From: Vienna, Austria
LoBaron: what you proposed is logical, but it's not a solution, it's a workaround.
If i don't place 60 CVEs and 30 CVs in a single hex and instead i divide them into 2 different hexes, i end up having 30 CVEs and 15CVs sunk instead of 60+30... better, for sure...but this doesn't adress the problem.
Again: i'm not arguing against the number of planes destroyed on the ground and i'm not arguing against the 20 CVs sunk in a single turn.
Who suggests that you should put 30 CVE in two hexes instead of 60 in one hex?
How about putting 10 in 6 Hexes, or spreading out even more? Who forces you to attack one
landing site only with such an opposition?
You deliberately focused the action to 1-2 hexes, in the face of a completely intact and numerous airforce.
Opinions may vary but I never believed, and only will be very hard to convince, that such a situation
should end in anything else than a brutal defeat, more so if you don´t have the element of surprise which is
impossible on such a small area.
I agree that this has been enhanced by the game engines focus on escorts before bombers, which clearly
increased the gravity of the situation.
Edit: Yes, it is not a solution but a workaround.
I'm arguing against the CAP being limited to a fixed number of "shots", while the attacker can field unfinite number of bombers+escorts. This is plain wrong and against any logic.
If the attacker (being the allies or japan, doesn't matter) can field infinite numbers of planes in a single raid, the defender MUST be able to do the same with his CAP.
No, I don´t think so.
The advantage of an attacker is always the ability to achieve a higher force concentration than the defender.
He can launch strikes from several airfields and project power to a single point on the map, wheareas the defender
is only able to react with an equally distributed CAP covering all potential targets without knowing where the strike
Airwar is like this. It will always be easier to focus an attack rather than a defense.
So, while I agree the distribution of "shots" should be better distributed between escorts and bombers I hold
the opinion that a large coordinated strike will always be able to penetrate a defense.
To balance the theoretical infinite number of bombers+escorts with an infinite number of "shots" for the CAP
is not in accordance to reality, where the timespan to react against an attack is not unlimited but finite.
< Message edited by LoBaron -- 2/6/2012 11:33:18 AM >