From: Mordor Illlinois
"So my point is , in an over long winded way , that most players today are far better than the real life "actors" were. So you need to "dog down" the system for the allies and "speed up" the playability for the Japanese to keep people playing. And I feel that if you allowed the allies to blow up every base you'd over tax Japanese engineering capability. Frankly in the early war the allies just were not that competent. They didn't practice "Sir Robin" which is a disciplined , planned , organize retreat and embraced a "run for your lives" , or "lets just get drunk, we're screwed" attitude. Not always , but often. And allies like the Dutch always seemed to be more afraid of the natives than the Japanese. "
From someone new looking in from the outside pondering taking the plunge - I understand what you're saying but an organized retreat is not leaving units in place and having everything else run to safe spots. It seems everyone just runs for the hills and calls it Brave Sir Robin - there is no organized retreating possible as:
1: So many units are restricted (Dutch islands)(Philippines) meaning one has to move heaven and earth to do a more organized DEI or Philippines defense.
2: The ability to have enemy fleets be anywhere in huge area without same ability for allies to react to that.
3. Sonar guided torpedoes for the IJ forces makes most actions with moving troops or reorganizing or putting up a fight inherently stupid. You will be sunk. Almost guaranteed.
4. The complete ineffectiveness of non-torpedo land based bombers. B-17s out of Clark scored hits on their attacks on enemy ships every time they tried (transports then Ashigari - but they only had a minimal bomb load so light damage), then at Midway they came so close to a carrier that it was was described from adjacent carrier commander as being completely obscured by the plumes of water. They couldn't sail just outside of Sydney and laugh at the attempts to attack their ships because they program makes level bombing scoring a hit a very rare thing - hence no one is afraid of allied air forces.
5. I cannot use smart tactics to save the troops in places like Bataan, whereas if they had brought supplies wit them they could have lasted much, much longer, the game makes the defeat inevitable on much the same time rate as bombing airfields uses up their food to repair them as the player is not allowed to "ignore" repairing an airfield with no planes.
6. I have to hide my air forces as high level sweeps will force me fight them instead of wisely declining to fight and letting AA guns start firing into the fighter formations, making them choose to either come down to levels where I would be willing to engage them, or exit the air space but AA, in the game, doesn't defend against sweep attacks.
7. I have to really trust the other player to 1) play through to when it isn't all IJ victory after victory and b) if what I read was true - that for some ungodly reason the IJ player can keep playing/reloading the turn they receive until they get results they are not diametrically opposed to.
(Speed limit effect with no cops - people will speed - guaranteed) Sense of fair will might win out sometimes but if it is possible to do that, I guarantee as human nature it has been done)
With the above, it is hard contemplating everything but a rout of non restricted forces. It just seems inevitable that places like India and Australia may be attacked at the whim of the IJ player no matter what strategies are implemented in defense as the software makes holding the IJ to historical gains improbable at best.
I have a hard time contemplating anything but a full on rout of forces as anything from India, Australia, Noumea, Fiji can be attacked (and latter two taken) turning the game into a painful slog - only then to have many AARs here end the moment the tide turns and land is being taken back. That and reading AARs of IJ players building more planes (and of the hand picked best varieties) than the allies which is completely mind boggling. To actually out build the Arsenal of Democracy so one cannot even count on attrition contributing to winning your war for you in the air.
Again - complete new person looking from the outside in. In my game versus the computer (first ever) there are so many times where things would go drastically worse for me it isn't funny).
Obviously , your right. There are a lot of units that you can't save. Most of them in fact. But as I said before, the biggest thing for you to save is USN ships , and some aircraft. Troops generally are not worth saving. Some British/commonwealth ships are worth saving. The major question you need to ask about any ship is can it be updated? If it can't then you are saving a ship doomed to obsolescence. Go ahead a use it, if it gets sunk , your not losing that much. Does the ship have some useful conversion ability? Is it a tanker? Can it be converted to a tender? An AR? A AE or AKE? Yes by all means save it.
Troops generally die in place. Use them, consolidate them , turn bases into speed bumps. Send every Dutch unit you can to places like Palembang (so that hopefully between the engineers and JFB's they will trash the place). Hold Singapore and Bataan as long as you can. Make the JFB bleed. But evac the B-17's and PBY's. Save some USA pilots. Use the PI fighter planes to generate experienced pilots , and rotate them out. Don't forget that some of the USAAF's 1st aces cut their teeth in the PI. You need to get your fighters into combat. You'll lose all the planes and most of the pilots , but those who survive are veterans. And go ahead and use those B-17D's. OK , so they just spash water on the Japanese ships. But look at how quickly your pilots experience goes up. Combat is training! Use it. Use everything you have to either build for the future (your most important goal) or to delay the enemy (your 2nd most important goal).
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