Why? Seems like a reasonable abstraction since it is organic transport.
The game doesn't model every individual thing. It models divisions in detail. Below that, everything is an 'entity' that can be put into a division, no matter what it actually contains. If we accept your assertion, then the game should model tank crews separately too. That level of detail would simply add nothing to the game.
I'm sorry, I dont follow your logic, and I'm not asserting seperate tank crews.
Now, as the manual says: "Combat is conducted through an automated tactical system that models the action down to the individual aircraft, Armoured Fighting Vehicle, and infantry squad."
Can we at least agree that the game sets out to model every AFV, then? We're not going to get far without that.
Good, so we agree that the game aims to model every AFV that fought in the war in the east, yes? That's why all those tanks have got individual names and data.
But hang on, there's one exception to this: the german panzer grenadier halftracks. All the other halftracks are in there - the mortar ones, the flak ones, all of them - except the ones that carried the panzergrenadiers into battle.
Instead, the crew and weapons of these halftracks are thrown in with the rest of the panzer grenadier squad, all fighting as one.
Now, if it was the case that the German panzergrenadiers sat in their halftracks during battle, firing over the sides at the enemy, then perhaps this approach would have some merit. But sadly, as we all know, the germans would dismount from thir halftracks, and infantry and vehicle would fight seperately.
A game that models literally every single other AFV individually, yet doesnt model these halftracks. I'm saying that's odd.
In WitE as it stands, the troops sit in the halftracks during the fight.