I think of PC as more of a tank-centric game, but my impressions are largely based on the first two releases.
I think you're impressions are pretty accurate. While PCO has moved from where it started with PC:OWS which was totally tank-centric, to more of a middle ground we still have aways to go to get the game to being well balanced.
Still, I do not think I want a bocage game.
I don't either. That's not what I'm proposing. We aren't about to make a bocage game. From all our screen shots you should have seen by now that this particular team is very broad minded. We aren't focused on a single campaign, time period or location. I have scenarios in the release that span a period from one of the first engagements of the war to fighting outside Berlin. That's more what you will get from us. That means that the Normandy area will have a very important place in the offering.
All of June and July were spent fighting their way out of the bocage. That's roughly 1/6 of the time spent fighting the Germans in NWE 44-45. That begins to lessen a bit if we can do 1940, and I see no reason why we can't. The only differences would be the vehicle and infantry models.
The terrain forced the warfare into a confused infantry blood-letting. It would probably be best handled by a game that modeled individual soldiers. Or companies. Commanding any unit in such terrain, and the modeling thereof, is just as daunting as getting the messy terrain right.
Agreed it will be for the most part an infantry fight. Which will be the main focus of where PC4 is going. To bring the infantry combat model up to the same high standards that armor combat now enjoys in PCO.
It's not my intention that we turn PC4 into a Normandy slugfest, instead of that we just need to include that Normandy slugfest in the game.
What we're both saying is that it will be a nasty place to fight. What I want to do is to get the thoughts of those that have played it in other games before and what they liked, or didn't like and what we may do to get it right here.
I have some ideas. I'm sure the rest of you do too. The PC series has always been about where the gamers wanted to take it. In PCO you had a group of gamers that took it where it is now. We are just wanting the views of those that will play the game later. It's been my experience that you do heavy research before you start a project. Get all the information together before you start so you have fewer things to change once it gets going. That's the purpose of this thread. To gather information. I have the technical data. I have the photos. We know what it looks like. We know where it needs to go. But some of you may have ideas of how you think the boacage should work as well.
There will be other PC4 threads in the coming months. What to do about things. Like buildings exploding and catching fire. Do we want fires that spread? Do we want mis-ID units, which in NWE I don't see how you can not have them considering the American penchant to turn any German vehicle into another report of a Tiger engagement.
To me the obvious place to start all that was with the bocage. The single toughest part of the puzzle. Once we get that piece in place the rest should be a piece of cake.
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.