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RE: NATO Counters Mod

 
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RE: NATO Counters Mod - 7/6/2013 1:21:46 AM   
Twotribes


Posts: 6895
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
How does one change the "weight" for icon picture of the individual sfts? I have to put 50 rifle in a unit if I want 10 machine guns, or 10 mortars or bazookas in the unit.

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Post #: 91
RE: NATO Counters Mod - 7/6/2013 10:45:59 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Per Vic: "you can change the sprite weights in the editor under gfx in sftype window."

quote:

ORIGINAL: Twotribes

How does one change the "weight" for icon picture of the individual sfts? I have to put 50 rifle in a unit if I want 10 machine guns, or 10 mortars or bazookas in the unit.



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Tac2i (formerly webizen)

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Post #: 92
RE: NATO Counters Mod - 7/6/2013 1:00:57 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Vic published an update to fix the AltGfx map mode game (generic2.at2). I've updated my genericnato2.at2 file to support this fix. This download only updates these two files and no others.

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Tac2i (formerly webizen)

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Post #: 93
RE: NATO Counters Mod - 8/29/2013 1:04:33 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Mods updated to support v2.15i. See top post for download links.

NOTE: In the future I am considering only supporting my Solitaire/MultiPlayer NATO Mod as it is much easier to maintain and serves the purpose quite well. If you have any thoughts on that, please leave comments.

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Tac2i (formerly webizen)

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Post #: 94
RE: NATO Counters Mod - 8/29/2013 6:41:27 PM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I think this would be fine. I tried it yesterday when I got the 2.15i patch and it filled the bill for me.

Thanks for your efforts on this!

Chuck

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Post #: 95
RE: NATO Counters Mod - 9/16/2013 1:04:58 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Created an updated set of counters for 'zoom out' mode. See top post for a download link. The primary goal was, when in 'zoom out' mode, that you can easily recognize what type of unit you are looking at: not an easy task with these small counters.

< Message edited by Webizen -- 9/16/2013 1:41:28 PM >


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Tac2i (formerly webizen)

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Post #: 96
RE: NATO Counters Mod - 2/22/2014 1:53:16 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Published a minor refresh of a couple of the NATO counter mod downloads, mostly to incorporate the updated small units counters used in zoomed out mode.

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Tac2i (formerly webizen)

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Post #: 97
RE: NATO Counters Mod - 3/24/2017 9:54:09 PM   
rhinobones

 

Posts: 1463
Joined: 2/17/2002
Status: online
Back in the AT days, I just replaced the original AT icon folder with a folder of my own NATO icons. Did the same with German East/West icons and Russian icons. In random games you get some Russian, German and NATO icons. Quite nice for the variety.

Can I do the same with ATG? Seems that ATG is abnormally complicated when it comes to alternate icons and there doesn’t seem to be spot for concurrent use of German East/West and Russian icons.

What I would like to do is replace the existing ATG unit icon folder/file with icons of my own preference and skip all this “mod” activation.
Is this possible?

Regards, RhinoBones

BTW, There are some of the ATG NATO icons I would like to improve. Is this possible using the PNG application and overwriting the unit in the ATG folder?


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Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

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Post #: 98
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