impression you guys will do all you can to give us what we ask for, within reason and in time.


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RE: Ok WISHLIST TIME after seeing & playing game - 5/30/2011 4:43:11 PM   
Mad Russian


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We're wargamers. We play what we make. We'll do our utmost to get EVERYTHING into the game.

Once those 'full development discussions' start this thread will be a big part of the games goals.

Now, what does that mean? Well, take a look at the distances we traveled from PCK to PCO and you get an idea of where we're aiming for in the next game of the series.

Good Hunting.

MR


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RE: Ok WISHLIST TIME after seeing & playing game - 5/30/2011 4:48:41 PM   
junk2drive


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We are like a bunch of siblings fighting over where to go on summer vacation. Daddy Erik gets the final say.

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RE: Ok WISHLIST TIME after seeing & playing game - 5/31/2011 5:48:30 AM   
Ratzki

 

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quote:

ORIGINAL: junk2drive

We are like a bunch of siblings fighting over where to go on summer vacation. Daddy Erik gets the final say.


Yes, but we can always throw-up in the back seat and influence the quality of the ride along the way.

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RE: Ok WISHLIST TIME after seeing & playing game - 5/31/2011 12:37:32 PM   
Mad Russian


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ROFL!!! Let's hope not.

Good Hunting.

MR


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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Ok WISHLIST TIME after seeing & playing game - 5/31/2011 4:23:26 PM   
Jacko


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quote:

ORIGINAL: Ratzki


quote:

ORIGINAL: junk2drive

We are like a bunch of siblings fighting over where to go on summer vacation. Daddy Erik gets the final say.


Yes, but we can always throw-up in the back seat and influence the quality of the ride along the way.




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RE: Ok WISHLIST TIME after seeing & playing game - 5/31/2011 4:36:17 PM   
Jacko


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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Jacko
With regard to 28. AA guns. Especially halftracks equipped with AA guns, like the 251 and the Sdkfz 7. I don't care too much about AA guns for shooting at planes, but I would love to have them for pounding ground targets. And the flamethrow-version of the 251 would be grand too.  


For engaging ground targets, we could add these quite easily (in fact, you could yourself) but we've kept them out for the time being as we felt that including them without allowing them to engage air strikes would create more complaints.

Regards,

- Erik




I would kill for a vehicle like this...




Attachment (1)

< Message edited by Jacko -- 5/31/2011 4:38:06 PM >


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RE: Ok WISHLIST TIME after seeing & playing game - 6/1/2011 2:29:50 AM   
Mad Russian


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Or, you might get killed by a vehicle like that.

Good Hunting.

MR


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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Ok WISHLIST TIME after seeing & playing game - 6/1/2011 4:21:39 AM   
Jacko


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Very unlikely. I very seldom play as Russians...

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RE: Ok WISHLIST TIME after seeing & playing game - 6/1/2011 4:24:18 AM   
junk2drive


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When you think you are really good, play as Russians.

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RE: Ok WISHLIST TIME after seeing & playing game - 6/2/2011 3:00:33 AM   
Mad Russian


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The current list:

1. HQ gets a HQ ONLY command button  that branches off just like the  others so it can be given orders  without effecting its subordinates as  it does now.  

2.  Lower supression levels a little bit for infantry. It feels as if they  goto ground a bit too easily in the face of danger.  

3.  Add a no rout, hold at all costs feature like a last stand, what if   those units at Bastonge had the rout factors of the units in this game?   Besides realistically Hitler said no retreating.   Aggressive SOP Elite units are very resistant to routing Others are not so resistant and would benefit from a Hold At All Costs order.

4. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off  

5. Of course I want a female partisan and a female sharpshooter.   

6. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.  

7. Recheck that FPS meter we get by pressing F1 somehow now I just   don't think it's working correctly. I got some 10-fps last night and had   LOWERED the settings from Ultra to High, my card is better than that   and I have a quad core cpu i7 3.2ghz Strange thing is the video is still   pretty smooth and it should be choppy at 10fps the only difference I   see is the objective flags flapping is different.  

The F1 FPS measurement is accurate.


8. When   setting up random battles give us an ability to choose "random" map at   the "template" choice point. I was surprised this wasn't already   implemented and I had to pick a map to play on. 

Already done and in the Ostfront release.

9. When   choosing what type of army group also put a "random" pick in that box  as  well instead of having to pick infantry, tank battallion, etc. etc.  I'd  like the computer to randomly pick what i get to play with  sometimes as  well. Even a custom choice and then put a ? on each type  of unit in the  mixed of combatants like infantry, trucks, armor,  artillery etc. etc.  to get a more random group of units to play with. I  like NOT KNOWING  what I'm going to get to command in a battle the  most.

Already done and in the Ostfront release.


10. To add damage effects to the 3d models?  Like  scratches from  non-penetrating hits, holes from shots that do  penetrate, track damage,  etc?  I would love to see that.

11. A unit pause command.

12. Text feedback when a unit starts firing at something, specifically:  what  it's firing at and with what. Sort of the same information that's   displayed in the lower left corner of the UI when you select a unit.

13. Unlimited Ammo feature.

14.  Unlimited waypoints

15.  Moveable waypoints

16.  Clicking on an enemy unit will hilight the human players units that are in its LOS.

17. The ability to transport  AT/Infantry guns.

18. The ability to have some influence on airstrikes.

19. A command system that is bit more straight forward when one wants give individual orders.

20. Destructible buildings.

21. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.

Make 3 maps then we'll talk.


22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

23. Better display of maps to be chosen for Random battles and campaigns.

24. Larger Maps.

25. Larger unit limit when creating scenarios.

26. Unit order ques.

27.  A different color for the message when reinforcements arrive.

28. AA guns.

29. Reverse field of view so you could click on an enemy and see lines  indicating which of your units could see him.  That would be much better  than cycling through your units.

30. More verbose messaging.

33. Add 'codenames' or other designations to units so that during battle if I  see "*west flank group* Panzer III destroyed" I would know exactly  where to look.

34. Leave questionmarks longer, or the ability to put a marker on the map  so that if I see something I can put "Suspected KV-1" or the like.  It  wouldn't be good enough for area fire with a tank but it would keep my  small brain from forgetting what I saw.

35. Optional air recon.  If we could designate an area and have a Storch  fly over and give us some idea, it would be great.  An exposed tank  could be identified, and question marks for everything else.  You could  make it a chance based flyover so you could simulate the recon plane  having been shot down.  And futher you could make the information only  visible to units within radio contact.

36. Additional Russian campaigns.  And...maybe North Africa as a expansion pack?  :)

37. More sound

38. Mud terrain doesn't create dust when rounds impact.

39. FOW for entrenchments and trenches. Place during setup phase.

40.Infantry graphics display for in game showing squads with correct number of men.

41. LOS indicator for what a unit can actually see. A shaded area or something.

42. More diverse experience levels for units beyond the current 3.

43. Infantry taking fire should get off of tanks but would stay in APCs.

44. Cavalry units. Both for infantry and artillery.

45. Motorcycle troops.

46. Kubel Wagons, Jeeps, Gaz...etc. The smaller vehicles.

47. End game on a specific turn.

48. End of game carry over of data.

49. Import/export to xml save game file.

50. Exit Objectives.

51. Company formations.

52. Battalion formations.

53. Rejoin formation orders.

54. Sound contacts.  

55. Quicker expansion/game release cycle for future additions to the series.

55. Mine clearance.

56. More editing controls for Random Campaigns.

57. Random campaign balance adjusted. Specifically gamer controlled points for both sides forces and Victory Levels.

58. Options for long campaigns such as renaming units and commanders, and keeping crews separated from vehicles.

59. Show suppression status of your units on / with the floating icons that show up in the main window view.

60. Ability to toggle off Russian Science of War in Random Campaign.

61. Ability to purchase or adjust random campaign units (even in somewhat ahistorical ways)

62. Ressuply out of ammo units.

63. Continue option for lost random campaign battles -- e.g. not to "Skip" it.

64.  End of battle tally of KIA, WIA etc...

65. Running campaign total of KIA, WIA for both sides.

66. Running campaign total of battles lost vs. battles won.

67. Different icons for different types of infantry and vehicles.

68. Add a "Next Target" hotkey.

69. Make complex orders possible. Example: Move + Advance + Defend

70. Firing arcs.

71. Better gun crew positioning.

72. Paratroops landing.

73. Unlock the unit view (tab) using the arrows or moving the cursor on the side of the screen

74. Operational level for PC. Which would show units, supply level, etc...

75. Long Campaign (12 - 90 battles) for GD or 5th SS Wiking for expansion/patch.

76. An icon at the left of the HUD that shows vehicles buttoned up.

77. Some way to tell you how long the platoon will be delayed.

78. A face>Engage command. Face the target while engaging. Not just turning the turret towards the enemy.

79. Lock on vehicle view from the outside of the vehicle.

80. Mortars being able to fire at targets out of LOS.

81. North Africa.

82. Cover from vegetation needs to be reduced.

83. 30 second turns.

84. Units in the open should not pin as easily as units in cover. They should break for cover more quickly.

85. Add tree tiles to the game to reduce resources on the CPU for larger maps.

86. Dedicated FO's.

87. Campaigns with maps that retain damage from one battle to the next. This would require that PC add the ability to have a single map be used in recurring battles. Which at the moment PCO doesn't have.

< Message edited by Mad Russian -- 6/2/2011 5:12:14 AM >


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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Ok WISHLIST TIME after seeing & playing game - 6/2/2011 4:47:19 AM   
Ratzki

 

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I hope this is not on the list yet, I looked but did not see it.
It would be nice to be able to play a map, and then be able to play the same map again with the option to be able to use any/all damage that was caused by the previous battle. Maybe even be able to include wrecks of any vehicles that were taken out as well.

As a side note, I am getting the hang of this map maker now. Anyone that is struggling with it or has not yet tried it at all, it is well worth the efforts to figure it out and be able to produce some great maps. I am looking forward to playing some user made maps. If I have one beef with it, that would be the elevation visuals and changing elevation. It takes a while to get it right, but the graduated greyshade squares are a little bit to small for me and working with them is a challenge. But overall, a great tool.

(in reply to Mad Russian)
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RE: Ok WISHLIST TIME after seeing & playing game - 6/2/2011 5:09:51 AM   
Mad Russian


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From: Texas
Status: offline
I use a lot of the level tool when I work in the grey scale. I make very small  changes to the map then when I get what I want I use a bigger brush and use the level tool to spread that change out where I want it.

Hopefully my pictorial tutorial helped with some of your questions. I've yet to finish up with showing the height map tools but they are simple in the extreme. The biggest challenge is which brush size to use. At least it was for me.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Ratzki)
Post #: 269
RE: Ok WISHLIST TIME after seeing & playing game - 6/2/2011 12:11:27 PM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
With regard to 81. North Africa. I think this game, the atmosphere of this game, is much better suited for the Bulge, perhaps combined with 1946. 

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(in reply to Mad Russian)
Post #: 270
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