2nd battle (set to normal). I believe I am now faced with a considrably larger Soviet force perhaps a understrengthed tank battalion with company sized tank destroyer and self propelled artillery support.
The Soviet force is larger.
I decided to change the set up areas of my Panzer Grenadier platoons, and left my heavy support weapons basically where the scenario author had put them. My two JgPzIv were once again setup similar to the first scenario in between the buildings. They only have narrow lanes of fire, but being a tank destroyer without a rotating turret this is not such a bad deployment as there main job is to get some intial good kills and to stall the Soviet advance.
If these tank destoyers were left in the open they would quickly succumb to the enemys numerical superiority and may not even get a chance to hit. They have flank protection on all three sides and can only be engaged at a relatively small arc of fire. The only downfall is the rather small range these tank destroyers are set to cover with the T34-85's main gun being a similar if not better weapon any misses can be somewhat disatreous for the JgPzIV's life expectancy.
I contemplated putting them together to counter this situation, but thought against it as Russian air superiority may take them both out at the same time.
I setup each platoon of Panzer Grenadiers in the first row of houses down from the tree line on either side of the town and set them to defend and engage only at close assault.
I usually don't let my units fire until I determine where the attack is coming from and in what strength.
As all of my force except the Panzershreck team was all set back into the town I waited a couple of turns before the enemy arrived.
Nice idea to put most of your force back and wait for the attack to develop.
One of the houses in which I had a squad of Pz Grenadiers was bombed by the Soviet air force and left the building and despite my best efforts never recovered due to intense tank fire from in and arround the tree line. The squad became pinned, then routed and then was destroyed very quickly.
If infantry is ever caught out in the open by tanks bad things start to happen to you.
On the other side of the map my panzershreck team got some good kills, but without any close support was soon overrun and destroyed where it fought. My tank destroyers again got some kills, but this time due to the vast superior numbers in tank strength the Soviet held and the fact that they all arrived basically unharmed in the unattended tree line they were quickly dispatched within the 3rd or 4th game turn. Once the tank destroyers were eliminated a number of Soviet tanks bypassed the town on my left flank and took the centre town victory objective from the rear.
Yes, the AI doesn't always just do a straight line attack to the flag method as in some games.
Soviet tank destroyers and BA Recon armoured cars took on my panzer grenadiers at close range and despite a large number of kills, I was being hammered from both sides of the town from a number of T34-85's and SU-122 self propelled artillery guns from the relative safety of the tree line they had placed themselves into with out little or no resistance. Basically all of my panzer grenadiers became pinned or routed due to the large amount of HE fire coming from the tree line and despite popping some smoke there was little or nothing I could do to help them recover from a desperate situation.
Soviet tanks were now streaming both in and around the town flanks and when I finally got more reinforcement of three Panzer IVJ tanks they were all quickly dispatched by flanking tank fire as the vast numerical superiority in and around the town was simply overwhelming any inferior forces the panther and brumbar also came to a similar fate.
By turn 11 it was all over the Soviets had captured all the victory objectives and my arse was handed to me on a platter. Probably should of kept the panzer grenadiers in the tree lines creating more of a defence in depth. This is where it seems the battle is one or loss if you can stall majority of the Soviet forces in the tree line and create confusion, disruption with artillery and smoke you may have half a chance. Anyway lost the battle 19% to 81% decisive defeat. Will post third battle soon.
This is not the tutorial scenario. The demo is a full blown, hit you between the eyes, battle. And it shows.
Great AAR. Glad the scenario played well for you. I look forward to the changes you made and the outcome of your 3rd try with this scenario.
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.