Most of PCO's major differences are all about options. Turn things on or off as you like.
One of the most commented aspects of PCO is the camera angles. The way it works is not an option.
PCO camera angles are just different. In PCO you hold down the MOUSE WHEEL and turn your mouse and you can turn your camera right along with it. You move the mouse wheel up or down and the view moves up or down with it. Every camera angle is available while you hold the mouse or mouse wheel. Once you get used it it's simple to use. Like all interfaces it can take some getting used to.
You can preset the height of your view to 1-4; with 1 being a gopher on the ground and 4 being God Almighty looking down on your minions.
Another contention very early on was trees. With the "zero" key you get three options, full trees, partial trees, no trees. In the first two options you get the entire tree to see actual placement. Leaves, branches, and all. In the 'no trees' option, well, you get no trees. No leaves, no branches, no trunks. If the scenario designer set the ground texture to something different than the surrounding terrain you can see where the forest is by the texture on the ground; without having the trees block your own personal LOS. Taking trees off, to look at the underlying terrain, doesn't take away what your units on the game can see, it just gives you the ability to remove them for planning purposes.
There are also many types of trees. Like with the vehicle mods, where they can be individually numbered and given kill rings and units ID's, etc., trees can be made to be individual as well. There are many different types of trees in PCO. Your forests can look like whatever mix you want to put in them.
The same goes with houses, grass, urban buildings and farm buildings. There isn't just one of anything that I can think of. We even have two tractors for your farming needs.
You will find tremendous variations in the scenarios and campaigns included in the update. Which is still on schedule, at last report, to be released the end of this month. That's less than 3 weeks from today!
< Message edited by Mad Russian -- 4/14/2011 1:11:13 AM >
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.