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no resort base build

 
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no resort base build - 3/9/2011 3:15:03 AM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline
issue:
unable to build a custom resort base at moon - "Affoaz"

steps to reproduce:
1. confirm existence of resort base "RB_M" in designs list.
2. move focus to system Aaghra
3. select planet Affoaz
4. select one of the construction ships
5. attempt to build a station of type "RB_M" at Affoaz

hints:
There was a mining base at the planet, built automatically at start of the game. I retired it.

file:
ftp upload - Kayoz20110308.zip (savegame)
screencap attached to post




Attachment (1)

< Message edited by Kayoz -- 3/9/2011 3:21:49 AM >
Post #: 1
RE: no resort base build - 3/9/2011 9:52:42 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Check the designs screen, your resort base is a 704 size base while your current limit for bases (not at colonies) is 690

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kayoz)
Post #: 2
RE: no resort base build - 3/9/2011 10:32:41 AM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline
Weird - shouldn't it give me a warning if I've gone over the size limit?

(in reply to Data)
Post #: 3
RE: no resort base build - 3/9/2011 10:59:23 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
If it does that for ships, it should do that for bases.

I have never had issues with size of bases, so I have no clue how this has used to be.

(in reply to Kayoz)
Post #: 4
RE: no resort base build - 3/9/2011 12:42:02 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
it's the same since the begining, no warnings at built time. For bases the idea is that the game cannot know if you design a base to build it at a colony (no size limitation) or not (size limited to your current construction yard tech)

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Bingeling)
Post #: 5
RE: no resort base build - 3/9/2011 12:55:46 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
It is easy enough to know that the design is too large to be built outside the colony, and put up a warning.

For resort, mining, star, research... lots of bases this is quite relevant. For space ports it would probably just be annoying, and I am not sure if one can be built outside a colony anyways.

(in reply to Data)
Post #: 6
RE: no resort base build - 3/9/2011 1:01:38 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
No, it cannot. I think Elliot considered that a base not making the build list is warning enough. A more explicit message would be good indeed.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Bingeling)
Post #: 7
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