From: University Park, Texas
ORIGINAL: Joel Billings
As for the partisans, I think the jury is out. Pavel already made a change to bring down partisans. Part of what is getting reported may be due to 1.03 games where partisans were broken and suddenly start working with 1.04 in the middle of a game. It's possible that the number of attacks will need to be brought down in the future, but the big issue is with the key rail lines going into the Soviet Union in 1941. First, remember that there are no partisan attacks in the Baltic States area until Dec 1 41, so you need to focus on protecting the key lines outside of this area. Second, I'm not sure about this, but my tests indicate you can use regiments to protect 3 rail hexes (their zocs seem to protect against attacks) and HQ/airbases to protect the hex they are in. I need to get this confirmed by a programmer though. By staying on top of the partisan threat early on, it may not be as bad as what you see later on. There may be another change needed, but some more data is needed. AI tests have shown that the number of partisans getting created is not the issue, so if an additional change is needed, it will be the chance of a successful attack (or series of attacks).
To begin, all my observations are from a game started with 1.04.10 and then switched to 1.04.11 about turn four. From the limited amount of testing that I have done, there seem to be two parts to this. First, a partisan UNIT will not appear in the zone of control of a combat unit or in a hex occupied by any unit, but it will appear adjacent to a non-combat unit. However, the second part is that a rail BREAK created by that unit will appear in a hex occupied by a non-combat unit or adjacent to a combat unit. I have not observed a rail break appearing in a hex occupied by a combat unit, but that is inconclusive (it's hard to prove a negative).
Hope this helps. I have autosaves available.
Now an additional observation, in games started under 1.03 there were a lot of partisans but they were only a nuisance only. In all previous games, I only recall one case of an FDB unit that was unable to build due to upstream partisan activity. In this 1.04 game it has occured with one or more FDB units on virtually every turn since Dec41. Also note that I have always garrisoned to yellow or better from T3 on so there has been no significant garrison change from past games.