From: California, USA
True. Those are good ideas for gameplay maybe.
Abstraction abounds in computer games.
Those Humans that moved to the bug planet are some sort of CULT. (There have been some strange cults throughout history.) The bugs now learned to use them in various ways(food?, study, slaves, controlled espionage agents) and let them multiply.
Maybe the Humans that moved are some sort of OFFSHOOT or TRAITORS that see their own empire as wrong in some way and hope to use the power and acceptance of another empire to change the course of history.
Bugs that move to a Human planet are a cult, offshoot, or traitors also.
Having no trade treaty should not stop these scenarios. But, perhaps these scenarios should be tied to the happiness of your empire or colonies.
Also, these scenarios are a sort of random event. Random events are often popular in 4Ex games.
< Message edited by Wade1000 -- 4/29/2011 9:44:37 PM >
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.