1) African cavalry has defence factor of 2. In my mind the defense factors represent the size of the unit. Thus, Roman legions are larger than Spanish units and yet Macedon phalanx is larger than Roman legion. The defense factor 2 of African cavalry is meant to represent larger Carthaginian cavalry numbers. Is this a correct statement?
If all of the above is true, why is African cavalry defense factor diminished during city battles? I could understand why it's attack factor is halfed, since cavalry is forced to fight dismounted and is as effective (or less as is the case with light cavalry in game) as regular infantry. However, should it not remain the same in size?
If the defense factor is meant to represent something other than size, how come the other cavalry units do not get it halfed.
My apology is this is already addressed in the manual, I couldn't find it.
The same thing probably applies to some other cavalry units as well: Companion, Syracusaen and Macedon.
2) Generals retreating from camp battles. Should they not be forced to fight to the death, just as they do in city battles? I don't have strong feelings about this one, just want to know the reasoning behind this.
3) Syracusaen AI. After Syracusae switched sides (back to Rome), it kicked my two Spanish units out of Messana. Despite being leaderless, they were never attacked by the enemy, even though Romans had plenty of moves left (all generals were holed up in Rome) and Syracasae possessed a superior army.
On one hand, I do think it's "smart" of the Sicilians to hold back from the struggle (they have all the Sicilian cities and may wish to spare their army from a loss of a unit or two). And yet, when Syracusaens are controlled by Carthage, I never spare their units, always removing them first. This "waiting" strategy benefits the human and not the AI, not sure it's fair.